Pseudo amino acid composition (PseAAC) is a concept used in bioinformatics and computational biology to represent protein sequences in a way that incorporates not only the sequence of amino acids but also some of their physicochemical properties. The main goal of PseAAC is to create a numerical representation of proteins that can be utilized in various machine learning and data mining applications for tasks such as protein classification, function prediction, and other analyses.
Fletcher's checksum is a type of error-detecting checksum algorithm that is designed to detect errors in data transmission or storage. It was developed by John G. Fletcher in 1982 and is commonly used in applications where performance and error detection capabilities are necessary. Fletcher's checksum is particularly known for its simplicity and efficiency.
The group-0 ISBN publisher codes refer to the United States publisher codes within the International Standard Book Number (ISBN) system. Each ISBN is divided into several parts, including a prefix element (which is currently only '978' or '979'), a registration group element (indicating a particular country or language area), a publisher element (identifying a specific publisher), and an item number (representing a specific edition or format of a book).
Bit-reversal permutation is a mathematical operation typically used in computer science and signal processing, particularly in the context of algorithms such as the Fast Fourier Transform (FFT). The basic idea is to permute the order of bits in binary representations of numbers. ### Definition Given an integer \( n \), the bit-reversal permutation rearranges the integers in the range \( 0 \) to \( n-1 \) by reversing the bits of their binary representations.
The Fisher–Yates shuffle, also known as the Knuth shuffle, is an algorithm used for generating a random permutation of a finite sequence—in simpler terms, it shuffles the elements of an array or list. The algorithm ensures that each permutation is equally likely, meaning it produces a uniform distribution of permutations.
Heap's algorithm is a classic method for generating all possible permutations of a set of objects. It was developed by B. R. Heap in 1963. The algorithm is particularly efficient because it generates permutations by making only a small number of swaps, which minimizes the amount of work done compared to other permutation algorithms. ### Overview of Heap's Algorithm Heap's algorithm works by recursively generating permutations and is structured to handle the generation of permutations in a way that involves swapping elements.
Quarter-pixel motion refers to a technique used in video compression and processing, particularly in the context of motion estimation within video codecs. In video encoding, to reduce the amount of data needed to represent a video sequence, motion compensation is employed. This technique involves estimating and predicting motion between consecutive frames. Motion estimation determines how blocks or pixels in one frame move or shift to match blocks in another frame.
Wiswesser Line Notation (WLN) is a system for representing chemical structures using a linear string of characters. Developed by the American chemist Robert Wiswesser in the 1960s, the primary purpose of WLN is to provide a compact and unambiguous way to encode chemical information, especially suited for computer processing and database management.
Proportional control is a fundamental concept in control systems and automation. It refers to a type of feedback control mechanism that adjusts the output of a system based on the proportional difference (error) between a desired setpoint and the measured process variable (current state of the system). ### Key Features of Proportional Control: 1. **Error Calculation**: The controller calculates the error by taking the difference between the desired value (setpoint) and the actual value (process variable).
A distributed parameter system (DPS) is a type of system in which the state variables depend on both time and one or more spatial variables. This contrasts with lumped parameter systems, where the state variables depend only on time and are often represented by ordinary differential equations (ODEs). In distributed parameter systems, the governing equations typically involve partial differential equations (PDEs), as they account for variations across spatial dimensions.
Minimal realization is a concept in control theory and systems engineering that refers to the simplest or most efficient representation of a dynamical system that can reproduce the same input-output behavior as the original system. In particular, a minimal realization is characterized by having the smallest number of states (or state variables) necessary to describe the system while retaining its essential dynamic properties.
A Networked Control System (NCS) refers to a control system where the components are connected through a communication network rather than being directly linked by wired connections. In such systems, control loops are executed over a digital communication network, which can include wired and wireless technologies. ### Key Characteristics of Networked Control Systems: 1. **Distributed Nature:** - Components such as sensors, controllers, and actuators are distributed and can be located in different physical locations.
Obstacle avoidance refers to the set of techniques and strategies used to prevent collision with obstacles in the environment. This concept is used in various fields, including robotics, autonomous vehicles, drones, and computer games. The objective is to enable a moving entity—such as a robot, vehicle, or even a virtual character in a game—to navigate through an environment safely and efficiently, avoiding any objects that may impede its path.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





