This looks a lot like the beans that Brazilians venerate and can be easily found in the United Kingdom as of 2020.
The more exact type seems to be pinto bean, but this is close enough.
2021-02-10: attempt 3: 500g 1 hour 30 minutes no pressure, uncontrolled water. Salt with one chorizo: put 3 teaspoons, it was a bit too much, going to do 2 next time and see.
2020-11-30: attempt 2: 275ml of dry beans, about 50% of 500g bag, putting 1650 ml (6x) of water on pressure cooker Still had to throw out some water.
Therefore, to the maximum 2.5L of the cooker with 8x dry volume water from this recipe I can use:and so:which is about 227 / 580 = 40% of the 500 g bag.
2500 = volume expanded bean + volume water = 3 volume dry bean + 8 volume dry bean = 11 volume dry beanvolume dry bean = 2500/11 = 227mlLikely the best JavaScript 2D game engine as of 2023.Uses Matter.js as a physics engine if enabled. There's also an alternative (in-house?) "arcade" engine: photonstorm.github.io/phaser3-docs/Phaser.Physics.Arcade.ArcadePhysics.html but it appears to be simpler/less robust (but also possibly faster).
- github.com/photonstorm/phaser
- phaser.io/
- phaser.io/examples/v3.85.0/games contains the demo games
- phaser/hello.html: a minimal hello world adapted from web.archive.org/web/20230323212804/https://phaser.io/tutorials/getting-started-phaser3/part5. Not an actual game strictly speaking though, just shows the phaser logo bouncing around the screen.
- phaser/hello-game.html: an actually hello world game where you have to collect stars and avoid bombs.Based on labs.phaser.io/index.html?dir=games/firstgame/&q=:
- finished version: labs.phaser.io/view.html?src=src/games/firstgame/part10.js
- corresponding tutorial: web.archive.org/web/20230323210501/https://phaser.io/tutorials/making-your-first-phaser-3-game/part10.
To run the demos locally, tested on Ubuntu 22.10:and this opens up the demos on the browser.
git clone https://github.com/liabru/matter-js
cd matter-js
git checkout 0.19.0
npm install
npm run devHello world adapted from: github.com/liabru/matter-js/wiki/Getting-started/1d138998f05766dc4de0e44ae2e35d03121bb7f2
Also asked at: stackoverflow.com/questions/28079138/how-to-make-minimal-example-of-matter-js-work/76203103#76203103
Renderer questions:
- follow object on viewport: codepen.io/csims314/pen/goZQvG
- draw text: github.com/liabru/matter-js/issues/321
A multi-scenario demo.
Node.js does have Node.js
worker_threads however.async is all present in JavaScript for two reasons:- you make network requests all the time
- JavaScript is single threaded, so if you are waiting for a network request, the UI freezes, see remarks on the deprecation of synchronous HTTP request at: developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Synchronous_and_Asynchronous_Requests
However, it is also Hell: how to convert
async to sync in JavaScript.God, it's impossible! You just have to convert the entire fucking call stack all the way up to async functions. It could mean refactoring hundreds of functions.
To be fair, there is a logic to this, if you put yourself within the crappiness of the JavaScript threading model. And Python is not that much better with its Global Interpreter Lock.
The problem is that async was introduced relatively late, previously we just had to use infinitely deep callback trees, which was worse:compared to the new infinitely more readable:But now we are in an endless period of transition between both worlds.
myAsync().then(ret => myAsync2(ret).then(ret2 => myAsync3(re3)))ret = await myAsync()
ret2 = await myAsync2(ret)
ret3 = await myAsync3(ret3)It is also worth mentioning that callbacks are still inescapable if you really want to fan out into a non-linear dependency graph, usually with
Promise.all:await Promise.all([
myAsync(1).then(ret => myAsync2(ret)),
myAsync(2).then(ret => myAsync2(ret)),
])Bibliography:
- stackoverflow.com/questions/21819858/how-to-wrap-async-function-calls-into-a-sync-function-in-node-js-or-javascript
- stackoverflow.com/questions/9121902/call-an-asynchronous-javascript-function-synchronously
- stackoverflow.com/questions/47227550/using-await-inside-non-async-function
- stackoverflow.com/questions/43832490/is-it-possible-to-use-await-without-async-in-js
- stackoverflow.com/questions/6921895/synchronous-delay-in-code-execution
And then, after many many hours of this work, you might notice that the new code is way, way way slower than before, because making small functions
async has a large performance impact: madelinemiller.dev/blog/javascript-promise-overhead/. Real world case with a 4x slowdown: github.com/ourbigbook/ourbigbook/tree/async-slow.Anyways, since you Googled here, you might as well learn the standard pattern to convert callbacks functions into async functions using a promise: stackoverflow.com/questions/4708787/get-password-from-input-using-node-js/71868483#71868483
WellSync, if you are gonna useSync this wonky language thing inSync one place, you might as well useSync it everywhereSync and make it more decent. See also: how to convert
async to sync in JavaScript.Their CLI debugger is a bit crap compared to GDB, basic functionality is either lacking or too verbose:Documentation at: nodejs.org/dist/latest-v16.x/docs/api/debugger.html
- stackoverflow.com/questions/65493221/how-to-break-at-a-specific-function-or-line-with-the-node-js-node-inspect-comman
- stackoverflow.com/questions/70486188/how-to-break-on-uncaught-exception-on-the-node-js-node-inspect-command-line-debu Some operations are only possible on the browser debug UI...
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact






