Rust (video game) by Ciro Santilli 37 Updated 2025-07-16
The brutality of this game, the fact that you can get killed at any point, and all players accept that, is awesome.
General relativity by Ciro Santilli 37 Updated 2025-07-16
Unifies both special relativity and gravity.
Not compatible with the Standard Model, and the 2020 unification attempts are called theory of everything.
One of the main motivations for it was likely having forces not be instantaneous, but rather mediated by field to maintain the principle of locality, just like electromagnetism did earlier.
It good to think about how Euclid's postulates look like in the real projective plane:
Unlike the real projective line which is homotopic to the circle, the real projective plane is not homotopic to the sphere.
The topological difference bewteen the sphere and the real projective space is that for the sphere all those points in the x-y circle are identified to a single point.
One more generalized argument of this is the classification of closed surfaces, in which the real projective plane is a sphere with a hole cut and one Möbius strip glued in.
Visualizing 4D by Ciro Santilli 37 Updated 2025-07-16
Simulate it. Just simulate it.
Video 1.
4D Toys: a box of four-dimensional toys by Miegakure (2017)
Source.
Normal subgroup by Ciro Santilli 37 Updated 2025-07-16
Only normal subgroups can be used to form quotient groups: their key definition is that they plus their cosets form a group.
One key intuition is that "a normal subgroup is the kernel" of a group homomorphism, and the normal subgroup plus cosets are isomorphic to the image of the isomorphism, which is what the fundamental theorem on homomorphisms says.
Therefore "there aren't that many group homomorphism", and a normal subgroup it is a concrete and natural way to uniquely represent that homomorphism.
The best way to think about the, is to always think first: what is the homomorphism? And then work out everything else from there.

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