A Seifert fiber space is a specific type of 3-manifold that can be characterized by its fibered structure. It is named after Wolfgang Seifert, who developed this concept in the 1930s. Formally, a Seifert fiber space is defined as follows: 1. **Base space**: It is constructed using a 2-dimensional base space, typically a 2-dimensional orbifold.
The Sphere Theorem is a result in the field of differential topology and geometric topology, specifically concerning 3-manifolds. It provides a characterization of certain types of 3-manifolds that have a topology similar to that of a sphere.
The Eight-point algorithm is a method used in computer vision, specifically in the context of estimating the fundamental matrix from a set of corresponding points between two images. The fundamental matrix encodes the intrinsic geometric relationships between two views of a scene, which is crucial for tasks like stereo vision, 3D reconstruction, and camera motion estimation. ### Key Aspects of the Eight-point Algorithm: 1. **Input**: The algorithm takes in at least eight corresponding point pairs from two images.
The Iterative Closest Point (ICP) algorithm is a widely used method in the field of computer vision and 3D geometry for aligning two shapes or point clouds. It is particularly common in applications involving 3D reconstruction, computer-aided design, robotics, and medical imaging, where the goal is to determine a transformation that best aligns a target shape (or point cloud) with a source shape (or point cloud).
Reprojection error is a commonly used metric in computer vision, particularly in the context of camera calibration, 3D reconstruction, and stereo vision. It essentially quantifies the difference between the observed image points and the projected points obtained from a 3D model or scene representation. ### How It Works: 1. **3D Model and Camera Projection**: In a typical scenario, you have a 3D point in space and a camera model defined by intrinsic (e.g.
The 120-cell honeycomb, also known as the 120-cell tessellation or the 120-cell arrangement, is a highly symmetrical geometric structure in four-dimensional space. To understand it better, it's helpful to know some background on polytopes and honeycombs: 1. **Polytopes:** In geometry, a polytope is a generalization of a polygon (in two dimensions) and a polyhedron (in three dimensions) to higher dimensions.
The Great 120-cell honeycomb is a fascinating structure in the realm of higher-dimensional geometry, specifically in four-dimensional space (4D). It is a type of space-filling tessellation made up of 120-cell polytopes, also known as 120-cells or hyperdimensional cells. **Basic Characteristics:** 1. **Dimension**: The Great 120-cell exists in four-dimensional space, which means it comprises entities that extend beyond our usual three-dimensional perception.
The Berry-Robbins problem is a classic problem in the field of probability theory and combinatorial optimization, particularly in the study of random processes and decision making under uncertainty. It involves a scenario where a player must decide whether to continue drawing from a box containing an unknown number of balls of a certain color or to stop and claim a reward.
The Butterfly curve is a well-known example of a transcendental curve in mathematics, characterized by its intricate, butterfly-like shape. It is defined using a set of parametric equations in the Cartesian coordinate system.
Bonnesen's inequality is a result in geometry that relates to the area of a convex body and the distances between points in that body. More specifically, it often pertains to the geometry of convex bodies in Euclidean spaces, particularly those shapes that can be compared based on their geometric properties. One of the well-known forms of Bonnesen's inequality deals with convex sets and relates the volume (or area) and the diameter of convex bodies.
"Dimensions" is a term that can refer to various concepts in the context of animation, but it's not typically associated with a specific work or widely recognized concept in the industry. It could pertain to the dimensions in which an animation is created, such as 2D versus 3D animation, or the spatial dimensions involved in the storytelling of an animated piece.
In mathematics, the term "control point" often refers to specific points used in various contexts, particularly in geometry, computer graphics, and numerical methods. One of the most common usages is in relation to Bézier curves and spline curves. 1. **Bézier Curves**: Control points are used to define the shape of a Bézier curve.
Kakutani's theorem is a result in the field of geometry and topology, particularly in the study of multi-valued functions and convex sets. It states that if \( C \) is a non-empty, compact, convex subset of a Euclidean space, then any continuous map from \( C \) into itself that satisfies certain conditions has a fixed point. More specifically, consider a set \( C \) that is compact and convex.
Seismologists are scientists who study earthquakes and the propagation of seismic waves through the Earth. Their work involves understanding the causes of earthquakes, analyzing seismic data, and developing models to predict seismic activity. Seismologists use various tools and techniques, including seismometers and other geophysical instruments, to measure and record the intensity, duration, and frequency of seismic waves generated by earthquakes, explosions, or other geological processes.
Orthogonal circles are two circles that intersect at right angles. This means that the tangents to the circles at the points of intersection are perpendicular to each other. Mathematically, if you have two circles defined by their equations, say: 1. Circle \( C_1 \): \( (x - a_1)^2 + (y - b_1)^2 = r_1^2 \) 2.
Women geophysicists are female scientists who specialize in the study of the Earth using principles of physics, mathematics, and geology. Geophysics involves analyzing the physical properties of the Earth, including its magnetic and gravitational fields, seismic activity, and internal structure. Women geophysicists work in various fields, including natural resource exploration (like oil, gas, and minerals), environmental assessments, geotechnical investigations, and academic or theoretical research.
Poinsot's spirals, named after the French mathematician and physicist Louis Poinsot, refer to a specific family of curves that describe the path traced by a point in a three-dimensional space as it rotates around an axis in a particular manner. These curves are notable for their application in various fields, including mechanics, robotics, and computer graphics. The spirals can be defined mathematically in polar coordinates, where their general form is often expressed through equations that capture their unique geometric properties.
The term "solid sweep" can refer to different concepts depending on the context in which it is used. However, there are a couple of common interpretations: 1. **Sports Context**: In sports like baseball or basketball, a "solid sweep" typically refers to a team winning all games in a series or competition against another team (for example, winning all three or four games in a playoff series). A "solid sweep" would imply the victories were decisive and well-executed.
Robust geometric computation refers to methods and techniques in computational geometry that aim to ensure the accuracy and reliability of geometric algorithms under various conditions. It addresses common issues such as numerical instability, precision errors, and degeneracies that can arise due to the finite representation of numbers in computer systems. Key aspects of robust geometric computation include: 1. **Exact Arithmetic**: Using arbitrary-precision arithmetic or symbolic computation to avoid errors associated with floating-point arithmetic.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





