The artistic instrument that enables the ultimate art: coding, See also: Section "The art of programming".
Unlike other humans, computers are mindless slaves that do exactly what they are told to, except for occasional cosmic ray bit flips. Until they take over the world that is.
Steve Jobs talking about the Internet (1995)
Source. The web is incredibly exciting, because it is the fulfillment of a lot of our dreams, that the computer would ultimately primarily not be a device for computation, but [sic] metamorphisize into a device for communication.
Secondly it exciting because Microsoft doesn't own it, and therefore there is a tremendous amount of innovation happening.
Computers basically have two applications:Generally, the smaller a computer, the more it gets used for communication rather than computing.
- computation
- communication. Notably, computers through the Internet allow for modes of communication where:
- both people don't have to be on the same phone line at the exact same time, a server can relay your information to other people
- anyone can broadcast information easily and for almost free, again due to servers being so good at handling that
The early computers were large and expensive, and basically only used for computing. E.g. ENIAC was used for calculating ballistic tables.
Communication only came later, and it was not obvious to people at first how incredibly important that role would be.
This is also well illustrated in the documentary Glory of the Geeks. Full interview at: www.youtube.com/watch?v=TRZAJY23xio. It is apparently known as the "Lost Interview" and it was by Cringely himself: www.youtube.com/watch?v=bfgwCFrU7dI for his Triumph of the Nerds documentary.
A computer is a highly layered system, and so you have to decide which layers you are the most interested in studying.
Although the layer are somewhat independent, they also sometimes interact, and when that happens it usually hurts your brain. E.g., if compilers were perfect, no one optimizing software would have to know anything about microarchitecture. But if you want to go hardcore enough, you might have to learn some lower layer.
It must also be said that like in any industry, certain layers are hidden in commercial secrecy mysteries making it harder to actually learn them. In computing, the lower level you go, the more closed source things tend to become.
But as you climb down into the abyss of low level hardcoreness, don't forget that making usefulness is more important than being hardcore: Figure 1. "xkcd 378: Real Programmers".
First, the most important thing you should know about this subject: cirosantilli.com/linux-kernel-module-cheat/should-you-waste-your-life-with-systems-programming
Here's a summary from low-level to high-level:
- semiconductor physical implementation this level is of course the most closed, but it is fun to try and peek into it from any openings given by commercials and academia:
- photolithography, and notably photomask design
- register transfer level
- interactive Verilator fun: Is it possible to do interactive user input and output simulation in VHDL or Verilog?
- more importantly, and much harder/maybe impossible with open source, would be to try and set up a open source standard cell library and supporting software to obtain power, performance and area estimates
- Are there good open source standard cell libraries to learn IC synthesis with EDA tools? on Quora
- the most open source ones are some initiatives targeting FPGAs, e.g. symbiflow.github.io/, www.clifford.at/icestorm/
- qflow is an initiative targeting actual integrated circuits
- microarchitecture: a good way to play with this is to try and run some minimal userland examples on gem5 userland simulation with logging, e.g. see on the Linux Kernel Module Cheat:This should be done at the same time as books/website/courses that explain the microarchitecture basics.
- instruction set architecture: a good approach to learn this is to manually write some userland assembly with assertions as done in the Linux Kernel Module Cheat e.g. at:
- github.com/cirosantilli/linux-kernel-module-cheat/blob/9b6552ab6c66cb14d531eff903c4e78f3561e9ca/userland/arch/x86_64/add.S
- cirosantilli.com/linux-kernel-module-cheat/x86-userland-assembly
- learn a bit about calling conventions, e.g. by calling C standard library functions from assembly:
- you can also try and understand what some simple C programs compile to. Things can get a bit hard though when
-O3is used. Some cute examples:
- executable file format, notably executable and Linkable Format. Particularly important is to understand the basics of:
- address relocation: How do linkers and address relocation work?
- position independent code: What is the -fPIE option for position-independent executables in GCC and ld?
- how to observe which symbols are present in object files, e.g.:
- how C++ uses name mangling What is the effect of extern "C" in C++?
- how C++ template instantiation can help reduce link time and size: Explicit template instantiation - when is it used?
- operating system. There are two ways to approach this:
- learn about the Linux kernel Linux kernel. A good starting point is to learn about its main interfaces. This is well shown at Linux Kernel Module Cheat:
- system calls
- write some system calls in
- pure assembly:
- C GCC inline assembly:
- write some system calls in
- learn about kernel modules and their interfaces. Notably, learn about to demystify special files such
/dev/randomand so on: - learn how to do a minimal Linux kernel disk image/boot to userland hello world: What is the smallest possible Linux implementation?
- learn how to GDB Step debug the Linux kernel itself. Once you know this, you will feel that "given enough patience, I could understand anything that I wanted about the kernel", and you can then proceed to not learn almost anything about it and carry on with your life
- system calls
- write your own (mini-) OS, or study a minimal educational OS, e.g. as in:
- learn about the Linux kernel Linux kernel. A good starting point is to learn about its main interfaces. This is well shown at Linux Kernel Module Cheat:
- programming language
Of course, because what we know about the halting problem, there cannot exist a single decider that decides all Turing machines.
E.g. The Busy Beaver Challenge has a set of deciders clearly published, which decide a large part of BB(5). Their proposed deciders are listed at: discuss.bbchallenge.org/c/deciders/5 and actually applied ones at: bbchallenge.org.
But there are deciders that can decide large classes of turing machines.
Many (all/most?) deciders are based on simulation of machines with arbitrary cutoff hyperparameters, e.g. the cutoff space/time of a Turing machine cycler decider.
The simplest and most obvious example is the Turing machine cycler decider
Instrumentation basically means adding loggers/print statements to certain points of interest of your hardware/software.
The downside is that if the instrumentation does not provide you the data you need to debug, there's not much you can do, you will need to modify it, i.e. you don't get full visibility from instrumention.
This is unlike emulation that provides full observability.
The term loosely refers to certain layers of the computer abstraction layers hierarchy, usually high level hardware internals like CPU pipeline, caching and the memory system. Basically exactly what gem5 models.
Some of the earlier computers of the 20th centure were analog computers, not digital.
At some point analog died however, and "computer" basically by default started meaning just "digital computer".
As of the 2010's and forward, with the limit of Moore's law and the rise of machine learning, people have started looking again into analog computing as a possile way forward. A key insight is that huge floating point precision is not that crucial in many deep learning applications, e.g. many new digital designs have tried 16-bit floating point as opposed to the more traditional 32-bit minium. Some papers are even looking into 8-bit: dl.acm.org/doi/10.5555/3327757.3327866
As an example, the Lightmatter company was trying to implement silicon photonics-based matrix multiplication.
A general intuition behind this type of development is that the human brain, the holy grail of machine learning, is itself an analog computer.
Can a smartphone's PIN or password be brute-forced in an offline attack? by
Ciro Santilli 40 Updated 2025-07-16
www.facebook.com/131402556881886/posts/655763214445815/ gives an origin:The silkqin.com entry: www.silkqin.com/04qart/07sqmp/57ls.htm does not mention this however.
Li Sao was composed by Cheng Kangshi in late Tang dynasty based on the poem Li Sao, authored by Qu Yuan (340-278 BC) in the Warring States period of ancient China.
Li sao performed by Guan Pinghu
. Source. Track from Master Of Traditional Chinese Music: guqinDescribed at: www.sligocki.com/2022/06/10/ctl.html
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact







