Computable number by Ciro Santilli 40 Updated 2025-07-16
There are only boring examples of taking an uncomputable language and converting it into a number?
Complex dot product by Ciro Santilli 40 Updated 2025-07-16
This section is about the definition of the dot product over , which extends the definition of the dot product over .
The complex dot product is defined as:
E.g. in :
We can see therefore that this is a form, and a positive definite because:
Decision problem by Ciro Santilli 40 Updated 2025-07-16
Computational problem where the solution is either yes or no.
When there are more than two possible answers, it is called a function problem.
Decision problems come up often in computer science because many important problems are often stated in terms of "decide if a given string belongs to given formal language".
Turing machine decider by Ciro Santilli 40 Updated 2025-07-16
A Turing machine decider is a program that decides if one or more Turing machines halts of not.
Of course, because what we know about the halting problem, there cannot exist a single decider that decides all Turing machines.
E.g. The Busy Beaver Challenge has a set of deciders clearly published, which decide a large part of BB(5). Their proposed deciders are listed at: discuss.bbchallenge.org/c/deciders/5 and actually applied ones at: bbchallenge.org.
But there are deciders that can decide large classes of turing machines.
Many (all/most?) deciders are based on simulation of machines with arbitrary cutoff hyperparameters, e.g. the cutoff space/time of a Turing machine cycler decider.
The simplest and most obvious example is the Turing machine cycler decider
Cycler Turing machine by Ciro Santilli 40 Updated 2025-07-16
These are very simple, they just check for exact state repetitions, which obviously imply that they will run forever.
Unfortunately, cyclers may need to run through an initial setup phase before reaching the initial cycle point, which is not very elegant.
Also, we have no way of knowing the initial setup length of the actual cycle length, so we just need an arbitrary cutoff value.
And unfortunately, this can lead to misses, e.g. Skelet machine #1, a 5 state machine, has a (translated) cycle that starts at around 50-200M steps, and takes 8 trillion steps to repeat.
Like a cycler, but the cycle starts at an offset.
To see infinity, we check that if the machine only goes left N squares until reaching the repetition, then repetition must only be N squares long.
Busy beaver by Ciro Santilli 40 Updated 2025-07-16
The busy beaver game consists in finding, for a given , the turing machine with states that writes the largest possible number of 1's on a tape initially filled with 0's. In other words, computing the busy beaver function for a given .
There are only finitely many Turing machines with states, so we are certain that there exists such a maximum. Computing the Busy beaver function for a given then comes down to solving the halting problem for every single machine with states.
Some variant definitions define it as the number of time steps taken by the machine instead. Wikipedia talks about their relationship, but no patience right now.
The Busy Beaver problem is cool because it puts the halting problem in a more precise numerical light, e.g.:
Step busy beaver by Ciro Santilli 40 Updated 2025-07-16
The step busy beaver is a variant of the busy beaver game counts the number of steps before halt, instead of the number of 1's written to the tape.
As of 2023, it appears that BB(5) the same machine, , will win both for 5 states. But this is not always necessarily the case.
Busy beaver function by Ciro Santilli 40 Updated 2025-07-16
is the largest number of 1's written by a halting -state Turing machine on a tape initially filled with 0's.
The following things come to mind when you look into research in this area, especially the search for BB(5) which was hard but doable:

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact