Write the product state as . The two partial inner products are
Both vectors therefore lie in the same one-dimensional vector subspace, possibly with one or both equal to zero. If , choose and ; then , and the multipliers are not both zero. If both vanish, choose .
Thus the conditional vectors are linearly dependent, with a nontrivial pair of multipliers in every case. The printed existential condition does not explicitly exclude , which would make it vacuous for arbitrary vectors; the argument establishes the stronger intended statement. These unnormalized vectors need not themselves be valid unit state vectors, and a zero vector corresponds to a measurement outcome of probability zero. This is the forward direction of the conditional-vector product-state criterion.
The map sends to , to , and to . These output columns are mutually orthogonal, with squared norms . Consequently
and
Necessity follows from preserving the norm of ; sufficiency follows because the three columns are then an orthonormal basis. Merely requiring would establish invertibility but not unitarity. This is the weighted permutation unitarity criterion.
Swap the first two computational vectors and fix the third:
This permutation matrix has orthonormal columns; equivalently, and , proving unitarity. Its first column gives , as required. A unitary must also specify what happens to the rest of the basis, which is why a single outer product alone would not suffice.
For the three given qutrit vectors, and . Taking the complex conjugate in the bra is essential. Their squared norms are , and
Thus they are an orthonormal set of three vectors in the three-dimensional inner product space . Such a set is linearly independent and spans the space, so it is an orthonormal basis.
There is exactly one such nontrivial game for every : the unanimity game requiring every player. Put
It is a simple cooperative game, and permuting players preserves every coalition value. Thus it has the required symmetry of players in a cooperative game. It is also a convex cooperative game: if both are winning, all four terms in the supermodular inequality have value ; if exactly one is winning, their union is and their intersection loses, giving equality ; if neither wins, the right-hand side is zero and the inequality follows from nonnegativity. For the same definition gives the sole player value .
To prove uniqueness, first establish that convex simple games are unanimity games. If are winning coalitions, the supermodular inequality gives
so their intersection is also winning. The family of winning coalitions is finite and nonempty. Its intersection is therefore winning and nonempty, since the empty coalition loses. Every winning coalition contains , and monotonicity makes every superset of winning. Hence .
If were a proper nonempty subset of , take and , and let . Then contains and wins, whereas loses. This violates symmetry of players in a cooperative game, which requires those two coalition values to agree. Thus , proving the claimed count. The “nontrivial” convention excludes the identically zero game; if that degenerate game were also called simple, it would supply one additional symmetric convex example.
A loop-free induced subgraph game is a convex cooperative game if and only if every edge weight is nonnegative. Necessity follows by applying the supermodular inequality to and . Since both singleton values and the empty value are zero,
Conversely, direct cancellation of common edge contributions gives, for any coalitions ,
Every summand is nonnegative, proving that is a supermodular set function and hence convexity. Equivalently, a player's marginal contribution to is , which cannot decrease as grows. This establishes the convexity criterion for an induced subgraph game directly.[ref]
No. Two positive self-loops and one negative edge give a simple cooperative game with an empty core of a cooperative game. Give players loop weights , put , and give every other loop and edge weight zero. For a coalition ,
Thus a coalition wins exactly when it contains player or player . This is monotone, has values in , and satisfies . Extra players for any do not alter any coalition value.
The core singleton inequalities would require , and for every other player, while efficiency requires . These requirements are inconsistent. Equivalently, the two disjoint winning singleton coalitions leave no veto player. Signed weights are essential to this particular representation and are permitted in the induced subgraph game model.
Yes; without self-loops, such a nontrivial simple cooperative game has exactly one positive edge, of weight . For each pair,
because singleton and loop contributions are zero. Summing all edge weights gives , so precisely one unordered pair has weight , and all other pairs have weight zero.
Thus the winning coalitions are exactly those containing both and . For any , set
This payoff vector is efficient, since . Every winning coalition receives and every losing coalition receives a nonnegative total, so all inequalities hold. Hence it belongs to the core of a cooperative game.
In fact these are all core allocations. Singleton conditions require , and the winning pair requires ; efficiency then forces equality and zero payoffs outside the pair. The endpoints are both veto players, consistent with the general characterization of the core of a simple cooperative game.
No representation exists, even allowing arbitrary signed weights and self-loops. Every singleton coalition loses, so each loop weight must be . Every two-player coalition wins, which then forces
The represented grand-coalition value would consequently be
contradicting its required value . The obstruction is the additive edge representation, not a restriction that weights be nonnegative: the singleton and pair values already determine every relevant weight.
An induced subgraph game is a transferable utility game represented by a weighted undirected graph with one vertex per player; a coalition's value is the sum of the edge weights in its induced subgraph. With no self-loops,
where each unordered pair is counted once and an absent edge has weight zero. Weights may have either sign. In an induced subgraph game with self-loops, write the loop weight at as and add , counting each loop once. In particular, when loops are allowed and is zero otherwise.[ref]
A simple cooperative game is a transferable utility game with
A coalition of value is a winning coalition; a value- coalition loses. The displayed definition uses the usual monotone, nontrivial convention: the empty coalition loses and the grand coalition wins.

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