The Employment Test Updated 2025-07-16
That's Ciro Santilli's favorite. Of course, there is a huge difference between physical and non physical jobs. But one could start with replacing desk jobs!
Turing test Updated 2025-07-16
CAPTCHA Updated 2025-07-16
Laplace operator Updated 2025-07-16
Can be denoted either by:
Our default symbol is going to be:
Last mile problem Updated 2025-07-16
The exact same problem appears over and over, e.g.:
Ciro Santilli also identified knowledge version of this problem: the missing link between basic and advanced.
OpenCog Updated 2025-07-16
ludicrains/deep-gaze Updated 2025-07-16
This just works, but it is also so incredibly slow that it is useless (or at least the quality it reaches in the time we have patience to wait from), at least on any setup we've managed to try, including e.g. on an Nvidia A10G on a g5.xlarge. Running:
time imagine "a house in the forest"
would likely take hours to complete.
Tesla Dojo Updated 2025-07-16
Luminiferous aether Updated 2025-07-16
Can you just imagine what if luminiferous aether was one single fixed rigid body? This is apparently what Maxwell believed, Subtle is the Lord by Abraham Pais (1982) page 111 quoting his entry to Encyclopedia Britannica:
There can be no doubt that the interplanetary and interstellar spaces are not empty but are occupied by a material substance or body, which is certainly the largest, and probably the most uniform, body of which we have any knowledge.
Then it would provide a natural space coordinate for the entire universe!
Apparently Einstein was the first to completely say: let's just screw this aether thing completely then, it's getting too complicated, and we don't really need it. As Wikipedia puts it well, in very unencyclopedic tone[ref]: Aether fell to Occam's razor.
Lymphocyte Updated 2025-07-16
Placozoan Updated 2025-07-16
Now that's some basal shit! It's basically a fucking blob!!! Except that it is flat. No nervous system. Not even tissues. It is basically a multicellular
Procedural AI training game Updated 2025-07-16
We define a "Procedural AI training game" as an AI training game in which parts of the game are made with procedural generation.
In more advanced cases, the generation itself can be done with AI. This is a possible Path to AGI which reduces the need for human intervention in meticulously crafting the AI game: AI training AI.

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