Synchron by Ciro Santilli 37 Updated 2025-07-16
Video 1.
Syncron explanation video by Syncron (2018)
Source.
Video 2.
Rodney & Phil Use Our Brain Computer Interface by Syncron (2022)
Source. It might be amazing for those dudes, but it still has a long way to go.
Host: Ben Krasnow.
Uber practical, well described setups deep science stuff, he is awesome and has been at Google since 2014: www.linkedin.com/in/ben-krasnow-6796a94/
Maybe those are genial. Maybe not. Nostalgia is just too strong to discern. Ciro still goes back to them for rest.
These did not stand the test of time however.
When Ciro was ten years old, he was addicted to 2 cartoons: Pokemon and Dragon Ball Z!
Pokemon had just launched in Brazil in 1999, 2 years after the Japanese launch: br.historyplay.tv/hoje-na-historia/comeca-exibicao-original-do-anime-pokemon (archive) And Dragon Ball, was first aired in 1989 in Japan! My God, those translations took forever back then!
And everyone was playing Pokemon on their Game Boy Color. Ciro was already cheap however, and didn't buy the console despite wanting it, and just played it through his friends handhelds. But maybe this is a good thing. Playing alone sucks.
Exoticism by Ciro Santilli 37 Updated 2025-07-16
Video 1.
Emmenez-moi by Charles Aznavour (1968)
Source. The ultimate ode to exoticism.
Mostly video games of course.
First when he was really young, about 5, Ciro played a lot of NES, but he doesn't remember things from that era very well. Contra, Ninja Turtles, Battle Tanks, Duck Hunt, and some modern "real world jet" top to bottom rail shooter (TODO identify) are definitely some of the games he clearly remembers playing, see also: Figure "Five year old Ciro Santilli playing NES on a joystick". Nintendo hard was truly a thing back then.
As an honorable mention, Ciro remembers his teenage/young adult neighbours in Jundiaí playing some DOS games on their computer, notably there was a 3D racing one. This must have been around 1995/1997, so using some of the very earliest GPUs. Those games felt so incredibly advanced, including the required setup to play them, which required some command-line commands. It felt like some kind of black magic! But Ciro didn't really play them however.
Ciro then skipped the SNES and handhelds, which he played only through friends because he was cheap (but also because Brazil is a poor country remember, and imports are pretty expensive). He clearly remembers playing Super Mario World for the SNES and Pokemon on friends' Gameboys of course.
Ciro then went straight to 5th generation with the Nintendo 64 in 1994 which his parents bought for him during a trip to the United States. Once again, because he was cheap, the only game he bought was Super Mario 64, which likely came with the console? He played that game to death.
Then came Ocarina of Time, which blew everyone's minds, and Ciro would go to Blockbuster to rent it for the weekend, and again play to death with his friends. You had to arrive early at Blockbuster to rent it, otherwise other people would rent all copies!!!
The only time Ciro got robbed as of 2020 was when an older teenager stopped his bicycle in front of Ciro and took his rented Golden Eye 64 copy away from his hand, and run off. Poor drug addict.
Ciro always felt that the PS1 had a much uglier aesthetics than the N64, and didn't like the console. Playing a bit of Final Fantasy VI on his memory did stick deeply to his mind however. Ciro later played all good PS1 RPGs on emulation during University of São Paulo during amazing solitary nights.
And on the PC, Ciro was particularly touched by Age of Empires II and Diablo II.
As a young teenager Ciro would also play Counter-Strike with his friends at LAN houses. Playing that game would make Ciro extremely anxious, his hands got all cold, and it was a lot of fun.
After this Ciro grew up and notice that the only fun game is that of becoming become rich and famous in the real world.
This explains however Ciro's tool-assisted speedrun interests.
Outside of video games, Ciro got midly addicted to Magic: The Gathering in his early teens.
ASCII art by Ciro Santilli 37 Updated 2025-07-16
It should be a crime to automatically generate ASCII art from images.
For some ASCII art in the Bitcoin blockchain see: ASCII art.
        z

        ^
        |    *------*
        |   /|      /
        |  / |     /|
top -------*------* |
        |  | *----|-*
        |  |/     | /
        |  |      |/
bottom ----*------*
        |  |      |
        +--|------|-----> y
       /   |      |
      /    |      |
  x  /     |      |
    v
          left   right
Code 1.
3D cube plot ASCII art by Ciro Santilli (2021)
ASCII typeface by Ciro Santilli 37 Updated 2025-07-16
Tis term was invented by Ciro Santilli, it refers to ASCII art of text, essentially creating a typeface. in that medium..
University by Ciro Santilli 37 Updated 2025-09-09
One major issue is that teachers don't have the right incentive to, nor are selected to, teach well. Thus the existence of Rate My Professors! But we can do better...
Which is why Ciro Santilli wants to destroy its current format with OurBigBook.com. He believes that we can find a more efficient organization to achieve both the social and research functions of university, by first doing as much as possible online
Film by Ciro Santilli 37 Updated 2025-07-16
Our definition of "film" is a broad one, including any moving picture, of any length, animated or not.
For the standard "2 hour film" format, see feature film.
This is the future of course, fusion power to generate electricity, and then converting electricity into food somehow.
Hopefully without going through photosynthesis, which feels complicated and wasteful.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact