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This section is about companies that design semiconductors.
For companies that manufature semiconductors, see also: company with a semiconductor fabrication plant.
As mentioned at youtu.be/16BzIG0lrEs?t=397 from Video "Applied Materials by Asianometry (2021)", originally the companies fabs would make their own equipment. But eventually things got so complicated that it became worth it for separate companies to focus on equipment, which then then sell to the fabs.
This is the mantra of the semiconductor industry:
- power and area are the main limiting factors of chips, i.e., your budget:
- chip area is ultra expensive because there are sporadic errors in the fabrication process, and each error in any part of the chip can potentially break the entire chip. Although there areThe percentage of working chips is called the yield.In some cases however, e.g. if the error only affects single CPU of a multi-core CPU, then they actually deactivate the broken CPU after testing, and sell the worse CPU cheaper with a clear branding of that: this is called binning www.tomshardware.com/uk/reviews/glossary-binning-definition,5892.html
- power is a major semiconductor limit as of 2010's and onwards. If everything turns on at once, the chip would burn. Designs have to account for that.
- performance is the goal.Conceptually, this is basically a set of algorithms that you want your hardware to solve, each one with a respective weight of importance.Serial performance is fundamentally limited by the longest path that electrons have to travel in a given clock cycle.The way to work around it is to create pipelines, splitting up single operations into multiple smaller operations, and storing intermediate results in memories.
They put a lot of expensive equipment together, much of it made by other companies, and they make the entire chip for companies ordering them.
Basically what register transfer level compiles to in order to achieve a real chip implementation.
After this is done, the final step is place and route.
They can be designed by third parties besides the semiconductor fabrication plants. E.g. Arm Ltd. markets its Artisan Standard Cell Libraries as mentioned e.g. at: web.archive.org/web/20211007050341/https://developer.arm.com/ip-products/physical-ip/logic This came from a 2004 acquisition: www.eetimes.com/arm-to-acquire-artisan-components-for-913-million/, obviously.
The standard cell library is typically composed of a bunch of versions of somewhat simple gates, e.g.:and so on.
Each of those gates has to be designed by hand as a 3D structure that can be produced in a given fab.
Simulations are then carried out, and the electric properties of those structures are characterized in a standard way as a bunch of tables of numbers that specify things like:Those are then used in power, performance and area estimates.
A set of software programs that compile high level register transfer level languages such as Verilog into something that a fab can actually produce. One is reminded of a compiler toolchain but on a lower level.
The most important steps of that include:
- logic synthesis: mapping the Verilog to a standard cell library
- place and route: mapping the synthesis output into the 2D surface of the chip
This software feels amazing. You can really start composing very quickly, lots of features, good keyboard shortcuts.
Ubuntu 20.04: sound preview worked, first hat that trailing Contra-like sound artifacts (like
spd-say), but then it went away?Just use MuseScore instead.
Can import from: MIDI.
Ubuntu 20.04:
sudo apt install tuxguitar tuxguitar-alsa tuxguitar-jsa tuxguitar-osstuxguitar-jsa was needed, otherwise no sound: askubuntu.com/questions/457321/tuxguitar-no-sound-in-14-04Has OK step sequencer non-realtime up/down/left/right guitar based composition interface.
Has chord insertion.
Has bend editor.
Could be more amazing, but it is OK.
A bit limited by being very "guitar oriented". Shows you guitar strings, and you enter offset to each string. So to enter two adjacent notes you need to use two seprate strings and thing about the offsets. If only it had a more piano based interface.
Drum notation is also atrocious, you have to go to the top chord, and use high numbers starting at 36.
And by artificial intelligence, read of course (non-human-identical) artificial general intelligence.
Today-2022, this is placed under the science fiction film category. But maybe this might change during Ciro Santilli's own lifetime?
The basic criteria of "is a film about artificial intelligence good or not" to Ciro Santilli is: does the AI inhabit humanoid, or fully human looking, bodies? Bodies is a bad sign due to:
- the best science fiction works deeply explore the consequences of one single technology: efficient humanoid bodies are a second technological breakthrough besides AI itself. The first AI will obviously be a supercomputer without a body
- it is hard to imagine that the AI wouldn't organize itself as one huge central computer and R&D/command center. Perhaps there will be need for a few separate ones to optimize usage of natural resources, and to have some redundance in case a nuke blows the region, but there would be very very few of the think tanks. But having big centers is fundamental, because you centralize all the flow of ideas and their combination leading to new better outcomes for the AI. The mobile robot actors controlled by this center, if any exist, would then be slaves with some degree of autonomy and infinitely less computational powerful than the think tank.
Things that can be understood are boring.
Aaron Swartz agrees: www.aaronsw.com/weblog/looperexplained "Next week we'll explain Primer." He never did though :'-(
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
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