A coordination game is a type of game in game theory where players benefit from making the same choices or coordinating their strategies. In these games, the players have a common interest in achieving a particular outcome, meaning their success hinges on their ability to align their actions with one another. Key characteristics of coordination games include: 1. **Multiple Equilibria**: Coordination games often have multiple equilibria, meaning there are several outcomes that players can coordinate on.
MRS Bulletin is a publication associated with the Materials Research Society (MRS), which focuses on the field of materials science. The bulletin provides a platform for the dissemination of research findings, news, and developments in the materials community. It typically features articles, reviews, and commentary on a range of topics relevant to materials science, including updates on recent research, educational resources, and insights into emerging trends and technologies in the field.
In game theory, a deadlock is a situation in which two or more players (or agents) are unable to reach an agreement or make progress because each party is waiting for the other to take action or make a concession. This concept is often used in the context of strategic interactions where competing interests prevent resolution. A classic example of a deadlock can be observed in negotiations, such as labor disputes or political negotiations, where each party holds firm on their position, leading to a standstill.
The El Farol Bar problem is a concept in game theory and complex systems that illustrates a scenario where individuals face a decision-making problem influenced by the actions of others. It was introduced by economist Brian Arthur in the context of studying adaptive behavior in economic environments. ### The Scenario: The setup involves a bar called El Farol, which can accommodate a limited number of patrons (say, 60 people) comfortably.
Facility location in the context of competitive games typically refers to a strategic decision-making scenario where multiple players (or firms) compete to establish facilities (e.g., stores, service centers, warehouses) in a given geographic area. The goal is to optimize their own location choices based on various factors such as cost, demand, competition, and customer accessibility.
A recursive filter, often referred to as a recursive digital filter, is a type of digital filter that uses feedback in its processing. This means that the output of the filter at a given time depends not only on the current input but also on previous outputs. This feedback loop allows for specific characteristics in signal processing, such as memory and the ability to maintain a longer effect of the input data.
The phrase "game without a value" can refer to several concepts depending on the context in which it is used. Here are a few possible interpretations: 1. **Non-competitive Play**: This could describe games that are played for fun without any stakes, rewards, or competitive outcomes. In this sense, the value is intrinsic and based on the enjoyment of the activity itself rather than on winning or losing.
The Lewis signaling game is a theoretical framework developed by philosopher David Lewis in his 1969 paper "Convention." It models communication and the development of meaning in language through the interaction of individuals in a simple game structure. The game illustrates how agents can create a convention for communication despite having no inherent understanding of the signals they use. ### Key Components of the Lewis Signaling Game: 1. **Players**: There are typically two players in the game: a sender and a receiver.
"Live and let live" during World War I refers to an informal code of conduct among soldiers on the Western Front, particularly in the trenches. It described a temporary truce or an understanding where opposing soldiers would refrain from attacking one another under certain conditions. This practice emerged primarily in the context of the grueling and often static warfare of trench combat, where the harsh realities of war led to a certain level of camaraderie, even between enemies.
Shearlets are a mathematical tool used for multi-dimensional signal processing and image analysis. They can be thought of as a generalization of wavelets, which are primarily one-dimensional, to higher dimensions. Shearlets are particularly useful for representing and analyzing anisotropic (directionally sensitive) features in data, such as edges in images, making them valuable in applications like image processing, computer vision, and data compression.
Non-cooperative game theory is a branch of game theory that deals with situations in which players make decisions independently, without the ability or willingness to collaborate or form binding agreements. In non-cooperative games, each player aims to maximize their own payoff or utility, often in competition with other players. The strategic interactions in these games can lead to various outcomes based on the preferences and choices of the individuals involved.
The Optional Prisoner's Dilemma is a variation of the classic Prisoner's Dilemma, a standard problem in game theory. In the traditional Prisoner's Dilemma, two players can either cooperate or defect, with the optimal strategy for both players being to defect, given that each player anticipates the other’s temptation to defect. The dilemma illustrates a situation where individual rationality leads to a worse collective outcome.
The Public Goods Game is a standard economic experiment used to study cooperation and social dilemma situations in game theory. It involves a group of participants who have the option to contribute to a public good, which benefits all players regardless of their individual contributions. Here's how the game typically works: 1. **Participants**: A fixed number of players, often ranging from 4 to 10.
Randomized algorithms in the context of zero-sum games involve strategies where players use randomness in their decision-making process to optimize their expected outcomes against their opponents. A zero-sum game is a situation in game theory where one player's gain is exactly balanced by the losses of another player. In simpler terms, the total utility or payoff available to all players is constant; one player's profit comes at the expense of another's loss.
Silverman's game is a mathematical game that serves as an example in game theory. It involves two players who take turns choosing numbers from a set of positive integers, with the goal of achieving a certain outcome or condition based on the numbers chosen. The rules of the game can vary, but generally, the game illustrates strategic decision-making, optimal play, and can showcase concepts such as Nash equilibria or minimax strategies.
Sedimentation potential, often referred to as sedimentation potential or electrokinetic potential, is a phenomenon observed in colloidal dispersions, where the particles in a suspension can migrate in a liquid medium due to an applied electric field. This migration can be influenced by factors such as particle size, shape, charge, and the properties of the surrounding fluid.
A \( C_0 \)-semigroup (also known as a strongly continuous semigroup) is a mathematical object used in the context of functional analysis and the theory of linear operators. It is particularly relevant in the study of linear differential equations and partial differential equations, as well as in the analysis of dynamical systems. ### Definition Let \( X \) be a Banach space.
Hysteresis is a phenomenon where the response of a system depends on its past states. It is commonly observed in various fields such as physics, engineering, and economics. In simple terms, hysteresis describes a situation where the effect of a certain influence (like force, temperature, or magnetism) on a system depends not only on the current value of that influence but also on the history of how that influence has changed over time.
Fission products are the nuclei that are produced when a heavy nucleus undergoes nuclear fission. During the fission process, a heavy atomic nucleus, such as uranium-235 or plutonium-239, absorbs a neutron and becomes unstable, leading it to split into two or more smaller nuclei. This splitting releases a significant amount of energy, along with additional neutrons that can further propagate the fission reaction.
"Tit for tat" is a strategy used in game theory, specifically in the context of repeated games, such as the Iterated Prisoner's Dilemma. The strategy involves players responding to each other's actions by reciprocating in kind. If one player cooperates, the other player will also cooperate in the next round. Conversely, if one player defects or betrays, the other player will do the same in the next round.
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact