Boundary representation, often abbreviated as B-rep, is a method used in computer graphics and geometric modeling to represent the shape and topology of a three-dimensional object. In B-rep, the object is defined by its boundaries, which include faces, edges, and vertices. Here are the key components of B-rep: 1. **Vertices**: The corner points of the object where edges meet. 2. **Edges**: The line segments that connect vertices.
Vadim Utkin does not appear to be a widely recognized public figure or concept as of my last knowledge update in October 2023. It's possible that he could be a private individual, a lesser-known professional, or a fictional character.
LibreDWG is an open-source library designed for reading and writing DWG files, which are the proprietary file format used by AutoCAD software for 2D and 3D design data. The project aims to create a free and open alternative for working with DWG files, allowing users and developers to interact with DWG contents without relying on proprietary software. LibreDWG provides functionalities such as the ability to parse DWG files, extract geometric data, and generate new DWG files.
Computer-aided industrial design (CAID) refers to the use of computer software and systems to assist in the design, development, and production of industrial products. This approach leverages advanced tools and technologies to streamline the design process, enhance creativity, and improve the quality of the final product. Key components of CAID include: 1. **3D Modeling**: Designers use software to create three-dimensional models of products, allowing them to visualize and manipulate designs in a virtual space.
In computer-aided design (CAD), a constraint is a rule or limitation applied to the elements of a design model, which defines their relationships and interactions. Constraints help maintain the integrity and functionality of a design by ensuring that certain conditions are met, regardless of changes made to the model. There are different types of constraints commonly used in CAD: 1. **Geometric Constraints**: These define the spatial relationships between geometric entities.
Design computing refers to the intersection of design principles and computational methods. It encompasses the use of computational tools, algorithms, and digital technologies in the design process across various disciplines, such as architecture, industrial design, graphic design, and engineering. Design computing integrates traditional design methods with advanced computing techniques to enhance creativity, efficiency, and innovation.
Freeform surface modeling is a technique used in computer-aided design (CAD) and computer graphics that allows for the creation and manipulation of complex, non-linear surfaces. Unlike traditional surface modeling, which often relies on standard geometric shapes (like planes, cylinders, or spheres), freeform surfaces can represent more intricate and organic shapes, making them suitable for a variety of applications in industries such as automotive, aerospace, industrial design, and animation.
An **implicit curve** is a type of curve in mathematics defined by an equation in which the coordinates of points on the curve satisfy a certain relationship. Instead of expressing the curve as a function of one variable (as in the case of explicit curves), an implicit curve is represented by an equation of the form: \[ F(x, y) = 0 \] Here, \( F(x, y) \) is a continuous function of two variables \( x \) and \( y \).
The Dottie number is defined as the unique fixed point of the function \( f(x) = \cos(x) \). This means that when you compute \( f(x) \) and set it equal to \( x \) (i.e., \( x = \cos(x) \)), the value of \( x \) that satisfies this equation is known as the Dottie number. The Dottie number is approximately equal to 0.7390851332151607.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact