Although Ciro Santilli is a big fan of plaintext files and of Vim, not so for games. Games must be easy to understand since they are just a toy.
Tilesets to the rescue!
Every vector space is defined over a field.
E.g. in , the underlying field is , the real numbers. And in the underlying field is , the complex numbers.
Any field can be used, including finite field. But the underlying thing has to be a field, because the definitions of a vector need all field properties to hold to make sense.
Elements of the underlying field of a vector space are known as scalar.
This shows that viewing electromagnetism as gauge theory does have experimentally observable consequences. TODO understand what that means.
In more understandable terms, it shows that the magnetic vector potential matters where the magnetic field is 0.
A linear map can be seen as a (1,1) tensor because:is a number, . is a dual vector, and W is a vector. Furthermoe, is linear in both and . All of this makes fullfill the definition of a (1,1) tensor.
Unicellular and multicellular organisms by Ciro Santilli 35 Updated 2025-01-10 +Created 1970-01-01
Each of the omics studies a subset of molecular biology with a data intensive and broad point of view that tries to understand global function or organisms, trying to understand what every biologically relevant molecule does as part of the hole metabolism.
The main omics are:
Omics might be stamp collecting, but maybe it is a bit more like Trading card game/Magic: The Gathering collecting, in which the cards that you are collecting actually have specific uses and interactions, especially considering that most metabolic pathways are analogous across many species.
Editor. As last time. And the one before. But now it is for real.
I guess ended up doing all the "how things should look like" features because they clarify what the website is supposed to do, and I already have my own content to bring it alive via
ourbigbook --web
upload.But now I honestly feel that all the major elements of "how things should look like" have fallen into place.
And yeah, nobody else is never going to contribute as things are! WYSIWYG is a must.
I was really impressed by Trillium Notes. I should have checked it long ago. The UI is amazing, and being all Js-based, could potentially be reused for our purposes. The project itself is a single-person/full trust notetaking only for now however, so not a direct replacement to OurBigBook.
- upload all of cirosantilli.com to ourbigbook.com. I will do this by implementing an import from filesystem functionality based on the OurBigBook CLI. This will also require implementing slit headeres on the server to work well, I'll need to create one
Article
for every header on render. - get
\x
and\Include
working on the live web preview editor. This will require creating a new simple API, currently the editor jus shows broken references, but final render works because it goes through the database backend - implement email verification signup. Finally! Maybe add some notifications too, e.g. on new comments or likes.
A non-tool-assisted speedrun.
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Simulates vintage hardware synthesizers, and includes some pretty complex ones!
Aims to show an UI that looks exactly like the synthesizers in question.
This is a really good piece of software. You can search on YouTube how some classic synths, work, and the immediately start playing them!
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