Y86 by Ciro Santilli 37 Updated +Created
esolangs.org/wiki/Y86 mentions:
Y86 is a toy RISC CPU instruction set for education purpose.
PHP by Ciro Santilli 37 Updated +Created
Pseudocode by Ciro Santilli 37 Updated +Created
Lossy compression by Ciro Santilli 37 Updated +Created
Lower (compilation) by Ciro Santilli 37 Updated +Created
GNU make by Ciro Santilli 37 Updated +Created
Bipedalism by Ciro Santilli 37 Updated +Created
National Security Agency employee by Ciro Santilli 37 Updated +Created
Neuroscience by Ciro Santilli 37 Updated +Created
Nervous system by species by Ciro Santilli 37 Updated +Created
French nuclear weapons program by Ciro Santilli 37 Updated +Created
Hyponymy and hypernymy by Ciro Santilli 37 Updated +Created
Meronymy and holonymy by Ciro Santilli 37 Updated +Created
List of ontologies by Ciro Santilli 37 Updated +Created
GNU Project by Ciro Santilli 37 Updated +Created
Paraphyletic subgroup by Ciro Santilli 37 Updated +Created
AI game by Ciro Santilli 37 Updated +Created
Video 1.
Our Final Invention - Artificial General Intelligence by Sciencephile the AI (2023)
Source. AGI via simulation section.
Ciro Santilli defines an "AI game" as:
a game that is used to train AI, in particular one that was designed with this use case in mind, and usually with the intent of achieving AGI, i.e. the game has to somehow represent a digital world with enough analogy to the real world so that the AGI algorithms developed there could also work on the real world
Most games played by AI historically so far as of 2020 have been AI for games designed for humans: Human game used for AI training.
Ciro Santilli took a stab at an AI game: Ciro's 2D reinforcement learning games, but he didn't sink too much/enough into that project.
A closely related and often overlapping category of simulations are artificial life simulations.

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