In 2006, several notable computer companies were disestablished or ceased operations. One prominent example is: 1. **SGI (Silicon Graphics, Inc.)** - While SGI was founded in 1981, it faced significant financial difficulties in the early 2000s and eventually filed for bankruptcy in 2006. The company was known for its high-performance computing systems and graphics workstations, particularly in the fields of computer graphics and visualization.
Several computer companies were disestablished or ceased operations in 2013. Notable examples include: 1. **Kodak (Kodak Imaging Network)** - Although Kodak as a company still exists, its imaging division faced significant downsizing and restructuring in 2012 and 2013, ultimately discontinuing certain products and services.
California is home to several notable computer museums that celebrate the history and evolution of computing technology. Here are a few significant ones: 1. **The Computer History Museum** (Mountain View): - This museum is one of the largest and most comprehensive centers dedicated to preserving and showcasing the history of computing. It features a vast collection of artifacts, including computers, software, and documents. Exhibits cover various topics, from the earliest computing devices to modern innovations and the impact of computing on society.
The Bugbook Historical Computer Museum is a museum dedicated to the preservation and display of historical computers and computing technology. Located in the United States, it aims to educate visitors about the evolution of computing from its early beginnings to the present day. The museum often features a variety of vintage computers, peripherals, software, and related artifacts, showcasing the technological advancements over the decades.
The Computer Museum was a museum located in Boston, Massachusetts, that focused on the history of computing and its impact on society. Established in 1979, it became one of the leading institutions in showcasing the evolution of computer technology, software, and hardware. The museum featured a variety of exhibits, including historic computers, interactive displays, and artifacts that illustrated the development of computing from early mechanical devices to modern computers.
Eric S. Roberts is a prominent computer scientist known for his contributions to the fields of computer science education and programming languages. He is a professor emeritus at Stanford University and has been particularly influential in the development of introductory programming curricula. Roberts is also known for his work on educational materials, including textbooks and online resources, that aim to make computer science more accessible to students.
Wolfgang Händler does not appear to be a widely recognized figure, concept, or topic as of my last knowledge update in October 2021. It’s possible that he could be a person who gained relevance after my last update, or he could be a figure with niche significance.
Egon Börger is a German computer scientist known for his contributions to various fields within computer science, particularly in the areas of formal methods, software engineering, and process algebra. He has worked on topics such as the semantics of programming languages, system specification, and the development of theoretical foundations for software design and validation. Egon Börger is also recognized for his research on the concept of "abstract state machines" (ASMs), which are a theoretical framework for modeling and analyzing computational systems.
Oscar Nierstrasz is a prominent computer scientist known for his contributions to object-oriented programming, software engineering, and programming language design. He is particularly recognized for his work in the area of the Smalltalk programming language and the development of programming environments. Nierstrasz has been involved in various academic and research initiatives and has contributed to the advancement of software technologies through his research and publications.
Martin Campbell-Kelly is a renowned computer scientist and historian who is particularly recognized for his work in the history of computing. He has contributed significantly to the understanding of computer science's evolution, including the early history of programming languages and software engineering. Campbell-Kelly is known for authoring several influential books and papers on computing history, including "From Aiken to ENIAC: An Appraisal of the First Commercial Computers," and has been involved in academic research that explores the development of computing technologies.
Thomas Studer could refer to various individuals, as it is a relatively common name. Without specific context, it's difficult to pinpoint exactly who you might be referring to. For example, Thomas Studer might be a professional in fields such as academia, technology, or business.
Akinori Yonezawa is a well-known figure in the Japanese anime and manga industry, particularly recognized for his work in the field of illustration and character design. He has contributed to various anime series and video games, and some of his work may include original character designs, background art, or concept art.
As of my last knowledge update in October 2023, "Bruce Sayers" might refer to an individual, organization, or concept, but there isn't a widely known or specific reference associated with that name. It’s possible that the name pertains to a lesser-known figure, perhaps in a specialized field, or could be a fictional character or a local public figure.
David Musser is a computer scientist known for his contributions to the field of algorithms and data structures. He is particularly recognized for his work in the development of the STL (Standard Template Library) in C++ and for his research in areas such as computational geometry, sequence comparison, and algorithm analysis. He has also been involved in educational efforts, teaching at various institutions and contributing to the understanding of algorithm design techniques.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact