The 1920s marked an important period in the development of robotics, particularly in terms of conceptualizing machines that could perform tasks traditionally done by humans. While the field of robotics as we know it today was not fully developed, several significant contributions and ideas emerged during this decade: 1. **Early Automation Concepts**: The notion of automata—self-operating machines—was explored deeply, building on earlier inventions.
The year 1957 is significant in the history of robotics primarily because it marks the creation of the first industrial robot. This robot, known as Unimate, was developed by George Devol and later refined by him in collaboration with Robert D. Brooks. Unimate was designed for industrial tasks, specifically for use in a General Motors assembly line for handling hot metal parts and performing tasks that were dangerous or repetitive for human workers.
The year 1973 is significant in the history of robotics for several reasons, particularly for the development of robotics and artificial intelligence. Here are a few key points associated with that year: 1. **Shakey the Robot**: One of the most notable advancements in robotics around this time was the continued development of Shakey, an early mobile robot created by the Stanford Research Institute (now SRI International).
The year 1990 was significant in the field of robotics for several reasons: 1. **Advancements in Research**: The late 1980s and early 1990s were crucial years for robotics research, particularly in the areas of artificial intelligence and machine learning. Researchers began to develop more sophisticated algorithms and integrate them into robotic systems. 2. **Industrial Robotics**: By 1990, industrial robots were widely adopted in manufacturing, particularly in the automotive sector.
The year 1993 was significant in the field of robotics for several reasons, including advancements in research, industrial applications, and educational initiatives. Here are a few key developments and events from that year: 1. **Development of Autonomous Robots**: Research into autonomous robots was making notable progress in the early 1990s. In 1993, projects focusing on mobile robots, particularly those that could navigate and make decisions in dynamic environments, garnered significant attention.
The year 2011 was significant in the field of robotics for several reasons, encompassing various advancements, events, and trends. Here are some notable highlights from that year: 1. **Robotic Competitions**: Many competitions took place in 2011, including the FIRST Robotics Competition and the RoboCup, which inspire innovation and engagement in robotics among students and professionals alike.
The year 2016 was significant for robotics for several reasons, encompassing advancements in technology, key events, and breakthroughs in research. Here are some notable highlights: 1. **Advancements in AI and Machine Learning**: 2016 saw significant advancements in artificial intelligence (AI) and machine learning, which directly impacted robotics. The integration of AI in robotics enabled more sophisticated algorithms for perception, decision-making, and autonomy in robots.
In the context of robotics, "2020" could refer to various developments, events, or notable trends from that year. Here are some key highlights related to robotics in 2020: 1. **COVID-19 Pandemic**: The outbreak of COVID-19 led to increased interest in robotics for contactless solutions, disinfection, and automation. Robots were deployed for cleaning public spaces, delivering goods, and even assisting in hospitals.
OS/2 is an operating system that was originally developed by IBM in the late 1980s in collaboration with Microsoft. It was designed to be a powerful and versatile platform for personal computers, particularly for business use. Here are some key points about OS/2: 1. **Development and Versions**: OS/2 was first released in 1987, and it went through several versions, including OS/2 1.x, OS/2 2.
EComStation is an operating system that is based on IBM's OS/2, developed by Serenity Systems International and later by other groups. It aims to provide a modernized platform for users who appreciate the unique features of OS/2, while also offering support for newer hardware and software. EComStation includes a graphical user interface, support for multitasking, and compatibility with various applications that were originally designed for OS/2.
The Information Presentation Facility (IPF) is a specified set of guidelines or standards designed to facilitate the consistent and effective presentation of information. While the term can be used in various contexts, it often relates to systems or environments where data and information need to be displayed in a clear, user-friendly manner. In general, the concept involves: 1. **Structure**: Organizing information in a logical order to enhance understanding and accessibility.
Team OS/2 is an online community and user group that focuses on supporting and promoting the OS/2 operating system, which was originally developed by IBM in the late 1980s and early 1990s. Despite being largely phased out in favor of other operating systems, OS/2 has retained a dedicated following of enthusiasts and developers.
Deep Blue was a chess-playing computer developed by IBM that gained fame for its matches against world chess champion Garry Kasparov in the 1990s. Originally known as Deep Thought, the project evolved into Deep Blue, which became the first computer system to defeat a reigning world champion in a match under standard chess tournament conditions. The most notable event occurred in May 1997 when Deep Blue played a six-game match against Kasparov.
In the context of chess, "Hydra" refers to a highly advanced computer chess program developed by a team led by the German programmer Johannes Ziegler. Hydra is known for its strong performance and innovative algorithms, which allow it to analyze a vast number of positions quickly and make sophisticated decisions in gameplay. One of Hydra's notable achievements came during the early 2000s, when it competed in various high-level human-computer matches and demonstrated its strength by defeating several top human players.
ILLIAC IV was an early supercomputer developed in the 1960s and 1970s at the University of Illinois at Urbana-Champaign. It was part of the ILLIAC series of computers, which were named after the state of Illinois.
The IBM 601 is an early electronic computer developed by IBM in 1948. It was designed primarily for scientific and engineering calculations and was notable for being one of the first computers to use a program-controlled architecture, which allowed it to execute different instructions based on a program rather than being hardwired for specific tasks. The IBM 601 was based on vacuum tube technology and represented a significant step forward in terms of speed and capability compared to earlier mechanical calculators.
The IBM 604 is an early vacuum tube-based computer designed by IBM, introduced in the mid-1950s. It was part of the IBM 600 series and was notable for being one of IBM's first commercial computers to use magnetic core memory, which significantly improved performance and reliability over previous models using only vacuum tubes for processing. The IBM 604 was specifically designed to perform high-speed calculations and was particularly popular in scientific and engineering applications.
A product cipher is a cryptographic system that combines two or more different types of ciphers in a way that enhances the security of the encryption process. The basic concept involves using one cipher to encrypt data and then using one or more additional ciphers to further process the data, thereby creating a more complex and secure encryption scheme. The main idea behind a product cipher is that by combining different encryption techniques, the weaknesses of one cipher can be mitigated by the strengths of another.
Edwin Hall could refer to a couple of different things depending on the context: 1. **Edwin Hall (Physicist)**: Edwin Herbert Hall (1855–1938) was an American physicist best known for discovering the Hall effect in 1879. The Hall effect is the production of a voltage difference across a conductor when an electric current flows through it and is placed in a magnetic field.
The term "2 mm scale" typically refers to a model scale in which 2 millimeters on the model represent a specific distance in the real world, commonly a meter. In model railroading and modeling, 2 mm scale is often associated with a scale of 1:152, meaning that 1 unit of measurement on the model is equivalent to 152 units in real life.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact