Polywell is a type of plasma confinement device that aims to achieve nuclear fusion through the use of magnetic fields and electric fields. Developed primarily by physicist Robert W. Bussard and his team, the Polywell device is a form of inertial electrostatic confinement (IEC) fusion.
Gravitational waves are ripples in the fabric of spacetime that are produced by some of the most violent and energetic processes in the universe. They were first predicted by Albert Einstein in 1916 as a consequence of his General Theory of Relativity. According to this theory, massive objects, such as black holes or neutron stars, can warp spacetime, and when they accelerate, for example, in binary systems, they create these waves that propagate at the speed of light.
Computer Arimaa refers to artificial intelligence (AI) programs that play the board game Arimaa, which was invented by Omar Syed in 2003. The game is designed to be difficult for computers to master, even though it is based on simple rules. Arimaa is notable for its complexity despite having a simple set of pieces and rules similar to chess.
A "Kingmaker scenario" generally refers to a situation in politics, gaming, or other competitive environments where one party (the "kingmaker") holds significant influence over the selection or election of a leader or winner, despite not being a candidate themselves. This influence can be exercised through various means, such as strategic alliances, endorsements, or the ability to sway voters or other influential figures.
Radiant AI is a technology developed by a company called Radiant AI, known for creating sophisticated artificial intelligence systems that can be utilized in various applications, such as gaming, virtual environments, and simulations. The core of Radiant AI is an advanced decision-making system that allows non-player characters (NPCs) in video games to exhibit more responsive and intelligent behaviors, creating a more immersive and dynamic experience for players.
Video game design is the process of creating the content and rules of a game, as well as determining how players will interact with it. It encompasses various disciplines, including storytelling, art, mechanics, user interface design, and audio, among others. Here are some key aspects of video game design: 1. **Game Concept and Mechanics**: This involves brainstorming ideas and concepts for the game, defining its objectives, rules, and interactions.
Frederik Schuh is a prominent name in the field of social media and hospitality marketing. He has gained recognition for his work in helping hospitality businesses enhance their online presence and engage effectively with audiences.
Akihiko Matsui is a Japanese economist known for his contributions to various fields within economics, including game theory, experimental economics, and market design. He has worked extensively on issues related to economic theory and has been involved in research that explores the strategic interactions among agents in different economic settings. Matsui's work often focuses on understanding how institutions and rules shape economic behavior and outcomes, and he has been influential in using formal models to analyze these interactions.
As of my last knowledge update in October 2023, there isn't a widely known figure or topic by the name "Artyom Shneyerov." It's possible that he could be an emerging individual in a specific field, or perhaps a private individual not widely recognized in public databases or media.
David K. Levine is a notable economist, recognized for his contributions to various fields within economics, including game theory, industrial organization, and experimental economics. He has worked on topics such as dynamic games, strategic behavior, and the role of information in economic decision-making. Levine has also been involved in academic research and has published extensively in prominent economic journals.
J. C. C. McKinsey refers to John C. Creighton McKinsey, who was an American mathematician known for his work in the field of mathematical logic and set theory.
Myrna Wooders is a well-regarded economist known for her contributions to the fields of game theory, public economics, and economic theory. She has published numerous research papers and articles, focusing on topics such as cooperative game theory, public goods, and the role of institutions in economic outcomes. Wooders has also been involved in academia, teaching, and mentoring students in economics.
The Intertropical Convergence Zone (ITCZ) is a region near the equator where the trade winds from the northern and southern hemispheres converge. This zone is characterized by low atmospheric pressure and is typically associated with dense cloud cover and frequent thunderstorms. The ITCZ is an important feature of tropical weather patterns and plays a crucial role in the global climate system.
George Boolos was an American philosopher and logician, particularly noted for his work in mathematical logic and the philosophy of mathematics. He was born on March 4, 1940, and passed away on January 27, 1998. Boolos is well-regarded for his contributions to the understanding of formal systems, the nature of mathematical truth, and the philosophical implications of Gödel's incompleteness theorems.
George R. Price was a notable American mathematician and population biologist, primarily known for his work in theoretical biology and for developing the Price equation, which describes how the frequency of alleles in a population changes over time due to different evolutionary processes. His equation is significant in the fields of evolutionary biology and genetics. In addition to his contributions to mathematics and biology, Price had an intriguing life, marked by his shift from academia to a more philosophical and sometimes challenging existence in later years.
In topology, a **separable space** is a type of topological space that contains a countable dense subset. More formally, a topological space \( X \) is said to be separable if there exists a countable subset \( D \subseteq X \) such that the closure of \( D \) is equal to \( X \). This means that every point in \( X \) can be approximated arbitrarily closely by points from \( D \).
Jonathan Schaeffer is a Canadian computer scientist known for his contributions to artificial intelligence, particularly in the areas of game playing and combinatorial search. He is a professor at the University of Alberta and has worked extensively on algorithm development for games such as checkers and chess. One of his most notable achievements is the development of "Chinook," a checkers-playing program that was the first to win a world championship title against a human opponent in 1994.
Jean Tirole is a prominent French economist known for his work in the fields of industrial organization, game theory, and regulation. He was awarded the Nobel Prize in Economic Sciences in 2014 for his analysis of market power and regulation, particularly in relation to monopolies and oligopolies. Tirole's research has significantly influenced the understanding of how firms interact in markets and how regulators can design policies to promote competitive behavior and improve market outcomes.
Matthew O. Jackson is an economist known for his research in the fields of game theory, network theory, and social and economic interactions. He has made significant contributions to understanding how networks influence economic behavior and outcomes, as well as investigating topics related to matching, bargaining, and social dynamics. Jackson has held academic positions at various institutions and has published numerous articles and books on topics related to his areas of expertise.
Michael Taylor is a political scientist known for his work in the fields of political theory, democratic theory, and political behavior. His research often focuses on topics such as democracy, political engagement, and the implications of individual behavior on political systems. It’s important to note that there may be multiple individuals with the name "Michael Taylor" in the academic world, and their contributions may vary widely by field and focus.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact