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Publishes through the Fermilab YouTube channel under the playlist "Fermilab - Videos by Don Lincoln"
Some insights, but too much on the popular science side of things.
Sometimes Ciro Santilli regrets not having done a PhD. But this section makes him feel better about himself. To be fair, part of the merit is on him, part of the reason he didn't move on was the strong odour of bullshit oozing down to Masters level. A good PhH might have opened interesting job opportunities however, given that you don't really learn anything useful before that point in your education.
twitter.com/togelius/status/1584611702691483648:
The "real world" is full of people who couldn't make it in academia.
List of High-temperature superconductors by Ciro Santilli 35 Updated 2025-01-10 +Created 1970-01-01
Classification of finite simple groups by Ciro Santilli 35 Updated 2025-01-10 +Created 1970-01-01
Ciro Santilli is very fond of this result: the beauty of mathematics.
How can so much complexity come out from so few rules?
How can the proof be so long (thousands of papers)?? Surprise!!
And to top if all off, the awesomely named monster group could have a relationship with string theory via the monstrous moonshine?
all science is either physics or stamp collecting comes to mind.
The classification contains:
- cyclic groups: infinitely many, one for each prime order. Non-prime orders are not simple. These are the only Abelian ones.
- alternating groups of order 4 or greater: infinitely many
- groups of Lie type: a contains several infinite families
- sporadic groups: 26 or 27 of them depending on definitions
"Game" is a bit of a stretch as there are no player choices at all.
A more precise word would be simulation.
More precise, this "game" is exactly an absorbing Markov chain.
Average length of a Snakes and Ladders game by Ciro Santilli 35 Updated 2025-01-10 +Created 1970-01-01
Since Snakes and Ladders is nothing but a Absorbing Markov chain, the results are exactly the same as for that general problem.
www.jstor.org/stable/3619261: How Long Is a Game of Snakes and Ladders? by Althoen, King and Schilling (1993), paywalled.
His combination of politically incorrect dirt talk with amazing quirky decks captures Ciro's imagination.
Anonymous no face-reveal.
The videos are heavily edited with all pauses cut out, which makes them very quick to watch and saves viewer time.
Modern focused, with some occasional newer formats mixed in.
When Wizards publishes several useless sets in a row without a single modern playable card, he's just forced into Standard.
- prokaryote models:
- E. Coli: the most well studied
- mycoplasma: a very minimal genus, notable species: Mycoplasma genitalium
- eukaryote
- S. cerevisiae: simplest eukaryote model. Unicellular.
- C. elegans: simplest multicellular organism model
- vertebrate:
- Zebrafish: simplest vertebrate model
- mammal:
- Mus musculus: simplest mammal model
When a characteristic is basal, it basically means the opposite of it being polyphyletic.
E.g. monotremes laying eggs did not evolve separately after function loss, it comes directly from reptiles.
Open source MtG engine implementation written in Java.
Seems to have an option to download art from internet as well.
Ciro Santilli wonders how legal it is. They very explicitly do not mention the words Magic: The Gathering anywhere.
Their UI does a good job at being self explanatory. Space is the shortcut to skip phases.
No online play.
TODO it appears to parse card functionality out of the human readable text! That's genius, as it helps automatically get new cards working, and squirt around legal issues.
Other people with similar philosophies:
Measured particle speeds with a rotation barrel! OMG, pre electromagnetism equipment?
- bingweb.binghamton.edu/~suzuki/GeneralPhysNote_PDF/LN19v7.pdf
- chem.libretexts.org/Bookshelves/Physical_and_Theoretical_Chemistry_Textbook_Maps/Book%3A_Thermodynamics_and_Chemical_Equilibrium_(Ellgen)/04%3A_The_Distribution_of_Gas_Velocities/4.07%3A_Experimental_Test_of_the_Maxwell-Boltzmann_Probability_Density
Ciro Santilli used to play video games when he was young. But after he reached 18 he got bored of them.
The problem is that no matter how you look at, the how to become famous in the real world game is just always more interesting and fulfilling.
Therefore adult Ciro enjoys only the following types of video game content in video form, so that other people waste their lives playing the games while you only see the highlights:
- speedrunning, including:
- tool-assisted speedrun, Ciro's favorite by far
- real-time attack speedrun
- meta breaking glitches, including in speedrunning and on PvP-games.
- Magic: The Gathering
- Video game reviews
The aspect Ciro enjoys about non-PvP games is atmosphere. Not as conveyed by useless story telling, but as conveyed by music and graphics, and the context deep idea. Legend of Zelda and Metroid come to mind.
And too many games commit the sins of dependency of dexterity, no save states, how do I skip this boring part, or jump straight to the beautiful one?
Another important point is; the perfect video game is an infinitely hard one.
It also doesn't help if you are already typing on a computer all day long on your job. Hands get tired. Eyes have an infinite capacity to consume useless YouTube videos however. Medically proved.
As a result, Ciro just watches videos about video games. Notably games he played when he was a teenager and already understand the rules for.
And things got even worse as after Ciro Santilli's Open Source Enlightenment, and he started to feel bad about playing any game that is not open source.
This is a list of video games that are good to watch other people playing, even if you don't play yourself. And often they are better to watch than to play as you don't have to waste your time as much!
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
- Internal cross file references done right:
- Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact