The Gift-exchange game is a concept used in economics and social science to study the dynamics of reciprocity, trust, and social norms within interactions between individuals. It is typically framed as a specific type of game in experimental economics, where participants make decisions involving gifts or resources to one another. Here’s a basic outline of how the Gift-exchange game typically works: 1. **Players**: There are generally two players involved: a "giver" and a "receiver.
The Platonia dilemma refers to a philosophical and mathematical concept related to self-reference, paradoxes, and the nature of mathematical objects. The term itself is not widely recognized or standardized in philosophical discourse, but it often points to issues raised in discussions about mathematics, particularly in relation to Platonism and formalism.
"Guess 2/3 of the average" refers to a common game or experimental economics concept known as the "2/3 of the average game." In this game, all participants are asked to independently choose a number between 0 and 100. The objective is to guess 2/3 of the average of all chosen numbers. Here's how it generally works: 1. Each participant selects a number. 2. The average of all numbers chosen is calculated.
A job scheduling game refers to a scenario in game theory where multiple players (or agents) are involved in scheduling tasks or jobs over a set of resources, often with the objective of optimizing their own performance measures, such as minimizing completion time, maximizing resource utilization, or reducing costs. In such games, players may have different objectives, constraints, and strategies. The key components typically include: 1. **Players**: Each participant has their own jobs to schedule and competing interests in optimizing their outcomes.
The Telephone Game, also known as "Chinese Whispers," is a popular children's game that illustrates how information can be distorted as it is transmitted from one person to another. In the context of game theory, it can represent the challenges of communication, information sharing, and signal distortion. ### How It Works 1. A group of participants sits in a line or circle. 2. The first player whispers a message into the ear of the second player.
Chess theoreticians are individuals who study and analyze chess strategy, tactics, openings, endgames, and overall game theory. They often focus on the theoretical aspects of chess, which involve developing and refining chess knowledge and concepts. This can include: 1. **Opening Theory**: Analyzing various opening moves and their consequences, studying established opening lines, and discovering new strategies.
A chess opening refers to the initial moves of a chess game and encompasses the strategies and theories associated with these early moves. The opening phase typically lasts until about the first 10 to 20 moves, depending on the specific game and style of play. The purpose of the opening is to achieve several key objectives: 1. **Control the Center**: Central control is crucial in chess, as it allows for greater mobility of pieces and can lead to more tactical opportunities.
In chess, a pawn structure refers to the arrangement and configuration of pawns on the board, which significantly influences the strategic aspects of a position. The pawn structure is crucial because pawns are the only pieces that cannot move backward, and their positioning can determine the strengths and weaknesses of both sides. Key aspects of pawn structure include: 1. **Pawn Chains**: A diagonal line of pawns supporting each other. They can create strong defensive formations and control key squares.
In chess, the endgame scenario often involves various pieces left on the board when most of the material has been exchanged. One specific endgame that can occur is the "queen and pawn versus queen" endgame. ### Queen and Pawn vs. Queen Endgame 1. **Material Imbalance**: This endgame consists of one player having a queen and a pawn, while the other player has just a queen.
"Solving chess" refers to the process of determining the outcome of a chess game (either a win, loss, or draw) from any given position, assuming perfect play from both players. The ultimate goal of solving chess is to provide a complete analysis of the game, ideally leading to a definitive understanding of whether the game is a win for White, a win for Black, or if it results in a draw, regardless of the moves made by each player.
The 24 puzzle, also known as the 24 game, is a mathematical card game that challenges players to use basic arithmetic operations to combine four numbers in order to reach the value of 24. Each player draws four numbers (which can range from 1 to 9), and then using addition, subtraction, multiplication, or division, they must find a way to achieve the target number of 24.
Fisher's principle, proposed by the evolutionary biologist Ronald A. Fisher in 1930, is a concept in evolutionary theory that explains the sex ratio in sexually reproducing populations. According to Fisher's principle, under stable conditions, the sex ratio of males to females in a population will tend to stabilize at approximately 1:1 (50% males and 50% females). The rationale behind this principle is based on the idea of evolutionary stability.
Equitable cake-cutting refers to a concept in fair division that deals with dividing resources in a way that ensures each participant feels they have received their fair share. The term "cake-cutting" is often used metaphorically to describe the division of a divisible resource (the "cake"), whether it's physical (like a real cake) or abstract (like time, money, or property).
Fair river sharing refers to the equitable distribution and management of water resources from rivers among different users, stakeholders, or regions. It encompasses legal, social, and technical measures to ensure that all parties—such as agriculture, industry, municipalities, and ecosystems—receive a fair allocation of water based on their needs, rights, and contributions to sustainability.
The "Problem of the Nile" typically refers to the historical and ongoing disputes over the management and use of the waters of the Nile River, particularly among the countries that rely on it for their water supply. The Nile is one of the longest rivers in the world and flows through multiple countries, including Uganda, Sudan, and Egypt.
The MDA framework stands for Mechanics, Dynamics, and Aesthetics. It is a conceptual framework used in game design and analysis to understand how different elements of a game interact and contribute to the overall player experience. The framework was introduced by Andrew Clement as a way to explore and design games more effectively. 1. **Mechanics**: This refers to the rules and systems of the game.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





