The history of computing is a fascinating journey that chronicles the evolution of computing machinery, algorithms, and the general concept of computation. Here’s an overview of key developments throughout this history: ### Ancient to Medieval Periods - **Abacus (circa 500 BC)**: The earliest known computing device, used for basic arithmetic calculations. - **Antikythera Mechanism (circa 150 BC)**: An ancient Greek analog computer used to predict astronomical positions and eclipses.
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Computer museums are specialized institutions dedicated to preserving, exhibiting, and educating the public about the history and evolution of computers and related technologies. These museums typically showcase a variety of artifacts, including vintage computers, software, peripherals, and other technological innovations that have contributed to the development of computing. The goals of computer museums often include: 1. **Preservation**: Safeguarding historical computers and technology to ensure they remain available for future generations. This includes maintaining functioning hardware and software.
The United Kingdom is home to several notable computer museums that celebrate the history and development of computing technology. Here are some prominent ones: 1. **The National Museum of Computing (TNMOC)** - Located at Bletchley Park, Buckinghamshire, this museum showcases the history of computing, focusing on the development of computers from the days of the Bletchley codebreakers during World War II to the present day.
The Centre for Computing History is a museum located in Cambridge, England, dedicated to preserving and showcasing the history of computing and its impact on society. Established in 2005, the center features a wide array of exhibits that include vintage computers, software, gaming consoles, and interactive displays aimed at educating visitors about the evolution of technology from early computers to modern devices.
The Museum of Computing is an institution dedicated to the preservation and exhibition of computing history. It typically features a collection of vintage computers, software, and other artifacts related to the development of computing technology. The museum aims to educate the public about the history and evolution of computers, ranging from early mechanical devices to modern digital systems. Exhibits in such museums often include notable computers from different eras, interactive displays, and sometimes demonstrations of vintage software and games.
The Retro Computer Museum is a museum dedicated to the preservation and exhibition of vintage computers, gaming consoles, and other electronics from past decades. Located in the UK, it focuses on celebrating the history and cultural impact of personal computing and gaming from the 1970s through the early 2000s. Visitors to the Retro Computer Museum can experience a variety of classic computers and gaming consoles, often displayed in a way that allows them to interact with the technology.
The National Museum of Computing (TNMOC) is a museum located in Bletchley Park, Milton Keynes, United Kingdom, dedicated to the preservation and presentation of the history of computing. It houses a significant collection of computing machinery, software, and associated artefacts. Founded in 2007, the museum showcases the evolution of computers from early mechanical devices to modern digital technology.
Computer museums in the United States celebrate the history and evolution of computing technology, showcasing artifacts, exhibits, and educational programs related to computers and their impact on society. Here are some notable computer museums in the U.S.: 1. **Computer History Museum (Mountain View, California)**: One of the largest and most comprehensive computer museums in the world. It features a vast collection of artifacts related to the history of computing, including early computers, software, and technology development.
California is home to several notable computer museums that celebrate the history and evolution of computing technology. Here are a few significant ones: 1. **The Computer History Museum** (Mountain View): - This museum is one of the largest and most comprehensive centers dedicated to preserving and showcasing the history of computing. It features a vast collection of artifacts, including computers, software, and documents. Exhibits cover various topics, from the earliest computing devices to modern innovations and the impact of computing on society.
The American Computer & Robotics Museum is a museum located in Bozeman, Montana, dedicated to the history and development of computers, robotics, and related technology. It features a wide array of exhibits that illustrate the evolution of computing technology from early mechanical devices to modern computers and robotic systems. The museum showcases significant artifacts, historical documents, photographs, and interactive displays that highlight key milestones in the fields of computing and robotics.
The Bugbook Historical Computer Museum is a museum dedicated to the preservation and display of historical computers and computing technology. Located in the United States, it aims to educate visitors about the evolution of computing from its early beginnings to the present day. The museum often features a variety of vintage computers, peripherals, software, and related artifacts, showcasing the technological advancements over the decades.
The Computer Museum of America (CMA) is a museum located in Roswell, Georgia, dedicated to preserving and showcasing the history of computing and its impact on society. Established to celebrate the innovations in computer technology, the museum features a variety of exhibits highlighting significant milestones, devices, and personalities in the field of computing. CMA's collection includes historical computers, software, peripherals, and related artifacts, offering visitors insight into the evolution of technology from early computing devices to modern innovations.
The International Center for the History of Electronic Games (ICHEG) is a research institution dedicated to the study and preservation of the history of video games and electronic gaming. It is part of the Strong National Museum of Play in Rochester, New York. ICHEG focuses on collecting artifacts, documents, and oral histories related to the development, culture, and impact of electronic games.
Living Computers: Museum + Labs is a museum located in Seattle, Washington, dedicated to preserving and showcasing the history of computing and technology. Founded by Microsoft co-founder Paul Allen, the museum offers a unique experience that combines the historical significance of vintage computers with hands-on labs where visitors can interact with technology from different eras. The museum features a collection of restored and operational vintage computers, including mainframes, personal computers, and other significant technological artifacts.
The National Videogame Museum (NVM) is a museum located in Frisco, Texas, dedicated to preserving the history and cultural significance of video games. It features a wide range of exhibits that cover the evolution of video games from their early beginnings to the present day. The museum showcases various consoles, arcade machines, and games, providing interactive experiences for visitors.
The Rhode Island Computer Museum is a nonprofit organization dedicated to preserving the history of computing and educating the public about the development of technology. It features a collection of vintage computers, software, and other artifacts related to the evolution of computing. The museum aims to highlight the impact of computers on society and provide hands-on experiences for visitors. In addition to its exhibits, the Rhode Island Computer Museum may host events, workshops, and educational programs focused on computer science and technology history.
The System Source Computer Museum is a museum located in Hunt Valley, Maryland, dedicated to the preservation and exhibition of vintage computing technology. It showcases a wide array of historical computers, software, and related artifacts that highlight the evolution of computing from its early days to the present. The museum features a collection of various computing devices, including mainframes, personal computers, and peripherals from different eras, along with information about their historical significance and impact on technology.
The Computer Museum was a museum located in Boston, Massachusetts, that focused on the history of computing and its impact on society. Established in 1979, it became one of the leading institutions in showcasing the evolution of computer technology, software, and hardware. The museum featured a variety of exhibits, including historic computers, interactive displays, and artifacts that illustrated the development of computing from early mechanical devices to modern computers.
A computer museum is an institution that preserves and showcases the history of computers, computing technologies, and related artifacts. These museums often feature exhibits that highlight the development of various computing devices, from early mechanical calculators and vacuum tube computers to modern personal computers and smartphones. The exhibits can include: 1. **Historical Computers**: Displaying early models, such as the ENIAC, IBM mainframes, or personal computers like the Apple II and Commodore 64.
The Computer Museum Aachen, located in Aachen, Germany, is a museum dedicated to the history and development of computing technology. It showcases a variety of historical computers, information technology artifacts, and exhibits that highlight the evolution of computer science and engineering. The museum aims to educate visitors about the impact of computing on society and the advancements in technology over the years. The exhibits typically include vintage computers, peripherals, software, and memorabilia from different eras of computing.
The Computerspielemuseum Berlin, or the Computer Game Museum Berlin, is a museum dedicated to the history and culture of video games. Established in 1997, it is one of the first museums worldwide to focus specifically on computer and video games as a form of art and cultural expression. The museum features a wide range of exhibits that showcase the evolution of gaming, from early arcade machines and home consoles to modern gaming technologies.
Enter Museum is a digital space dedicated to showcasing and preserving interactive art and culture, often leveraging technology to enhance visitor engagement and experience. The museum may feature virtual exhibits, augmented reality experiences, and various interactive installations that blend art, science, and technology. The focus is typically on promoting creativity and fostering a deeper understanding of contemporary culture through innovative mediums.
The Heinz Nixdorf MuseumsForum (HNMF) is a large museum dedicated to the history and development of information technology. Located in Paderborn, Germany, it is named after Heinz Nixdorf, a German pioneer in the field of computer technology and founder of the Nixdorf Computer company. The museum showcases a wide range of exhibits that cover the evolution of computing and information technology, starting from historical calculating machines to modern computers and digital communication.
The Home Computer Museum is a dedicated space that showcases the history and evolution of home computers, often featuring exhibits of iconic machines and software from the late 1970s through the 1990s. Located in locations like the Netherlands, the museum focuses on preserving and displaying vintage computers, peripherals, and gaming systems, as well as educating visitors about the cultural impact of these technologies.
"IT 8-bit" generally refers to a specific category of sound file formats or audio encoding methods associated with tracker music, particularly in the context of the Impulse Tracker (IT) software, which is a well-known music tracker used for creating and playing back music on computers, especially in the DOS and early Windows eras. In the realm of audio, "8-bit" denotes the bit depth of the audio samples being used.
The Museum of Soviet Arcade Machines, located in Moscow, Russia, is a unique attraction that showcases a collection of vintage arcade machines from the Soviet era, primarily from the late 1970s to the early 1990s. The museum aims to preserve and display these nostalgic artifacts, offering visitors a glimpse into Soviet pop culture and entertainment.
Musée Bolo is a museum dedicated to the history of computing and video games, located in Lausanne, Switzerland, within the campus of the École Polytechnique Fédérale de Lausanne (EPFL). The museum hosts a collection of computers, video games, and related artifacts, showcasing the evolution of technology and its impact on society. It aims to educate visitors about the development of computing and gaming, highlighting significant milestones and innovations in the field.
The Nexon Computer Museum is a museum located in Seongnam, South Korea, dedicated to the history and culture of computers and gaming. Opened in 2018, it is a part of Nexon, a well-known video game company, and aims to preserve and showcase the evolution of computer technology and gaming from the 20th century to the present day.
The Oldenburger Computer-Museum, located in Oldenburg, Germany, is a dedicated museum that focuses on the history and development of computers and computing technologies. It showcases a variety of historical computers, peripherals, software, and other related artifacts, illustrating the evolution of the computing industry and its impact on society. The museum aims to educate visitors about the significant milestones in computing history, from early mechanical devices to modern computers.
The Personal Computer Museum is a museum dedicated to the history and evolution of personal computers, showcasing the various models, hardware, software, and related technology from the personal computing revolution. Located in various places, such as Brantford, Ontario, Canada, the museum features a collection of vintage computers, peripherals, and gaming systems, often including exhibits that highlight the cultural impact of personal computing.
The Stuttgart Computer Museum, known in German as "Stuttgarter Computermuseum," is a museum dedicated to the history and development of computers and computing technology. Located in Stuttgart, Germany, the museum features a collection of historical computers, peripherals, and other technology artifacts that illustrate the evolution of computing from early mechanical devices to modern computers. The museum aims to educate visitors about the technological advancements in computing, showcasing exhibits that include vintage computers, hardware, software, and related memorabilia.
Computing in the Soviet Union refers to the development and use of computer technology in the USSR from the early days of computing in the 1950s until the dissolution of the Soviet Union in 1991. The history of computing in the Soviet Union is characterized by a unique combination of state control, military focus, and gradual technological advancements, despite a general lag behind Western developments in the field.
The Elektronika BK operating systems are a family of operating systems designed for the Elektronika BK series of computers, which were developed in the Soviet Union during the 1980s. These computers were based on the Soviet-made microprocessor, the K580, which was similar to the Intel 8080 and Zilog Z80.
ANDOS can refer to various things depending on the context, but one common interpretation is "Andos," which may refer to a type of mountain range or location in certain regions, particularly in reference to the Andes mountains in South America. However, it can also be an acronym or shorthand for specific organizations, processes, or technologies.
CSI-DOS (Computer Security Incident - Disk Operating System) is a term that may refer to a specialized operating system or tool used for managing and responding to computer security incidents. However, as of my last update in October 2023, there is limited specific information available regarding a formal operating system or tool set specifically branded as CSI-DOS.
MK-DOS is not a widely recognized term or acronym in technology or computing as of my last training data in October 2023. You might be referring to a specific software, variant of MS-DOS, or even a concept from a niche community or project.
RT-11 is an operating system developed by Digital Equipment Corporation (DEC) for its PDP-11 series of minicomputers. Released in the 1970s, RT-11 is notable for being one of the first real-time operating systems designed for the PDP-11 architecture, which was widely used in a variety of applications including scientific, industrial, and academic environments.
The term "Soviet computer systems" refers to the range of computer technologies, architectures, and software developed in the Soviet Union during the Cold War era from the late 1950s to the early 1990s. The development of computer systems in the Soviet Union was largely influenced by government initiatives, as well as military and scientific needs.
The Ministry of Radio Industry (Ministerstvo Radiotekhniki) was a government body in the Soviet Union responsible for the production and development of electronic and radio equipment, including computers. Established in the early years of the Soviet Union's efforts to enhance its technology sector, the ministry played a significant role in the development of computing technology and electronics. During its operation, the Ministry of Radio Industry oversaw various research institutes and manufacturing plants that focused on the design and production of computing systems and associated technologies.
The Ministry of the Electronics Industry (MEI) of the Soviet Union was responsible for the development, production, and regulation of electronics and computer technology in the USSR. Established in 1959, it played a crucial role in the development of computer systems and electronic equipment throughout the Soviet Union.
45-bit computing is a term that typically refers to a computational architecture or system that uses 45 bits for representing data, memory addresses, or numerical values. However, it’s important to clarify that there isn’t a commonly recognized or widespread use of 45-bit computing in modern computing architectures. The most widely used computing architectures are based on 32-bit and 64-bit systems.
ATM stands for Asynchronous Transfer Mode, which is a network technology based on the switching of data packets called cells. Each cell is a fixed size of 53 bytes, consisting of a 5-byte header and a 48-byte payload. ATM was designed to support a wide variety of traffic types, including voice, video, and data, enabling a high-quality transmission over both LAN and WAN networks.
Aragats is a distributed computing project designed for a wide range of applications, including scientific research, big data processing, and more. It typically involves pooling resources from multiple computers to create a powerful computing environment that can handle complex tasks more efficiently than a single machine. One notable use of the name "Aragats" comes from the Armenian context, where it refers to Mount Aragats, the highest peak in Armenia.
The Automatic Digital Computer M-1, commonly referred to as the ADC M-1, was an early electronic digital computer developed in the 1950s. It was notable for being one of the first computers used in various scientific and engineering applications. The M-1 was designed for high-speed calculations and was an evolution of earlier analog computers, incorporating digital technology to perform arithmetic operations and data processing more efficiently.
BESM stands for "Big Eyes, Small Mouth," which is a tabletop role-playing game (RPG) system designed to facilitate anime and manga-style gameplay. The game was created by Mark C. MacKinnon and first published in the late 1990s. BESM is known for its flexibility, allowing players to create characters and settings that align with various genres found in anime and manga, including fantasy, sci-fi, horror, and more.
BESM-6 (Bolshaya Elektronno-Schetnaya Mashina-6) is a Soviet computer that was developed in the 1960s. It is part of the BESM series of computers, which were among the first mainframe computers used in the USSR. The BESM-6 was designed primarily for scientific and engineering calculations, as well as for various academic and research applications.
Besta was a series of home computers developed by the Portuguese company Besta, primarily in the 1980s. The most notable model from this series is the Besta 2000, which was notable for its affordability and was targeted at the educational market and home users. The Besta computers were designed to be compatible with various software, including games and educational applications, catering to the needs of that era's computing landscape.
The Dubna 48K, also known as the Дубна-48К, is a vintage home computer that was developed in the early 1980s in the Soviet Union, specifically in the city of Dubna. It was aimed at educational institutions and enthusiasts, offering a variety of features that were competitive with other home computers of the time.
ES EVM stands for Ethereum Smart Contract Ethereum Virtual Machine. It is primarily associated with the Ethereum blockchain and its functionality surrounding smart contracts. Here’s a breakdown of what it involves: 1. **Ethereum (ES)**: Ethereum is a decentralized platform that enables developers to create and deploy smart contracts and decentralized applications (dApps). Ethereum provides a robust environment for building complex applications that can operate without intermediary oversight.
Elbrus refers to a line of microprocessors developed in Russia, designed for general-purpose computing. These processors are named after Mount Elbrus, the highest peak in Europe, located in the Caucasus Mountains. The Elbrus processors are part of a series of models that have evolved over the years, with the aim of providing high-performance computing capabilities, particularly for tasks that are critical in the fields of government, defense, and scientific research.
The Fast Universal Digital Computer M-2 (FUDC M-2) is a type of computer that was developed in the Soviet Union during the 1960s. It is part of a series of digital computers that were designed to perform various computational tasks, particularly in scientific and engineering applications. The FUDC series was notable for its relatively high speed and versatility, aiming to serve the needs of research institutions and industries.
The HRS-100 is a human resource system that typically refers to personnel management software used by organizations to manage various HR tasks. However, the exact context and specifics can vary widely depending on the organization or industry. In some cases, it could also refer to a specific model or product related to human resources, such as a specific software or tool developed by a company.
The Hobbit is a computer system that was developed in the late 1990s at the University of California, Berkeley. It is primarily known for its role in the area of computer graphics and visualization. The system was designed to provide a platform for research and development in rendering techniques that facilitate the visualization of large datasets. Hobbit supports a variety of rendering methods, enabling researchers to explore complex data visually.
Information Display Systems (IDS) are systems designed to present information to users effectively and efficiently. They can encompass a wide range of technologies and formats, serving various purposes across different industries. Here are key aspects of Information Display Systems: ### 1. **Types of Display Systems** - **Digital Signage**: Uses electronic displays (like LED, LCD, or projection screens) to convey information, advertisements, or announcements in public spaces, retail environments, and transportation hubs.
Iskra-1030 is a Soviet-era personal computer developed in the 1980s. It was based on the Soviet microprocessor K1801VM1, which is similar to the Intel 8080 architecture. The Iskra-1030 was primarily used in educational institutions and for programming purposes, serving as a tool for teaching computer science and programming skills.
The Juku E5101 is a model of an electric scooter designed for urban commuting and recreational use. It typically features an electric motor, a rechargeable battery, and various components that enhance rider safety and comfort. Electric scooters like the Juku E5101 often come equipped with features such as adjustable speed settings, LED lights, disc brakes, and a folding mechanism for easy storage and transportation.
Kronos is a software platform that is primarily known for its workforce management and human capital management solutions. It is designed to help organizations manage various aspects of their workforce, including time and attendance tracking, scheduling, payroll processing, and human resources management. Key features of Kronos include: 1. **Time and Attendance:** Kronos allows employees to clock in and out, track hours worked, and manage overtime, all of which help companies maintain accurate payroll records.
The list of Soviet computer systems includes a variety of computers developed and manufactured in the Soviet Union throughout its history. Here are some notable examples: 1. **MS-500** - An early Soviet mainframe computer developed in the 1950s. 2. **ES EVM** - A series of computers that were compatible with the IBM System/360 architecture. 3. **MINSK** - A series of computers developed in the 1960s and 1970s.
MESM can refer to different concepts depending on the context, but one common meaning is "Multi-Entity State Machine," which is used in computer science and systems modeling to describe the behavior of various entities interacting with state machines. In this framework, each entity can exist in different states and transition between them based on events or conditions.
MIR-2, or the "Missile Impact Rating - 2," generally refers to a designation related to missile defense systems, military technologies, or specific projects within defense research. However, without additional context, it's difficult to provide a precise definition, as "MIR-2" could refer to different things in various fields, including aerospace, military, or other technical areas.
MIR-3 is a specific microRNA (miRNA) molecule that plays a role in genetic regulation within cells. MicroRNAs are small, non-coding RNA molecules that can regulate gene expression by binding to messenger RNAs (mRNAs) and inhibiting their translation or promoting their degradation. MIR-3 has been studied in various biological contexts, including development, differentiation, and disease processes. The specific functions and targets of MIR-3 can vary depending on the organism and tissue type.
MIR can stand for different things in the context of computing, but one notable meaning is "Mid-level Intermediate Representation." MIR is used in the context of compiler design and serves as a type of intermediate representation (IR) for code that allows for easier analysis and transformation in the compilation process. MIR falls between high-level representations (which are closer to the source code) and low-level representations (which are closer to machine code).
Micro-80 refers to a specific microcomputer system that was popular in the early 1980s, particularly in Brazil. It was notable for its low cost and use of the Zilog Z80 microprocessor, which was widely used in many home computers and embedded systems during that era. The Micro-80 was often used in educational settings and by hobbyists for various computing applications.
Nairi is a term used to describe a family of computer architecture and processor designs, particularly associated with research in experimental microprocessors. The name is derived from the word for "Armenia" in the Armenian language, reflecting a cultural touchstone. More generally, "Nairi" may refer to various computing projects in the context of scientific research, education, or experimental designs rather than a widely adopted or commercial product.
As of my last update in October 2023, there is no widely recognized technology, product, or concept specifically referred to as "Orion-128." It's possible that it could refer to a project, product, or technology that emerged or gained attention after that date, or it may be a lesser-known or niche term in certain fields.
The term "PS-2000" could refer to a variety of products or concepts depending on the context. Without more specific information, it's difficult to provide a precise answer. Here are a few possibilities: 1. **Product Models**: PS-2000 could refer to a specific model of a product, such as a printer, a piece of electronics, or machinery. 2. **Software**: It could be a version or a module of a software package.
Pentagon, in the context of computers and technology, often refers to a specific computer architecture or a computational model. However, it appears that you may be referring to one of the following: 1. **Pentagon (the building)**: The Pentagon, located in Arlington, Virginia, is the headquarters of the United States Department of Defense. It has an extensive amount of computer systems and networks that support military operations and logistics.
Radio-86RK is a microcomputer developed in the Soviet Union during the 1980s. It is notable for being one of the early home computers designed for educational purposes and hobbyist use. The Radio-86RK was based on the KR580VM80A microprocessor, which is a Soviet clone of the Intel 8080. The system featured a minimalist design, typically with a keyboard, a monochrome display, and could use standard cassette tape for data storage.
Razdan is a term that typically refers to a computer architecture designed for efficient execution of programs. Specifically, it is often associated with a specific type of microprocessor or experimental computing model. The details about Razdan can vary, but it generally highlights innovation in computer engineering, focusing on improved processing speed, energy efficiency, or novel architectural designs.
As of my last update in October 2023, "Robik" could refer to a few different things, depending on the context: 1. **Robik the Robot**: In popular culture and children's media, Robik can refer to a character or toy that represents a robot.
SM-1420 is a molecule that has been identified as a potential therapeutic agent for the treatment of neurodegenerative diseases. Specifically, it is a synthetic compound that acts as a modulator of certain cellular pathways involved in neuronal survival and function. Research has suggested that SM-1420 may help in conditions such as Alzheimer's disease and other forms of dementia by promoting neuroprotection and neurogenesis.
SM-4, or the Standard Missile-4, is a surface-to-air missile developed by Raytheon as part of the U.S. Navy's Standard Missile family. It is designed primarily for fleet air defense and can engage a range of aerial threats, including aircraft, cruise missiles, and ballistic missiles. The SM-4 was developed to be compatible with existing Aegis Combat Systems, enabling it to leverage advanced tracking and targeting capabilities.
SM EVM, or Subtle Money Ethereum Virtual Machine, is a variant of the Ethereum Virtual Machine (EVM) tailored for specific use cases, particularly in the context of the Subtle Money ecosystem or other projects looking to enhance the functionalities of the standard EVM. The EVM is the runtime environment for executing smart contracts on the Ethereum blockchain and provides the necessary infrastructure for developers to build decentralized applications (DApps).
SOUD can refer to different concepts depending on the context. One common interpretation is that it might be an acronym or a specific term in fields such as technology, finance, or a particular organization. However, as of my last knowledge update in October 2023, there isn't a widely recognized definition or meaning for "SOUD" that stands out universally.
Setun is a computer that was developed in the Soviet Union in the 1950s. It is notable for being one of the first computers to utilize a ternary number system, which uses three digits (0, 1, and 2) instead of the binary system (0 and 1) that most modern computers use. The Setun computer was designed by a team led by Soviet scientist Sergei Alexeyevich Lebedev at the Moscow Institute of Electronic Machine Engineering.
The term "Specialist (computer)" can refer to a professional with expertise in a specific area of computer science or information technology. Specialists are often focused on particular domains, functions, or technologies within the broader field of computing. Here are some common roles that might fall under this designation: 1. **Software Specialist**: Focuses on specific programming languages, software development practices, or particular types of applications (e.g., mobile apps, web applications).
The UT-88, also known as the UT-88S or simply UT88, is a model of a portable amateur radio transceiver designed for the HF (High Frequency) band. It was produced by the Japanese company Icom in the 1980s. The transceiver was popular among amateur radio operators for its portability and versatility. Key features of the UT-88 include: 1. **Frequency Coverage**: It typically covers several HF bands, allowing for communications across various frequencies.
.su is a country code top-level domain (ccTLD) that was originally assigned to the Soviet Union (USSR). Although the Soviet Union dissolved in 1991, the .su domain was retained and is still in use today. It is managed by the "Russian Institute for Public Networks" (RIPN). Over the years, .
The 1801 series refers to a family of microprocessors developed in the Soviet Union during the late 1970s and early 1980s. The design of these CPUs is based on the earlier 8080 architecture from Intel and they were used in various computing and embedded systems within the Soviet Union. One of the most notable processors in the 1801 series is the K1801VM1, which is a 16-bit microprocessor that supports integer and some floating-point operations.
"Analitik" can refer to several concepts depending on the context, but it is commonly associated with the following areas: 1. **Analytics**: In a broad sense, "analitik" may refer to the field of analytics, which involves the systematic computational analysis of data. This encompasses various forms of data analysis, including business analytics, data analytics, and statistical analytics, aimed at gaining insights and informing decision-making processes.
Andrey Terekhov could refer to an individual, but without additional context, it is difficult to provide a specific answer since there may be multiple people with that name or the name may refer to a character or concept in a particular domain.
As of my last knowledge update in October 2021, Angstrem is a company known for its focus on microelectronics and semiconductor manufacturing. It is involved in producing integrated circuit components and technologies, often catering to markets such as telecommunications, automotive, and consumer electronics. The company may have its roots in a historical context relating to the semiconductor industry, possibly with connections to advancements in chip technology.
Computer Russification refers to the process of adapting computer software, applications, and systems to be compatible with the Russian language and culture. This can involve several steps, including: 1. **Localization of Software**: This includes translating the user interface, documentation, and help files from other languages into Russian. It also involves adjusting date formats, currency, and other regional settings.
Cybernetics in the Soviet Union emerged as a significant field of study during the mid-20th century, particularly in the 1950s and 1960s. It is defined broadly as the interdisciplinary study of systems, control, and communication in animals, machines, and organizations. The term itself was popularized by Norbert Wiener, an American mathematician, in the 1940s.
"DEMOS" can refer to different concepts depending on the context in which it is used. Here are a few possible meanings: 1. **DEMOS (Political Context)**: In political discussions, "demos" is derived from the Greek word "dēmós," meaning "the people." This term is often used in reference to democratic governance or popular participation in political processes.
DRAKON is a visual programming language and methodology designed for creating clear and easy-to-understand diagrams for process modeling and systems design. It was developed in the 1980s by the Soviet space program to assist in the development of complex software systems. The name "DRAKON" stands for "Dynamic Rational Algorithmic Knowledge Organizing Notation.
The Dorodnitsyn Computing Centre is a prominent research institution in Russia, part of the Russian Academy of Sciences. It is located in Moscow and is known for its work in computational mathematics, computer science, and information technologies. The center focuses on various areas, including high-performance computing, numerical methods, mathematical modeling, and the development of computational systems and software. Named after the mathematician and computer scientist V.M.
"Elektronika" can refer to several different concepts, but it typically relates to electronics in various forms. Here are a few contexts in which the term may be used: 1. **Soviet Electronics Brand**: In the context of the former Soviet Union, "Elektronika" was a well-known brand that produced a wide range of electronic devices, including calculators, watches, and various consumer electronics.
Elektronorgtechnica, often abbreviated as EOT, refers to a Soviet-era enterprise and research organization that specialized in the development and production of electronic components and equipment. Established during the height of the Soviet Union, it played a significant role in advancing technology within the country, particularly in areas related to electronics, telecommunications, and radio technology. The organization encompassed various facilities, including research and development centers, and was involved in both production and innovation.
GOST 10859 is a standard developed by the Russian Federal Agency for Technical Regulation and Metrology (Rosstandart). It pertains to the preservation and storage conditions of various types of food products. The GOST standards are part of a system established in the former Soviet Union to ensure quality and safety across a wide range of industries, including food production.
IS-DOS stands for "Interbank Settlement - Data Operating System." It is a financial system primarily used in the context of electronic banking and payment processing, particularly for interbank transactions. The system facilitates the transfer of funds and information between banks in a secure and efficient manner. IS-DOS is important for managing the settlement of payments, minimizing risks associated with transactions, and providing a framework for the reconciliation of financial data between different institutions.
The K1810VM86 is a microprocessor that was developed in the Soviet Union as a counterpart to the Intel 8086. It is part of the K family of microprocessors and was used in various Soviet-era personal computers and embedded systems during the 1980s and early 1990s. The K1810VM86 has a similar architecture to the Intel 8086, supporting 16-bit processing, and can execute instructions compatible with the x86 instruction set.
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