x86 Paging Tutorial by Ciro Santilli 40 Updated 2025-07-19
This tutorial explains the very basics of how paging works, with focus on x86, although most high level concepts will also apply to other instruction set architectures, e.g. ARM.
The goals are to:
  • demonstrate minimal concrete simplified paging examples that will be useful to those learning paging for the first time
  • explain the motivation behind paging
This tutorial was extracted and expanded from this Stack Overflow answer.
Paging is implemented by the CPU hardware itself.
Paging could be implemented in software, but that would be too slow, because every single RAM memory access uses it!
Operating systems must setup and control paging by communicating to the CPU hardware. This is done mostly via:
Processes can however make requests to the OS that cause the page tables to be modified, notably:
The kernel then decides if the request will be granted or not in a controlled manner.
This is how the memory could look like in a single level paging scheme:
Links   Data                    Physical address

      +-----------------------+ 2^32 - 1
      |                       |
      .                       .
      |                       |
      +-----------------------+ page0 + 4k
      | data of page 0        |
+---->+-----------------------+ page0
|     |                       |
|     .                       .
|     |                       |
|     +-----------------------+ pageN + 4k
|     | data of page N        |
|  +->+-----------------------+ pageN
|  |  |                       |
|  |  .                       .
|  |  |                       |
|  |  +-----------------------+ CR3 + 2^20 * 4
|  +--| entry[2^20-1] = pageN |
|     +-----------------------+ CR3 + 2^20 - 1 * 4
|     |                       |
|     .    many entires       .
|     |                       |
|     +-----------------------+ CR3 + 2 * 4
|  +--| entry[1] = page1      |
|  |  +-----------------------+ CR3 + 1 * 4
+-----| entry[0] = page0      |
   |  +-----------------------+ <--- CR3
   |  |                       |
   |  .                       .
   |  |                       |
   |  +-----------------------+ page1 + 4k
   |  | data of page 1        |
   +->+-----------------------+ page1
      |                       |
      .                       .
      |                       |
      +-----------------------+  0
Notice that:
  • the CR3 register points to the first entry of the page table
  • the page table is just a large array with 2^20 page table entries
  • each entry is 4 bytes big, so the array takes up 4 MiB
  • each page table contains the physical address a page
  • each page is a 4 KiB aligned 4 KiB chunk of memory that user processes may use
  • we have 2^20 table entries. Since each page is 4 KiB == 2^12, this covers the whole 4 GiB (2^32) of 32-bit memory
Suppose that the OS has setup the following page tables for process 1:
entry index   entry address       page address   present
-----------   ------------------  ------------   -------
0             CR3_1 + 0      * 4  0x00001        1
1             CR3_1 + 1      * 4  0x00000        1
2             CR3_1 + 2      * 4  0x00003        1
3             CR3_1 + 3      * 4                 0
...
2^20-1        CR3_1 + 2^20-1 * 4  0x00005        1
and for process 2:
entry index   entry address       page address   present
-----------   -----------------   ------------   -------
0             CR3_2 + 0      * 4  0x0000A        1
1             CR3_2 + 1      * 4  0x12345        1
2             CR3_2 + 2      * 4                 0
3             CR3_2 + 3      * 4  0x00003        1
...
2^20-1        CR3_2 + 2^20-1 * 4  0xFFFFF        1
Before process 1 starts running, the OS sets its cr3 to point to the page table 1 at CR3_1.
When process 1 tries to access a linear address, this is the physical addresses that will be actually accessed:
linear     physical
---------  ---------
00000 001  00001 001
00000 002  00001 002
00000 003  00001 003
00000 FFF  00001 FFF
00001 000  00000 000
00001 001  00000 001
00001 FFF  00000 FFF
00002 000  00003 000
FFFFF 000  00005 000
To switch to process 2, the OS simply sets cr3 to CR3_2, and now the following translations would happen:
linear     physical
---------  ---------
00000 002  0000A 002
00000 003  0000A 003
00000 FFF  0000A FFF
00001 000  12345 000
00001 001  12345 001
00001 FFF  12345 FFF
00004 000  00003 000
FFFFF 000  FFFFF 000
Step-by-step translation for process 1 of logical address 0x00000001 to physical address 0x00001001:
  • split the linear address into two parts:
    | page (20 bits) | offset (12 bits) |
    So in this case we would have:
    *page = 0x00000. This part must be translated to a physical location.
    *offset = 0x001. This part is added directly to the page address, and is not translated: it contains the position within the page.
  • look into Page table 1 because cr3 points to it.
  • The hardware knows that this entry is located at RAM address CR3 + 0x00000 * 4 = CR3:
    *0x00000 because the page part of the logical address is 0x00000
    *4 because that is the fixed size in bytes of every page table entry
  • since it is present, the access is valid
  • by the page table, the location of page number 0x00000 is at 0x00001 * 4K = 0x00001000.
  • to find the final physical address we just need to add the offset:
      00001 000
    + 00000 001
      ---------
      00001 001
    because 00001 is the physical address of the page looked up on the table and 001 is the offset.
    We shift 00001 by 12 bits because the pages are always aligned to 4 KiB.
    The offset is always simply added the physical address of the page.
  • the hardware then gets the memory at that physical location and puts it in a register.
Another example: for logical address 0x00001001:
  • the page part is 00001, and the offset part is 001
  • the hardware knows that its page table entry is located at RAM address: CR3 + 1 * 4 (1 because of the page part), and that is where it will look for it
  • it finds the page address 0x00000 there
  • so the final address is 0x00000 * 4k + 0x001 = 0x00000001
FFFFF 000 points to its own physical address FFFFF 000. This kind of translation is called an "identity mapping", and can be very convenient for OS-level debugging.
The problem with a single-level paging scheme is that it would take up too much RAM: 4G / 4K = 1M entries per process.
If each entry is 4 bytes long, that would make 4M per process, which is too much even for a desktop computer: ps -A | wc -l says that I am running 244 processes right now, so that would take around 1GB of my RAM!
For this reason, x86 developers decided to use a multi-level scheme that reduces RAM usage.
The downside of this system is that is has a slightly higher access time, as we need to access RAM more times for each translation.
Learned readers will ask themselves: so why use an unbalanced tree instead of balanced one, which offers better asymptotic times en.wikipedia.org/wiki/Self-balancing_binary_search_tree?
Likely:
  • the maximum number of entries is small enough due to memory size limitations, that we won't waste too much memory with the root directory entry
  • different entries would have different levels, and thus different access times
  • tree rotations would likely make caching more complicated
x86's multi-level paging scheme uses a 2 level K-ary tree with 2^10 bits on each level.
Addresses are now split as:
| directory (10 bits) | table (10 bits) | offset (12 bits) |
Then:
  • the top 10 bits are used to walk the top level of the K-ary tree (level0)
    The top table is called a "directory of page tables".
    cr3 now points to the location on RAM of the page directory of the current process instead of page tables.
    Page directory entries are very similar to page table entries except that they point to the physical addresses of page tables instead of physical addresses of pages.
    Each directory entry also takes up 4 bytes, just like page entries, so that makes 4 KiB per process minimum.
    Page directory entries also contain a valid flag: if invalid, the OS does not allocate a page table for that entry, and saves memory.
    Each process has one and only one page directory associated to it (and pointed to by cr3), so it will contain at least 2^10 = 1K page directory entries, much better than the minimum 1M entries required on a single-level scheme.
  • the next 10 bits are used to walk the second level of the K-ary tree (level1)
    Second level entries are also called page tables like the single level scheme.
    Page tables are only allocated only as needed by the OS.
    Each page table has only 2^10 = 1K page table entries instead of 2^20 for the single paging scheme.
    Each process can now have up to 2^10 page tables instead of 2^20 for the single paging scheme.
  • the offset is again not used for translation, it only gives the offset within a page
One reason for using 10 bits on the first two levels (and not, say, 12 | 8 | 12 ) is that each Page Table entry is 4 bytes long. Then the 2^10 entries of Page directories and Page Tables will fit nicely into 4Kb pages. This means that it faster and simpler to allocate and deallocate pages for that purpose.
64 bits is still too much address for current RAM sizes, so most architectures will use less bits.
x86_64 uses 48 bits (256 TiB), and legacy mode's PAE already allows 52-bit addresses (4 PiB). 56-bits is a likely future candidate.
12 of those 48 bits are already reserved for the offset, which leaves 36 bits.
If a 2 level approach is taken, the best split would be two 18 bit levels.
But that would mean that the page directory would have 2^18 = 256K entries, which would take too much RAM: close to a single-level paging for 32 bit architectures!
Therefore, 64 bit architectures create even further page levels, commonly 3 or 4.
x86_64 uses 4 levels in a 9 | 9 | 9 | 9 scheme, so that the upper level only takes up only 2^9 higher level entries.
The 48 bits are split equally into two disjoint parts:
----------------- FFFFFFFF FFFFFFFF
Top half
----------------- FFFF8000 00000000


Not addressable


----------------- 00007FFF FFFFFFFF
Bottom half
----------------- 00000000 00000000
A 5-level scheme is emerging in 2016: software.intel.com/sites/default/files/managed/2b/80/5-level_paging_white_paper.pdf which allows 52-bit addresses with 4k pagetables.
Physical address extension.
With 32 bits, only 4GB RAM can be addressed.
This started becoming a limitation for large servers, so Intel introduced the PAE mechanism to Pentium Pro.
To relieve the problem, Intel added 4 new address lines, so that 64GB could be addressed.
Page table structure is also altered if PAE is on. The exact way in which it is altered depends on weather PSE is on or off.
PAE is turned on and off via the PAE bit of cr4.
Even if the total addressable memory is 64GB, individual process are still only able to use up to 4GB. The OS can however put different processes on different 4GB chunks.
Page size extension.
Allows for pages to be 4M (or 2M if PAE is on) in length instead of 4K.
PSE is turned on and off via the PSE bit of cr4.
The Translation Lookahead Buffer (TLB) is a cache for paging addresses.
Since it is a cache, it shares many of the design issues of the CPU cache, such as associativity level.
This section shall describe a simplified fully associative TLB with 4 single address entries. Note that like other caches, real TLBs are not usually fully associative.
When TLB is filled up, older addresses are overwritten. Just like CPU cache, the replacement policy is a potentially complex operation, but a simple and reasonable heuristic is to remove the least recently used entry (LRU).
With LRU, starting from state:
  valid  linear  physical
  -----  ------  --------
> 1      00003   00005
  1      00007   00009
  1      00009   00001
  1      0000B   00003
adding 0000D -> 0000A would give:
  valid  linear  physical
  -----  ------  --------
  1      0000D   0000A
> 1      00007   00009
  1      00009   00001
  1      0000B   00003
Using the TLB makes translation faster, because the initial translation takes one access per TLB level, which means 2 on a simple 32 bit scheme, but 3 or 4 on 64 bit architectures.
The TLB is usually implemented as an expensive type of RAM called content-addressable memory (CAM). CAM implements an associative map on hardware, that is, a structure that given a key (linear address), retrieves a value.
Mappings could also be implemented on RAM addresses, but CAM mappings may required much less entries than a RAM mapping.
For example, a map in which:
  • both keys and values have 20 bits (the case of a simple paging schemes)
  • at most 4 values need to be stored at each time
could be stored in a TLB with 4 entries:
linear  physical
------  --------
00000   00001
00001   00010
00010   00011
FFFFF   00000
However, to implement this with RAM, it would be necessary to have 2^20 addresses:
linear  physical
------  --------
00000   00001
00001   00010
00010   00011
... (from 00011 to FFFFE)
FFFFF   00000
which would be even more expensive than using a TLB.
Besides a missing page, a very common source of page faults is copy-on-write (COW).
Page tables have extra flags that allow the OS to mark a page a read-only.
Those page faults only happen when a process tries to write to the page, and not read from it.
When Linux forks a process:
  • instead of copying all the pages, which is unnecessarily costly, it makes the page tables of the two process point to the same physical address.
  • it marks those linear addresses as read-only
  • whenever one of the processes tries to write to a page, the makes a copy of the physical memory, and updates the pages of the two process to point to the two different physical addresses
In v4.2, look under arch/x86/:
  • include/asm/pgtable*
  • include/asm/page*
  • mm/pgtable*
  • mm/page*
There seems to be no structs defined to represent the pages, only macros: include/asm/page_types.h is specially interesting. Excerpt:
#define _PAGE_BIT_PRESENT   0   /* is present */
#define _PAGE_BIT_RW        1   /* writeable */
#define _PAGE_BIT_USER      2   /* userspace addressable */
#define _PAGE_BIT_PWT       3   /* page write through */
arch/x86/include/uapi/asm/processor-flags.h defines CR0, and in particular the PG bit position:
#define X86_CR0_PG_BIT      31 /* Paging */
Page directory given to process by the OS:
entry index   entry address      page table address  present
-----------   ----------------   ------------------  --------
0             CR3 + 0      * 4   0x10000             1
1             CR3 + 1      * 4                       0
2             CR3 + 2      * 4   0x80000             1
3             CR3 + 3      * 4                       0
...
2^10-1        CR3 + 2^10-1 * 4                       0
Page tables given to process by the OS at PT1 = 0x10000000 (0x10000 * 4K):
entry index   entry address      page address  present
-----------   ----------------   ------------  -------
0             PT1 + 0      * 4   0x00001       1
1             PT1 + 1      * 4                 0
2             PT1 + 2      * 4   0x0000D       1
...                                  ...
2^10-1        PT1 + 2^10-1 * 4   0x00005       1
Page tables given to process by the OS at PT2 = 0x80000000 (0x80000 * 4K):
entry index   entry address     page address  present
-----------   ---------------   ------------  ------------
0             PT2 + 0     * 4   0x0000A       1
1             PT2 + 1     * 4   0x0000C       1
2             PT2 + 2     * 4                 0
...
2^10-1        PT2 + 0x3FF * 4   0x00003       1
where PT1 and PT2: initial position of page table 1 and page table 2 for process 1 on RAM.
With that setup, the following translations would happen:
linear    10 10 12 split  physical
--------  --------------  ----------
00000001  000 000 001     00001001
00001001  000 001 001     page fault
003FF001  000 3FF 001     00005001
00400000  001 000 000     page fault
00800001  002 000 001     0000A001
00801004  002 001 004     0000C004
00802004  002 002 004     page fault
00B00001  003 000 000     page fault
Let's translate the linear address 0x00801004 step by step:
  • In binary the linear address is:
    0    0    8    0    1    0    0    4
    0000 0000 1000 0000 0001 0000 0000 0100
  • Grouping as 10 | 10 | 12 gives:
    0000000010 0000000001 000000000100
    0x2        0x1        0x4
    which gives:
    page directory entry = 0x2
    page table     entry = 0x1
    offset               = 0x4
    So the hardware looks for entry 2 of the page directory.
  • The page directory table says that the page table is located at 0x80000 * 4K = 0x80000000. This is the first RAM access of the process.
    Since the page table entry is 0x1, the hardware looks at entry 1 of the page table at 0x80000000, which tells it that the physical page is located at address 0x0000C * 4K = 0x0000C000. This is the second RAM access of the process.
  • Finally, the paging hardware adds the offset, and the final address is 0x0000C004.
Page faults occur if either a page directory entry or a page table entry is not present.
The Intel manual gives a picture of this translation process in the image "Linear-Address Translation to a 4-KByte Page using 32-Bit Paging": Figure 1. "x86 page translation process"
Figure 1.
x86 page translation process
.

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