At a smooth mirror with unit normal vector , an incoming unit direction has outgoing direction . Thus the incident and reflected rays make equal angles with the normal.
More precisely, specular reflection redirects each incident light ray into the direction prescribed by the law of reflection, rather than spreading it over many outgoing directions. The incident light ray, reflected light ray, and local normal vector lie in one plane. The surface must be sufficiently smooth on the scale of the wavelength for this model to describe its reflected beam; a visibly flat surface can still scatter light if its microscopic roughness is appreciable. [ref].
The displayed formula uses unit vectors and the dot product. It preserves the component parallel to the mirror and reverses the normal component. For a mirror along , take and . Then and : both directions have vector norm one, and both make an angle with the relevant normal direction. Replacing by leaves the result unchanged.
This same local rule explains a flat mirror's virtual image. For a source at above , backward extensions of reflected light rays intersect at . The light remains above the mirror; its apparent origin lies below it. A curved mirror changes its normal vector from point to point and can instead make reflected light rays converge. The geometry of image formation therefore starts with one simple direction rule. [ref].
// Target: optics.bigb
Articles by others on the same topic
Specular reflection is the mirror-like reflection of light (or other waves) from a surface, where incoming light rays are reflected at specific angles. This phenomenon occurs on smooth surfaces, such as a calm body of water, glass, or shiny metal. In specular reflection, the angle at which the incoming light strikes the surface (the angle of incidence) is equal to the angle at which it is reflected (the angle of reflection).