Several computer companies were disestablished in 1986, often due to mergers, acquisitions, or market changes. One notable example is **Data General Corporation**, which was a significant player in the minicomputer market before being acquired by EMC Corporation in 1999. Another example includes **Cromemco**, which focused on microcomputer hardware and software in the 1970s and early 1980s but faced challenges as the market shifted.
In 1999, several computer companies were disestablished or ceased operations. While specific details about every company may vary, here are some notable examples of computer-related companies that were disbanded or went out of business in that year: 1. **Digital Equipment Corporation (DEC)** - Originally a major player in the computer industry, DEC was acquired by Compaq in 1998, and by 1999, its brand and it's separate company identity were largely phased out.
In 1993, several computer companies were disestablished or went out of business. One notable example is **NeXT**, which was co-founded by Steve Jobs. Although NeXT was officially dissolved in 1997 after being acquired by Apple, it ceased operations in 1993 when it shifted focus from hardware to software development, mainly for the purpose of developing the NeXTSTEP operating system.
Several computer companies were disestablished or went out of business in 2004. Some notable examples include: 1. **Altavista** - Once a leading search engine, Altavista was ultimately absorbed by Yahoo! after its decline in market relevance. 2. **Flic** - Known for its personal digital assistants, Flic ceased operations around this time. 3. **MIPS Computer Systems** - While the MIPS architecture continues to be used, the original MIPS Computer Systems, Inc.
In 2009, several computer companies were disestablished or went out of business. Some of the notable ones include: 1. **Sun Microsystems** - Acquired by Oracle Corporation in January 2010, Sun Microsystems was a significant player in the computer hardware and software industry, particularly known for its workstations, servers, and the Solaris operating system.
Several computer companies were disestablished or ceased operations in 2017. While I may not have a comprehensive list, here are a few notable examples: 1. **Nokia's Alcatel-Lucent** - Although Nokia acquired Alcatel-Lucent in 2016, the Alcatel-Lucent brand was phased out in 2017 as part of the integration process.
In 2018, several computer companies were disestablished or ceased operations. Some notable examples include: 1. **Toshiba's PC Business**: Toshiba Corporation sold off its PC business, leading to the discontinuation of its Dynabook brand in the consumer laptop market. This marked a significant shift in the company's focus from personal computers to more profitable areas.
In the context of the game Go, "Go researchers" typically refers to those individuals engaged in the study and exploration of the game from various perspectives, including its strategies, mathematical characteristics, AI development, and cultural significance. Go is an ancient board game originating from East Asia, well-regarded for its deep strategic complexity despite relatively simple rules. Researchers might focus on: 1. **Game Strategy**: Analysing optimal strategies, tactics, and patterns of play.
Benson's algorithm is a specific algorithm used in the game of Go, particularly for analyzing and evaluating positions. It focuses on the concept of **connected components** of stones and aims to find and manipulate regions on the board to identify advantageous moves or strategies. The primary goal of Benson's algorithm is to determine the connected groups of stones for each player, assessing their strengths and weaknesses.
Claudico is an artificial intelligence program developed by researchers at Carnegie Mellon University. Specifically designed for playing the strategic card game of heads-up no-limit Texas hold'em poker, Claudico was notable for being one of the first AI systems to compete against human professional poker players. In 2015, Claudico participated in a series of matches against top human players as part of a challenge organized by a group of researchers.
The American Computer & Robotics Museum is a museum located in Bozeman, Montana, dedicated to the history and development of computers, robotics, and related technology. It features a wide array of exhibits that illustrate the evolution of computing technology from early mechanical devices to modern computers and robotic systems. The museum showcases significant artifacts, historical documents, photographs, and interactive displays that highlight key milestones in the fields of computing and robotics.
The International Center for the History of Electronic Games (ICHEG) is a research institution dedicated to the study and preservation of the history of video games and electronic gaming. It is part of the Strong National Museum of Play in Rochester, New York. ICHEG focuses on collecting artifacts, documents, and oral histories related to the development, culture, and impact of electronic games.
The Rhode Island Computer Museum is a nonprofit organization dedicated to preserving the history of computing and educating the public about the development of technology. It features a collection of vintage computers, software, and other artifacts related to the evolution of computing. The museum aims to highlight the impact of computers on society and provide hands-on experiences for visitors. In addition to its exhibits, the Rhode Island Computer Museum may host events, workshops, and educational programs focused on computer science and technology history.
The System Source Computer Museum is a museum located in Hunt Valley, Maryland, dedicated to the preservation and exhibition of vintage computing technology. It showcases a wide array of historical computers, software, and related artifacts that highlight the evolution of computing from its early days to the present. The museum features a collection of various computing devices, including mainframes, personal computers, and peripherals from different eras, along with information about their historical significance and impact on technology.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





