Magic: The Gathering by Ciro Santilli 40 Updated 2025-07-16
It is also the one with the most cumbersome name possible, containing even a bloody colon punctuation in it!
However, besides that, Magic has another major flaw: the cards of old formats (Legacy and Modern), which are the only really interesting ones, are fucking expensive: Section "Magic: The Gathering is too expensive".
Like in mathematics, the most beautiful decks are those that do crazy things:
  • infinite combos
  • semi-infinite combos that allow you to likely draw your entire deck or deal 20 damage
  • all-in decks that either win or lose on turn two
  • and lands
All of this comes to a certain extent from the deep asymmetry that permeates the game.
It is also really interesting to watch as new sets as spoiled and try to guess if certain cards will have any impact on the Modern or Legacy metagame.
Here are some cool decks:
If Ciro were to ever overcome his cheapness and play the legacy forma (which will never happen), he would likely play one of the following decks when trying to be able to win at all:Both of this decks focus on cheating a huge creature into play in one go, and both have combo protection methods (discard for turbo depths, and counterspells for sneak and show). Ciro believes that those decks reflect his personality well, notably Ciro Santilli's self perceived creative personality. Related decks that don't appeal as much to Ciro:
  • reanimator: you have to worry about graveyard hate all the time, worrying is bad
  • storm: you have to play too many spells, it's tiring. Ciro would rather put a fattie into play and swing once.
And above all, Ciro would never play a fair deck. Grinding victories is not for him. He'd rather quickly decide win/lose status and move on.
Competitive commander is also interesting, although matches tend to be much more random so the format is harder to digest, see for example this channel; Playing With Power MTG channel.
In Ciro's mind, Urza's block is the most epic of all, followed by the masques block. Those sets had a ridiculous power level and epic art, and they happened just before Ciro Santilli started playing during Invasion, which had an extremely low power level in comparison. So Ciro saw some cards from those slightly older formats floating around, but not many, and they felt so mystical and awesome.
ChannelFireball is one of the best Legacy resources out there, but they have too much crap filling in between legacy videos unfortunately.
The following creators share many of Ciro's interests and output large quantities of interesting content covering all memes/overpowered combos of new sets:
Ciro was pleased when he learnt that Steve Wozniak plays magic the gathering.
Magic's competitive play became a mess in the late 2010's. They had a clear tournament structure, but they decided to start changing things every 6 months, and give tournaments meaningless names like "Mythic championship", and it just became impossible to follow what is what.
www.youtube.com/watch?v=5hk3IOQiisg Crazy MTG Scandals That Changed The Game by Nikachu (2021). Good list:
  • obviously wrong card named
  • Dryad arbour camouflaging as a land
  • go to combat
Paraprasing a friend of Ciro Santilli:
Magic: The Gathering is like cocaine in card form.
Luckily, early teens Ciro Santilli was partly protected from this by Ciro Santilli's cheapness.
But Ciro distinctly remembers one day in his early teens that he couldn't sleep very well, and he got up, and the was decided that he would become the greatest Magic: The Gathering player who ever lived. Can you imagine the incredible loss that this would have been to humankind? And talk about the incredible lack of development opportunity present in poor countries, related:
Break the meta by Ciro Santilli 40 Updated 2025-07-16
To break the meta means to find a new strategy that offers a significant advantage over the existing meta.
Video 1.
How One Man Changed the High Jump Forever by Olympics (2018)
Source. Dick Fosbury created and implemented the Fosbury Flop jump style in 1968.
Video 2.
Akiyo Noguchi asks the rules while climbing! | Beta Break Ep.1 by Albert Ok (2020)
Source. Happened at the 2015 IFSC Climbing World Cup during the Haiyang, China, bouldering event. The author has a playlist of such climbing meta breaks. In climbing, the meta is called "the beta". Climbing competitions are perhaps the sport in which the meta is broken the most often, since each stage is unique.
Video 3.
Lukas Hofer's Revolutionary Technique by IBU TV (2019)
Source. Lukas created a new technique to pack up his rifle during biathlon competitions.
Meta breaking glitch by Ciro Santilli 40 Updated 2025-07-16
A meta breaking glitch of a video game is a glitch that when discovered significantly breaks the meta.
In non-video game-game, it does sometimes happen that a meta is broken as well, but these events tend to be rarer and less dramatic than meta-breaking due to computer program glitches.
In PvP games, those glitches are generally forbidden by existing rules, and quickly patched after discovered.
In speedrunning however, they are either incorporated in the existing strategy, or may lead to the creation of a new run category for particularly significant glitches.
Video 1.
The Controversial Olofboost by theScore esports (2018)
Source. Descries the boost used by CS:GO pro-team Fnatic during the DreamHack Winter 2014 quarterfinals.
Tool-assisted speedrun by Ciro Santilli 40 Updated 2025-07-16
To some extent, the ultimate achievement of a TAS is to achieve arbitrary code execution (ACE) on a game, although this has been becoming rarer and rarer in newer consoles. The Nintendo 64 is the current interesting ACE discovery frontier as of 2020.
Post ACE, you then get into more subtle categories which tend to be more geometric clipping through wall glitches, but those can still be fun.
The most beautiful TAS content ever made are:
It is also amusing to see console verification of emulations, e.g.: Video 1. "Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)".
Video 1.
Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)
Source.
Software toy by Ciro Santilli 40 Updated 2025-07-16
Ciro Santilli's TODO there:

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
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    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
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    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
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    Figure 6.
    Dynamic article tree with infinitely deep table of contents
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