Gamma ray by Ciro Santilli 40 Updated 2025-07-16
Most commonly known as a byproduct radioactive decay.
Their energy is very high compared example to more common radiation such as visible spectrum, and there is a neat reason for that: it's because the strong force that binds nuclei is strong so transitions lead to large energy changes.
Gamma rays are pretty cool as they give us insight into the energy levels/different configurations of the nucleus.
They have also been used as early sources of high energy particles for particle physics experiments before the development of particle accelerators, serving a similar purpose to cosmic rays in those early days.
But gamma rays they were more convenient in some cases because you could more easily manage them inside a laboratory rather than have to go climb some bloody mountain or a balloon.
The positron for example was first observed on cosmic rays, but better confirmed in gamma ray experiments by Carl David Anderson.
Half-life by Ciro Santilli 40 Updated 2025-07-16
The half-life of radioactive decay, which as discovered a few years before quantum mechanics was discovered and matured, was a major mystery. Why do some nuclei fission in apparently random fashion, while others don't? How is the state of different nuclei different from one another? This is mentioned in Inward Bound by Abraham Pais (1988) Chapter 6.e Why a half-life?
The term also sees use in other areas, notably biology, where e.g. RNAs spontaneously decay as part of the cell's control system, see e.g. mentions in E. Coli Whole Cell Model by Covert Lab.
Game theory by Ciro Santilli 40 Updated 2025-07-16
As mentioned at Human Compatible by Stuart J. Russell (2019), game theory can be seen as the part of artificial intelligence that deas with scenarios where multiple intelligent agents are involved.
Nash equilibrium by Ciro Santilli 40 Updated 2025-07-16
The best example to look at first is the penalty kick left right Nash equilibrium.
Then, a much more interesting example is choosing a deck of a TCG competition: Magic: The Gathering meta-based deck choice is a bimatrix game, which is the exact same, but each player has N choices rather than 2.
The next case that should be analyzed is the prisoner's dilemma.
The key idea is that:
  • imagine that the game will be played many times between two players
  • if one player always chooses one deck, the other player will adapt by choosing the anti-deck
  • therefore, the best strategy for both players, is to pick decks randomly, each with a certain probability. This type of probabilistic approach is called a mixed strategy
  • if any player deviates from the equilibrium probability, then the other player can add more of the anti-deck to the deck that the other player deviated, and gain an edge
    Therefore, using equilibrium probabilities is the optimal way to play
When taking a penalty kick in soccer, the kicker must chose left or right.
And before he kicks, the goalkeeper must also decide left or right, because there is no time to see where the ball is going.
Because the kicker is right footed however, he kicker kicks better to one side than the other. So we have four probabilities:
  • goal kick left keeper jumps left
  • goal kick right keeper jumps right
  • goal kick left keeper jumps right. Note that it is possible that this won't be a goal, even though the keeper is nowhere near the ball, as the ball might just miss the goal by a bit.
  • kick right and keeper jumps left. Analogous to above

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact