Borlotti beans by Ciro Santilli 40 Updated 2025-07-16
This looks a lot like the beans that Brazilians venerate and can be easily found in the United Kingdom as of 2020.
The more exact type seems to be pinto bean, but this is close enough.
2021-03: same but 2.5 teaspons, seems to be the right ammount.
2021-02-10: attempt 3: 500g 1 hour 30 minutes no pressure, uncontrolled water. Salt with one chorizo: put 3 teaspoons, it was a bit too much, going to do 2 next time and see.
2020-12-14: attempt 3: 250g of beans, 1.5l of water, 30 minutes pressure.
2020-11-30: attempt 2: 275ml of dry beans, about 50% of 500g bag, putting 1650 ml (6x) of water on pressure cooker Still had to throw out some water.
Density dry raw: 216 g/250 ml = 432 g / 500 ml = 500 g / 580 ml = 864 g/L
500 g dry expands to in water after 12 hours: 1200 ml
Therefore 500 g dry = 864 / 2 L = 432 ml expands about 3x.
Therefore, to the maximum 2.5L of the cooker with 8x dry volume water from this recipe I can use:
2500 = volume expanded bean + volume water = 3 volume dry bean + 8 volume dry bean = 11 volume dry bean
and so:
volume dry bean = 2500/11 = 227ml
which is about 227 / 580 = 40% of the 500 g bag.
After first try, I found that 8x volume of water is way, way too much. Going to try 6x next time.
Phaser.js by Ciro Santilli 40 Updated 2025-07-16
Likely the best JavaScript 2D game engine as of 2023.Uses Matter.js as a physics engine if enabled. There's also an alternative (in-house?) "arcade" engine: photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html but it appears to be simpler/less robust (but also possibly faster).
The examples are present under:
git clone https://github.com/photonstorm/phaser3-examples
but note that that repo is huge, about 4.5 GiB on local disk, as is has tons of assets.
The demos also include a Monaco-editor based sandbox mode where you can edit code directly on the web and see the game update which is a really sweet addition.
Matter.js by Ciro Santilli 40 Updated 2025-07-16
To run the demos locally, tested on Ubuntu 22.10:
git clone https://github.com/liabru/matter-js
cd matter-js
git checkout 0.19.0
npm install
npm run dev
and this opens up the demos on the browser.
async (JavaScript) by Ciro Santilli 40 Updated 2025-07-16
async is all present in JavaScript for two reasons:
God, it's impossible! You just have to convert the entire fucking call stack all the way up to async functions. It could mean refactoring hundreds of functions.
To be fair, there is a logic to this, if you put yourself within the crappiness of the JavaScript threading model. And Python is not that much better with its Global Interpreter Lock.
The problem is that async was introduced relatively late, previously we just had to use infinitely deep callback trees, which was worse:
myAsync().then(ret => myAsync2(ret).then(ret2 => myAsync3(re3)))
compared to the new infinitely more readable:
ret = await myAsync()
ret2 = await myAsync2(ret)
ret3 = await myAsync3(ret3)
But now we are in an endless period of transition between both worlds.
It is also worth mentioning that callbacks are still inescapable if you really want to fan out into a non-linear dependency graph, usually with Promise.all:
await Promise.all([
  myAsync(1).then(ret => myAsync2(ret)),
  myAsync(2).then(ret => myAsync2(ret)),
])
And then, after many many hours of this work, you might notice that the new code is way, way way slower than before, because making small functions async has a large performance impact: madelinemiller.dev/blog/javascript-promise-overhead/. Real world case with a 4x slowdown: github.com/ourbigbook/ourbigbook/tree/async-slow.
Anyways, since you Googled here, you might as well learn the standard pattern to convert callbacks functions into async functions using a promise: stackoverflow.com/questions/4708787/get-password-from-input-using-node-js/71868483#71868483
Figure 1.
async function Teletubbies meme
. Source. TODO find original source.
Node.js by Ciro Santilli 40 Updated 2025-07-16
WellSync, if you are gonna useSync this wonky language thing inSync one place, you might as well useSync it everywhereSync and make it more decent. See also: how to convert async to sync in JavaScript.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact