A solar particle event (SPE) is a short-term increase in the flux of charged particles emitted by the Sun, primarily during solar flares or coronal mass ejections (CMEs). These charged particles, which mainly comprise protons, electrons, and alpha particles, are accelerated to high energies and can travel through space at significant fractions of the speed of light.
Solar wind is a continuous flow of charged particles, primarily electrons and protons, released from the upper atmosphere of the Sun, known as the corona. This stream of plasma travels through space at varying speeds, typically ranging from 300 to 800 kilometers per second (about 670,000 to 1.8 million miles per hour).
The Hill limit, in the context of solid-state physics, refers to the maximum concentration of dopants that can be incorporated into a semiconductor material without significantly altering its crystalline structure or leading to phase separation. This concept is important when doping materials to improve their electrical, optical, or thermal properties. When a semiconductor is doped, impurities or foreign atoms are introduced into its crystal lattice.
Self-propagating high-temperature synthesis (SHS) is a solid-state process used to produce various materials, particularly intermetallic compounds, ceramics, and other advanced materials. This method relies on the exothermic chemical reactions between the reactants that generate enough heat to sustain and propagate the reaction throughout the entire mixture without the need for external heating.
3D tic-tac-toe is a three-dimensional variation of the classic tic-tac-toe game. While the traditional version is played on a 3x3 grid (2D), 3D tic-tac-toe expands the gameplay into a three-dimensional space, typically using a 3x3x3 cube.
Kalah is a two-player board game belonging to the family of games known as Mancala. The game's objective is to capture more seeds (or stones) than your opponent. Kalah is played on a board that consists of two rows of holes or pits, each player having six pits on their side, along with a larger store or "kalah" at each end of the board for capturing seeds.
Renju is a two-player strategy board game that is a more complex variant of the traditional game of Gomoku, also known as “Five in a Row.” It is played on a board with a 15x15 grid, although other board sizes can be used as well. In Renju, players take turns placing their pieces (usually black and white stones) on the intersections of the grid.
The Dutch National Flag Problem is a well-known algorithmic problem that involves sorting an array of three distinct values, which are typically represented by colors. The name of the problem comes from the Dutch flag, which consists of three horizontal stripes of different colors.
Flashsort is a highly efficient sorting algorithm that is particularly well-suited for sorting large datasets. It was introduced by Nelson Max in 1979. Flashsort operates on the principle of "distributive sorting" and is designed to overcome the limitations of traditional sorting algorithms, especially in terms of performance with large amounts of data. ### Key Features of Flashsort: 1. **Distribution-Based**: Flashsort works by partitioning the dataset into several "buckets" based on the input values.
Sound production refers to the process by which sound is generated and manipulated. This can occur in various contexts, including music, acoustics, and audio engineering, and involves a range of techniques and technologies. Here are some key aspects of sound production: 1. **Basic Principles**: Sound is produced through vibrations, which create pressure waves in a medium, usually air. These vibrations can come from various sources, such as musical instruments, human voices, or other objects.
A Marla is a traditional unit of area used in South Asia, particularly in Pakistan and India. The measurement of a Marla can vary by region, but it is typically equivalent to: - **In Pakistan**: 1 Marla is approximately 272.25 square feet or about 25.29 square meters. - **In India**: 1 Marla is often considered to be 225 square feet or about 20.9 square meters.
Internal sorting refers to a method of sorting data that occurs entirely within the main memory (RAM) of a computer. This method is suitable for datasets that can fit into the available memory. Internal sorting algorithms operate on data structures like arrays or lists that reside in RAM, allowing for faster access and manipulation compared to external sorting methods, which involve data stored on secondary storage like hard drives or SSDs.
Spreadsort is an algorithm designed for efficiently sorting large datasets, particularly in environments where data is distributed across multiple processors or machines. It is particularly effective for handling **multi-key sorting**, where records must be sorted based on multiple fields. Spreadsort aims to balance the load among available resources while minimizing communication overhead, which is often a significant bottleneck in distributed systems.
Estevan Sound is likely a reference to a specific musical entity, project, or label associated with Estevan, a city in Saskatchewan, Canada. It may focus on local artists, music events, or the promotion of the Saskatchewan music scene.
Selection Sort is a simple and intuitive comparison-based sorting algorithm. It works by dividing the input list into two parts: a sorted and an unsorted region. The algorithm repeatedly selects the smallest (or largest, depending on the order) element from the unsorted region and swaps it with the first unsorted element, effectively growing the sorted region and shrinking the unsorted region until the entire list is sorted.
Shellsort is a generalization of insertion sort that allows the exchange of items that are far apart. The main idea behind Shellsort is to arrange the list of elements so that, starting anywhere, taking every \( h^{th} \) element produces a sorted list. This is accomplished by first sorting elements that are far apart and progressively reducing the gap between the elements to be compared.
Stooge sort is a highly inefficient sorting algorithm that is primarily of theoretical interest or as a demonstration of poor algorithm design. It was introduced in the context of computer science education to illustrate the concept of sorting algorithms in a humorous or whimsical manner. ### Algorithm Description Stooge sort works based on a recursive approach. The algorithm sorts an array (or list) by following these steps: 1. If the first element is greater than the last element, swap them.
Tournament sort is a comparison-based sorting algorithm that utilizes a tournament structure to organize elements, enabling efficient sorting. The idea behind tournament sort is to think of the elements to be sorted as participants in a tournament. Here’s how it typically works: 1. **Tournament Structure**: - The elements are compared in pairs (like matches in a tournament). Each comparison determines which element "wins" and moves to the next round, while the "loser" is eliminated from that round.
"Sounds by type" typically refers to a classification system for audio or sound elements based on their characteristics, purpose, or context. This can apply to various fields, including music, sound design, audio engineering, and other areas where sound plays a crucial role. Here are some common categories of sounds by type: 1. **Natural Sounds**: These include sounds produced by nature, such as birds chirping, water flowing, thunder, and wind rustling through trees.
High-resolution audio (HRA) refers to audio files or formats that have a higher sampling rate and bit depth compared to standard CD-quality audio. While CD-quality audio typically has a sampling rate of 44.1 kHz and a bit depth of 16 bits, high-resolution audio can feature sampling rates up to 192 kHz or higher and bit depths of 24 bits or more.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact