Does not require straight line cuts.
A unique projective space can be defined for any vector space.
The definition is to take the vector space, remove the zero element, and identify all elements that lie on the same line, i.e.
The most important initial example to study is the real projective plane.
In those cases at least, it is possible to add a metric to the spaces, leading to elliptic geometry.
Just a circle.
Take with a line at . Identify all the points that an observer
For some reason, Ciro Santilli is mildly obsessed with understanding and visualizing the real projective plane.
To see why this is called a plane, move he center of the sphere to , and project each line passing on the center of the sphere on the x-y plane. This works for all points of the sphere, except those at the equator . Those are the points at infinity. Note that there is one such point at infinity for each direction in the x-y plane.
Spherical cap model of the real projective plane by
Ciro Santilli 35 Updated 2025-03-28 +Created 1970-01-01
Ciro Santilli's preferred visualization of the real projective plane is a small variant of the standard "lines through origin in ".
Take a open half sphere e.g. a sphere but only the points with .
Each point in the half sphere identifies a unique line through the origin.
Then, the only lines missing are the lines in the x-y plane itself.
For those sphere points in the circle on the x-y plane, you should think of them as magic poins that are identified with the corresponding antipodal point, also on the x-y, but on the other side of the origin. So basically you you can teleport from one of those to the other side, and you are still in the same point.
Ciro likes this model because then all the magic is confined just to the part of the model, and everything else looks exactly like the sphere.
It is useful to contrast this with the sphere itself. In the sphere, all points in the circle are the same point. But this is not the case for the projective plane. You cannot instantly go to any other point on the by just moving a little bit, you have to walk around that circle.
Spherical cap model of the real projective plane
. On the x-y plane, you can magically travel immediately between antipodal points such as A/A', B/B' and C/C'. Or equivalently, those pairs are the same point. Every other point outside the x-y plane is just a regular point like a normal sphere. Classification of regular polytopes by
Ciro Santilli 35 Updated 2025-03-28 +Created 1970-01-01
The 3D regular convex polyhedrons are super famous, have the name: Platonic solid, and have been known since antiquity. In particular, there are only 5 of them.
The counts per dimension are:
Table 1.
Number of regular polytopes per dimension
. Dimension | Count |
---|---|
2 | Infinite |
3 | 5 |
4 | 6 |
>4 | 3 |
The cool thing is that the 3 that exist in 5+ dimensions are all of one of the three families:Then, the 2 3D missing ones have 4D analogues and the sixth one in 4D does not have a 3D analogue: the 24-cell. Yes, this is the kind of irregular stuff Ciro Santilli lives for.
Convex hull of all (Cartesian product power) D-tuples, e.g. in 3D:
( 1, 1, 1)
( 1, 1, -1)
( 1, -1, 1)
( 1, -1, -1)
(-1, 1, 1)
(-1, 1, -1)
(-1, -1, 1)
(-1, -1, -1)
From this we see that there are vertices.
Two vertices are linked iff they differ by a single number. So each vertex has D neighbors.
The non-regular version of the hypercube.
Examples: square, octahedron.
Each edge E is linked to every other edge, except it's opposite -E.
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivative - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Internal cross file references done right:
- Infinitely deep tables of contents:
Figure 6. Dynamic article tree with infinitely deep table of contents.Live URL: ourbigbook.com/cirosantilli/chordateDescendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact