Multiplayer video games are games that allow multiple players to participate and interact with each other, either cooperatively or competitively, within the same game environment. This can take place through various platforms, including consoles, PCs, and mobile devices. There are several types of multiplayer games, including: 1. **Local Multiplayer**: Players compete or collaborate in the same physical location, often using the same console or device. This can include split-screen or shared screen gameplay.
Video game control methods refer to the various ways players interact with video games, allowing them to control characters, navigate environments, and perform actions within the game. These control methods can vary widely based on the type of game, the platform, and the player's preferences. Here are some of the most common control methods: ### 1. **Game Controllers** - **Console Controllers**: Standardized controllers used with gaming consoles (e.g., PlayStation, Xbox, Nintendo Switch).
Video game glitches are unintended errors or faults in a video game's programming that can cause it to behave in unexpected ways. These can manifest in various forms, including: 1. **Visual Glitches**: These may involve graphical issues such as characters appearing distorted, textures not loading correctly, or objects behaving in bizarre ways, like floating or clipping through the environment.
"Fog of war" is a concept often used in military strategy and tactics, referring to the uncertainty and confusion that can occur in the midst of battle. It describes the limited knowledge that a commander has about the enemy's movements, capabilities, and intentions due to various factors such as terrain, lack of reconnaissance, the chaos of combat, and misinformation. This uncertainty can affect decision-making and ultimately influence the outcome of battles and wars.
A "griefer" is a term commonly used in online gaming and digital communities to describe a player who deliberately irritates or harasses other players. This can be done through disruptive behavior, such as destroying other players' creations, stealing resources, or engaging in tactics that ruin the gameplay experience for others. Griefers often seek to provoke reactions from other players or simply enjoy the chaos their actions create.
Theories of Quantum Matter by Austen Lamacraft The Elastic Chain Appendix by
Ciro Santilli 40 Updated 2025-07-16
"Hack and slash" is a genre of video games that typically focuses on fast-paced combat and the melee action of defeating enemies through direct attacks. The term can also apply to certain types of literature and film, particularly those featuring action-oriented narratives. Here are some key features of hack and slash games: 1. **Gameplay Mechanics**: Hack and slash games often involve the use of melee weapons, allowing players to engage in direct combat with opponents.
The key question is: why is this not symmetrical?
One answer is: because one of the twin accelerates, and therefore changes inertial frames.
But the better answer is: understand what happens when the stationary twin sends light signals at constant time intervals to each other. When does the travelling twin receives them?
Another way of understanding it is: you have to make all calculations on a single inertial frame for the entire trip.
Supposing the sibling quickly accelerates out (or magically starts moving at constant speed), travels at constant speed, and quickly accelerates back, and travels at constant speed setup, there are three frames that seem reasonable:
- the frame of the non-accelerating sibling
- the outgoing trip of the accelerating sibling
- the return trip of the accelerating sibling
If you do that, all three calculations give the exact same result, which is reassuring.
Another way to understand it is to do explicit integrations of the acceleration: physics.stackexchange.com/questions/242043/what-is-the-proper-way-to-explain-the-twin-paradox/242044#242044 This is the least insightful however :-)
Bibliography:
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





