TODO holy crap, even this is hard to understand/find a clear definition of.
The Dirac equation, OK, is a partial differential equation, so we can easily understand its definition with basic calculus. We may not be able to solve it efficiently, but at least we understand it.
The formulation of QFT also appears to be a form of infinite-dimentional calculus.
Quantum electrodynamics by Lifshitz et al. 2nd edition (1982) chapter 1. "The uncertainty principle in the relativistic case" contains an interesting idea:
The foregoing discussion suggests that the theory will not consider the time dependence of particle interaction processes. It will show that in these processes there are no characteristics precisely definable (even within the usual limitations of quantum mechanics); the description of such a process as occurring in the course of time is therefore just as unreal as the classical paths are in non-relativistic quantum mechanics. The only observable quantities are the properties (momenta,
polarizations) of free particles: the initial particles which come into interaction, and the final particles which result from the process.
Gauge theory by Ciro Santilli 37 Updated 2025-07-16
The term and idea was first introduced initialized by Hermann Weyl when he was working on combining electromagnetism and general relativity to formulate Maxwell's equations in curved spacetime in 1918 and published as Gravity and electricity by Hermann Weyl (1918). Based on perception that symmetry implies charge conservation. The same idea was later adapted for quantum electrodynamics, a context in which is has even more impact.
Gauge field by Ciro Santilli 37 Updated 2025-07-16
A random field you add to make something transform locally the way you want. See e.g.: Video "Deriving the qED Lagrangian by Dietterich Labs (2018)".
Gauge symmetry by Ciro Santilli 37 Updated 2025-07-16
Video 1.
Lawrence Krauss explains Gauge symmetry by Joe Rogan (2017)
Source.
While most of this is useless as you would expect from the channel, it does give one key idea: you can change charge locally, but things somehow still work out.
And this has something to do with the general intuition of special relativity that only local measures make much sense, as evidenced by Einstein synchronization.
Fock space by Ciro Santilli 37 Updated 2025-07-16
Yup, this one Focks you up.
Second quantization by Ciro Santilli 37 Updated 2025-07-16
Second quantization also appears to be useful not only for relativistic quantum mechanics, but also for condensed matter physics. The reason is that the basis idea is to use the number occupation basis. This basis is:
Bibliography:
Renormalization by Ciro Santilli 37 Updated 2025-07-16
Video 1.
The Biggest Ideas in the Universe | 11. Renormalization by Sean Carroll (2020)
Source. Gives a very quick and high level overview of renormalization. It is not enough to satisfy Ciro Santilli as usual for other Sean Carroll videos, but it goes some way.
Ciro once commented that the best game is an infinitely hard one, where you can progress infinitely. To which his great friend J. replied:
Fine, so the perfect game for you is mathematics. Stage one: prove the Riemann hypothesis!
Or more broadly, one may argue that the perfect video game is life itself, or difficult life goals like making money, becoming famous or changing the world.
Thinking about it, "infinitely hard" is perhaps not a very precise term, as it could be interpreted as impossible. And if you have mathematical proof that something is impossible, it would be "pointless" to try, trying would be equivalent to pure meditation.
But so be it, you get the idea.
But this is basically what Ciro feels on every video game. It happens too often on PVE games that things are is either:
  • too slow and easy (Ciro would rather skip those with saves made by other)
  • or too fast hard, Ciro would rather tool-assisted speedrun those parts
Not to mention the incredible breach of suspension of disbelief of most PvE games where enemies are unbelievably stupid. E.g., why doesn't Bowser just build one fucking wall 15 tiles high to prevent Mario from coming through to his castle? And then put a gate and a hundred guards in front of it? TODO there was a YouTube video of this, I think it was Toad pointing it out to Mario that it is quite weird that Bowser is so stupid, it almost feels like he wants to be beaten.
Effective field theory by Ciro Santilli 37 Updated 2025-07-16
www.youtube.com/watch?v=WB8r7CU7clk&list=PLUl4u3cNGP60TvpbO5toEWC8y8w51dtvm by Iain Stewart. Basically starts by explaining how quantum field theory is so generic that it is hard to get any numerical results out of it :-)
But in particular, we want to describe those subtheories in a way that we can reach arbitrary precision of the full theory if desired.
Video 1.
Yang-Mills 1 by David Metzler (2011)
Source.
A bit disappointing, too high level, with very few nuggests that are not Googleable withing 5 minutes.
Breakdown:
Video 2. Source. 2 hour talk at the Kavli Institute for Theoretical Physics. Too mathematical, 2021 Ciro can't make much out of it.
Video 3.
Lorenzo Sadun on the "Yang-Mills and Mass Gap" Millennium problem
. Source. Unknown year. He almost gets there, he's good. Just needed to be a little bit deeper.
Theory that describes electrons and photons really well, and as Feynman puts it "accounts very precisely for all physical phenomena we have ever observed, except for gravity and nuclear physics" ("including the laughter of the crowd" ;-)).
Learning it is one of Ciro Santilli's main intellectual fetishes.
While Ciro acknowledges that QED is intrinsically challenging due to the wide range or requirements (quantum mechanics, special relativity and electromagnetism), Ciro feels that there is a glaring gap in this moneyless market for a learning material that follows the Middle Way as mentioned at: the missing link between basic and advanced. Richard Feynman Quantum Electrodynamics Lecture at University of Auckland (1979) is one of the best attempts so far, but it falls a bit too close to the superficial side of things, if only Feynman hadn't assumed that the audience doesn't know any mathematics...
The funny thing is that when Ciro Santilli's mother retired, learning it (or as she put it: "how photons and electrons interact") was also one of her retirement plans. She is a pharmacist by training, and doesn't know much mathematics, and her English was somewhat limited. Oh, she also wanted to learn how photosynthesis works (possibly not fully understood by science as that time, 2020). Ambitious old lady!!!
Combines special relativity with more classical quantum mechanics, but further generalizing the Dirac equation, which also does that: Dirac equation vs quantum electrodynamics. The name "relativistic" likely doesn't need to appear on the title of QED because Maxwell's equations require special relativity, so just having "electro-" in the title is enough.
Before QED, the most advanced theory was that of the Dirac equation, which was already relativistic but TODO what was missing there exactly?
As summarized at: youtube.com/watch?v=_AZdvtf6hPU?t=305 Quantum Field Theory lecture at the African Summer Theory Institute 1 of 4 by Anthony Zee (2004):
That video also mentions the interesting idea that:Therefore, for small timescales, energy can vary a lot. But mass is equivalent to energy. Therefore, for small time scale, particles can appear and disappear wildly.
QED is the first quantum field theory fully developed. That framework was later extended to also include the weak interaction and strong interaction. As a result, it is perhaps easier to just Google for "Quantum Field Theory" if you want to learn QED, since QFT is more general and has more resources available generally.
Like in more general quantum field theory, there is on field for each particle type. In quantum field theory, there are only two fields to worry about:
Video 1.
Lecture 01 | Overview of Quantum Field Theory by Markus Luty (2013)
Source. This takes quite a direct approach, one cool thing he says is how we have to be careful with adding special relativity to the Schrödinger equation to avoid faster-than-light information.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact