Quantum computing is hard because we want long coherence but fast control by
Ciro Santilli 37 Updated 2025-07-16
Mentioned e.g. at:
These are two conflicting constraints:
- long coherence times: require isolation from external world, otherwise observation destroys quantum state
- fast control and readout: require coupling with external world
We don't need to understand a super generalized version of tensor products to know what they mean in basic quantum computing!
Intuitively, taking a tensor product of two qubits simply means putting them together on the same quantum system/computer.
The quantum state is called a separable state, because it can be written as a single product of two different qubits. We have simply brought two qubits together, without making them interact.
If we then add a CNOT gate to make a Bell state:we can now see that the Bell state is non-separable: we've made the two qubits interact, and there is no way to write this state with a single tensor product. The qubits are fundamentally entangled.
At Section "Quantum computing is just matrix multiplication" we saw that making a quantum circuit actually comes down to designing one big unitary matrix.
Instead, they use quantum logic gates.
One direct practical reason is that we need to map the matrix to real quantum hardware somehow, and all quantum hardware designs so far and likely in the future are gate-based: you manipulate a small number of qubits at a time (2) and add more and more of such operations.
While there are "quantum compilers" to increase the portability of quantum programs, it is to be expected that programs manually crafted for a specific hardware will be more efficient just like in classic computers.
TODO: is there any clear reason why computers can't beat humans in approximating any unitary matrix with a gate set?
This is analogous to what classic circuit programmers will do, by using smaller logic gates to create complex circuits, rather than directly creating one huge truth table.
The gates themselves are just unitary matrices that operate on the input qubits and produce the same number of output qubits.
For example, the matrix for the CNOT gate, which takes 2 qubits as input is:
1 0 0 0
0 1 0 0
0 0 0 1
0 0 1 0The final question is then: if I have a 2 qubit gate but an input with more qubits, say 3 qubits, then what does the 2 qubit gate (4x4 matrix) do for the final big 3 qubit matrix (8x8)? In order words, how do we scale quantum gates up to match the total number of qubits?
The intuitive answer is simple: we "just" extend the small matrix with a larger identity matrix so that the sum of the probabilities third bit is unaffected.
More precisely, we likely have to extend the matrix in a way such that the partial measurement of the original small gate qubits leaves all other qubits unaffected.
For example, if the circuit were made up of a CNOT gate operating on the first and second qubits as in:
0 ----+----- 0
|
1 ---CNOT--- 1
2 ---------- 2TODO lazy to properly learn right now. Apparently you have to use the Kronecker product by the identity matrix. Also, zX-calculus appears to provide a powerful alternative method in some/all cases.
Just like as for classic gates, we would like to be able to select quantum computer physical implementations that can represent one or a few gates that can be used to create any quantum circuit.
Unfortunately, in the case of quantum circuits this is obviously impossible, since the space of N x N unitary matrices is infinite and continuous.
Therefore, when we say that certain gates form a "set of universal quantum gates", we actually mean that "any unitary matrix can be approximated to arbitrary precision with enough of these gates".
Or if you like fancy Mathy words, you can say that the subgroup of the unitary group generated by our basic gate set is a dense subset of the unitary group.
The first two that you should study are:
The quantum NOT gate swaps the state of and , i.e. it maps:As a result, this gate also inverts the probability of measuring 0 or 1, e.g.
- if the old probability of 0 was 0, then it becomes 1
- if the old probability of 0 was 0.2, then it becomes 0.8
Equation 2.
Quantum NOT gate matrix
. The most common way to construct multi-qubit gates is to use single-qubit gates as part of a controlled quantum gate.
Controlled quantum gates are gates that have two types of input qubits:These gates can be understood as doing a certain unitary operation only if the control qubits are enabled or disabled.
- control qubits
- operand qubits (terminology made up by Ciro Santilli just now)
The CNOT gate is a controlled quantum gate that operates on two qubits, flipping the second (operand) qubit if the first (control) qubit is set.
Equation 1.
CNOT gate matrix
. CNOT gate symbol
. Source. The symbol follow the generic symbol convention for controlled quantum gates shown at Figure "Generic controlled quantum gate symbol", but replacing the generic "U" with the Figure "Quantum NOT gate symbol".On the standard basis:we see that this means that only and should be possible. Therefore, the state must be of the form:where and are two complex numbers such that
If we operate the CNOT gate on that state, we obtain:and so the input is unchanged as desired, because the control qubit is 0.
Therefore, in that case, what happened is that the probabilities of and were swapped from and to and respectively, which is exactly what the quantum NOT gate does.
So from this we understand more concretely what "the gate only operates if the first qubit is set to one" means.
Now go and study the Bell state and understand intuitively how this gate is used to produce it.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





