Mathcad is a software application developed by PTC (Parametric Technology Corporation) that is used for engineering calculations and documentation. It provides a platform for users to create, manipulate, and share mathematical equations and data in a format that combines text, formulas, and graphics. Key features of Mathcad include: 1. **Worksheet Format:** Mathcad uses a unique worksheet interface that allows users to enter equations, perform calculations, and document results in a clear manner, resembling handwritten mathematical notation.
Macsyma is a computer algebra system that was developed in the 1960s and 1970s at MIT. It was one of the earliest systems designed to perform symbolic mathematics, allowing users to manipulate mathematical expressions in a way similar to human reasoning. Macsyma could handle tasks such as simplification, differentiation, integration, solving equations, and more.
Reduce is a computer algebra system (CAS) that provides tools for symbolic computation. It is designed for performing algebraic manipulations such as simplification, solving equations, differentiation, integration, and polynomial algebra, among other mathematical operations. Key features of Reduce include: 1. **Symbolic Computation**: Unlike numerical software, Reduce can manipulate mathematical expressions symbolically, allowing for exact solutions and transformations.
The term "candidate move" can have different meanings depending on the context in which it is used. Here are a few possible interpretations: 1. **Game Theory and Chess**: In games like chess, a "candidate move" refers to a potential move that a player considers making during their turn. Players analyze various possible moves, and the "candidate moves" are those that seem promising and are worthy of further consideration or analysis.
Booth's multiplication algorithm is a method for multiplying binary integers that can handle both positive and negative numbers using two's complement representation. Developed by Andrew D. Booth in the 1950s, it is particularly efficient for multiplying numbers with a large difference in magnitude or for signed multiplication. ### Key Concepts of Booth's Algorithm: 1. **Binary Representation**: Numbers are represented in binary, and negative numbers are represented using two's complement.
Exponentiation by squaring is an efficient algorithm used to compute powers of a number, particularly useful for large exponents. This method reduces the number of multiplications needed, making it much faster than the naive approach of multiplying the base by itself repeatedly. The basic idea behind exponentiation by squaring is to take advantage of the properties of exponents.
The Shifting nth root algorithm is a numerical method used for computing the \(n\)th root of a number, particularly useful when dealing with problems in computer science and mathematics where such roots need to be calculated efficiently. The method is typically recognized for its usefulness in scenarios when dealing with integer calculations, floating-point precision, or optimization problems. ### Key Concepts 1.
Deep Blue vs. Garry Kasparov, Game 6, refers to the final game of the famous chess match that took place in May 1997. Deep Blue was a chess-playing computer developed by IBM, and Garry Kasparov was the reigning World Chess Champion at the time. In this historic match, Deep Blue was the first computer to defeat a reigning world champion in a match under standard chess tournament time controls.
An "Efficiently Updatable Neural Network" refers to a type of neural network architecture or training methodology that allows for quick and effective updates to the model when new data becomes available, without needing to retrain the entire model from scratch. This is particularly valuable in scenarios where data is continuously generated or when adapting to rapidly changing environments.
Endgame tablebases are precomputed databases of chess positions that allow players to determine the optimal moves in specific endgame scenarios. These databases cover various combinations of pieces on the board, typically focusing on endgames with a limited number of pieces (usually up to seven, though some databases may include eight). The primary purpose of endgame tablebases is to provide complete information about the outcome of a game with perfect play from both sides.
Medieval Kings Chess II is a variant of the traditional chess game designed to incorporate elements of strategy and medieval themes. It often features modified rules, new pieces, or different board layouts that reflect the historical context or gameplay style associated with medieval knights and warfare. While specific rules and gameplay mechanics can vary depending on the version of the game, it typically emphasizes strategic maneuvering, perhaps including features like unique movements for pieces or special abilities influenced by medieval lore.
In 1975, several computer companies were either disestablished or ceased operations. One notable example is **Digital Equipment Corporation (DEC)**, which, while not fully disestablished until later, began a decline in 1975 following the introduction of personal computers that shifted the industry landscape. Another example includes **Computer Applications Corporation**, which was involved in creating various computing and software solutions.
In 1981, several computer companies were disestablished or ceased operations. One notable example is **The Computer Land Corporation**, a retail chain that focused on selling computers and related products. While there may not be many prominent or widely recognized computer companies that disbanded specifically in that year, the early 1980s was a significant time in the computing industry, marked by rapid change, the rise of personal computers, and the subsequent consolidation of many companies.
In 1984, several computer companies were disestablished, either through bankruptcy, mergers, or being absorbed by larger corporations. Notable examples include: 1. **Apple Computer's Lisa Division** - While not a disestablishment of the entire company, Apple effectively discontinued the Lisa line which was intended as a high-end system. The division that created the Lisa was disbanded.
Several computer companies were disestablished in 1988, reflecting the rapidly changing landscape of the technology industry during that period. Notable examples include: 1. **Data General Corporation** - A significant player in the minicomputer market, Data General faced increased competition and ultimately struggled to maintain its market position, leading to its acquisition by EMC Corporation in 1999.
Several computer companies were disestablished or ceased operations in 1990. Some noteworthy examples include: 1. **Atari Corporation** - Once a major player in the video game and computer industry, Atari Corporation faced significant challenges and eventually ceased operations in 1990, although the brand has been revived in various forms in subsequent years.
In 1991, several computer companies were disestablished, either through mergers, acquisitions, or going out of business. Some notable examples include: 1. **1st Byte** - A company known for its computer systems and products. 2. **ComputerVision** - A company that specialized in 3D graphics software and hardware. 3. **Apex Software** - Known for software development; it ceased operations in the early 90s.
Several computer companies were disestablished in 1994. Some notable examples include: 1. **Commodore International** - Once one of the major players in the home computer market, Commodore filed for bankruptcy and ceased operations in 1994. The company is well-known for its Commodore 64 and Amiga computers.
Several computer companies were disestablished in 1998 due to various reasons, such as mergers, acquisitions, or business failures. Some notable companies that ceased operations or were significantly impacted in that year include: 1. **Digital Equipment Corporation (DEC)** - While DEC was officially acquired by Compaq in 1998, this marked the end of its existence as an independent entity. DEC was once a leading manufacturer of computer systems and was known for its PDP and Alpha series.
Scott Pace is an accomplished American aerospace engineer and public policy expert, known primarily for his work in space policy and development. He has served in various influential roles, including as the Executive Director of the Space Policy Institute at George Washington University. Additionally, he has held positions at the National Aeronautics and Space Administration (NASA), where he contributed to space missions and policy formulation.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact