Robert O'Callahan by Ciro Santilli 40 Updated 2025-07-16
Creator of Mozilla rr, of which Ciro Santilli is a huge fan of!
He quit Mozilla in 2016 to try and commercialize an rr extension called Pernosco.
But as of 2022, he advertised himself as part of "Google Research", so maybe that went under, sample source: archive.ph/o9622. TODO when did he start? There's apparently an unrelated homonym: www.linkedin.com/in/rob-ocallahan/
He's apparently very religious, and very New Zelandish, twitter.com/rocallahan auto-describes:
Christian. Repatriate Kiwi.
Terry A. Davis and D. Richard Hipp come to mind. One is tempted to speculate a correlation even, the proportion amongst systems programmers feels so much higher than in other areas of programming! Maybe it is because you have to be a God to do it in the first place.
Video 1.
Robert O'Callahan interview by Toby Ho (2022)
Source.
Horrors of open source by Ciro Santilli 40 Updated 2025-07-16
Not everything is perfect.
One big problem of many big open source projects is that they are contributed to by separate selfish organizations, that have private information. Then what happens is that:
  • people implement the same thing twice, or one change makes the other completely unmergeable
  • you get bugs but can't share your closed source test cases, and then you can't automate tests for them, or clearly demonstrate the problem
  • other contributors don't see your full semi secret important motivation, and may either nitpick too much or take too long to review your stuff
Another common difficulty is that open source maintainers may simply not care enough about their own project (maybe they did in the past but lost interest) to review external patches by people they don't know.
This is understandable: a new patch, is a new risk of things breaking.
Therefore, if you ever submit patches and they get ignore, don't be too sad. It just comes down to a question of maintenance cost, and means that you will waste some extra time on the next rebase. You just have to decide your goals and be cold about it:
  • are you doing the right thing and going for a specific goal backward design? Then just fork, run as fast as possible towards a minimum viable product, and if you start to feel that rebase is costing you a lot, or feel you could get some open source fame for cheap, open reviews and see what upstream says. If they ignore you, politely tell yourself in your mind silently "fuck them", and carry on with the MVP
  • otherwise, e.g. you just want to randomly help out, you have to ask them before doing anything big "how can I be of help". If I propose a patch for this issue, do you promise to review it?
Writing documentation in an open source project in which you don't have immediate push rights is another major pain due to code reviews. Code code reviews tend to be much less subjective, because if you do something wrong, stuff crashes, runs slower, or you need more lines of code to reach the same goal. There are tradeoffs, but in a limited number. Documentation code reviews on the other hand, are an open invitation to infinite bike-shedding, since you can't "run" documentation through a standardized brain model. Much better is for one good documenter person to just make one cohesive Stack Overflow post, and ping others with more knowledge to review details or add any missing pieces :-)
DeepMind Lab by Ciro Santilli 40 Updated 2025-07-16
TODO get one of the games running. Instructions: github.com/deepmind/lab/blob/master/docs/users/build.md. This may helpgithub.com/deepmind/lab/issues/242: "Complete installation script for Ubuntu 20.04".
It is interesting how much overlap some of those have with Ciro's 2D reinforcement learning games
The games are 3D, but most of them are purely flat, and the 3D is just a waste of resources.
Video 1.
Human player test of DMLab-30 Collect Good Objects task by DeepMind (2018)
Source.
Video 2.
Human player test of DMLab-30 Exploit Deferred Effects task by DeepMind (2018)
Source.
Video 3.
Human player test of DMLab-30 Select Described Object task by DeepMind (2018)
Source. Some of their games involve language instructions from the use to determine the desired task, cool concept.
Video 4.
Human player test of DMLab-30 Fixed Large Map task by DeepMind (2018)
Source. They also have some maps with more natural environments.
Bare metal by Ciro Santilli 40 Updated 2025-07-16
Bare metal programming is to run a program without an operating system below it.
Or in other words, it is basically implementing an operating system/firmware yourself ad hoc, together with your actual program.
AI game by Ciro Santilli 40 Updated 2025-07-16
Video 1.
Our Final Invention - Artificial General Intelligence by Sciencephile the AI (2023)
. Source. AGI via simulation section.
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.
AI training robot by Ciro Santilli 40 Updated 2025-07-16
It doesn't need to be a bipedal robot. We can let Boston Dynamics worry about that walking balance crap.
It could very well instead be on wheels like arm on tracks.
Or something more like a factory with arms on rails as per:
An arm with a hand and a camera are however indispensable of course!
Figure 1.
Algovivo demo
. github.com/juniorrojas/algovivo: A JavaScript + WebAssembly implementation of an energy-based formulation for soft-bodied virtual creatures.
Arch Linux by Ciro Santilli 40 Updated 2025-07-16
Respect. Big respect. Those people are hardcore from scratch hackers, and their wiki is amazing: wiki.archlinux.org/
It's just that Buildroot is more hardcore ;-)
But can you build the ISO full from source: Linux distribution buildable from source

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact