GPGPU stands for General-Purpose computing on Graphics Processing Units. GPGPU supercomputers leverage the parallel processing power of Graphics Processing Units (GPUs) to perform computations that are traditionally handled by Central Processing Units (CPUs). This approach is particularly advantageous for applications that can benefit from parallelism, such as scientific simulations, deep learning, data analysis, and rendering complex graphics.
OpenCL, which stands for Open Computing Language, is a framework for writing programs that execute across heterogeneous platforms, which could include CPUs, GPUs, and other processors. It was developed by the Khronos Group and aims to provide a common language for parallel programming and is widely used for tasks that require intense computation, such as scientific simulations, video rendering, and machine learning.
Lib Sh, or Libsh, is a library designed for creating shell-like command interpreters, or "shells," in applications. It provides functionalities that help developers implement command parsing, execution, and management. The library aims to facilitate the development of custom shells or command-line interfaces, allowing for features similar to those found in Unix-like environments. Lib Sh typically includes functionalities such as: - Command parsing and tokenization. - Execution of built-in commands and external programs.
ROCm, which stands for Radeon Open Compute, is an open-source software platform developed by AMD (Advanced Micro Devices) for high-performance computing (HPC), machine learning, and other compute-intensive applications. ROCm is designed to enable developers to leverage AMD GPUs and accelerate compute workloads using various programming models and frameworks.
Flipped SO(10) is a theoretical framework in particle physics that extends the standard model of particle physics, particularly in the context of grand unified theories (GUTs). It is a variant of the SO(10) model, which is one of the simplest GUTs that unifies all of the known fundamental forces and particles by combining them under a single gauge group.
Graph drawing is a field of study in computer science and mathematics that focuses on the visualization of graphs, which are mathematical structures made up of vertices (or nodes) connected by edges. The goal of graph drawing is to represent these graphs in a visually comprehensible and aesthetically pleasing manner, using geometric layouts.
The Bron–Kerbosch algorithm is a classic recursive backtracking algorithm used to find all maximal cliques in an undirected graph. A **maximal clique** is a subset of vertices such that every two vertices in the subset are adjacent (forming a complete subgraph) and cannot be extended by including one more adjacent vertex. ### Key Concepts: - **Clique**: A subset of vertices that forms a complete graph. In a clique, every pair of vertices is connected by an edge.
The Georgi–Glashow model, proposed by Howard Georgi and Sheldon Glashow in the early 1970s, is a theoretical framework in particle physics that attempts to unify the electromagnetic and weak nuclear forces into a single gauge theory. This model is one of the earliest examples of Grand Unified Theories (GUTs).
Tree-depth is a concept related to graph theory, specifically in the study of the structure of graphs. It refers to the minimum depth of a rooted tree that can represent a given graph.
Borůvka's algorithm is a greedy algorithm used to find the Minimum Spanning Tree (MST) of a connected, weighted graph. Named after Czech mathematician Otakar Borůvka, the algorithm operates in the following manner: ### Steps of Borůvka's Algorithm: 1. **Initialization**: Start with each vertex in the graph as its own separate component (or tree).
The Clique Percolation Method (CPM) is a technique used in network analysis to identify and extract overlapping communities within a graph. This method is particularly useful for detecting structures that are not only connected but also share common vertices in a complex network, which is a common characteristic of many real-world networks such as social networks, biological networks, and information networks.
Depth-first search (DFS) is an algorithm used for traversing or searching through tree or graph data structures. The algorithm starts at a selected node (often referred to as the "root" in trees) and explores as far as possible along each branch before backtracking. This method allows DFS to explore deep into a structure before returning to explore other nodes.
Dijkstra's algorithm is a well-known algorithm used for finding the shortest path from a starting node to all other nodes in a weighted graph. It was conceived by Dutch computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm is particularly efficient for graphs with non-negative edge weights. ### Key Features: 1. **Graph Representation**: The graph can be represented using adjacency lists or matrices.
The Floyd-Warshall algorithm is a classic algorithm used in computer science and graph theory to find the shortest paths between all pairs of vertices in a weighted directed or undirected graph. It is particularly useful for graphs with positive or negative edge weights, although it cannot handle graphs with negative cycles. ### Key Features: 1. **Dynamic Programming Approach**: The algorithm uses a dynamic programming technique to iteratively improve the shortest path estimates between every pair of vertices.
B-coloring, or "bounded-coloring," is a concept primarily used in graph theory and related fields. It generally refers to a method of coloring the vertices of a graph such that certain constraints are met, particularly concerning the number of colors used and the properties of the graph.
Graph embedding is a technique used to represent the nodes, edges, or entire graphs in a continuous vector space. The main idea behind graph embedding is to map discrete graph structures into a lower-dimensional space such that the semantic information and relationships within the graph are preserved as much as possible. This representation can then be used for various machine learning tasks, such as classification, clustering, or visualization. ### Key Concepts: 1. **Nodes and Edges**: In a graph, nodes represent entities (e.
HCS stands for Hierarchical Clustering using Single-linkage. It is a type of hierarchical clustering algorithm that builds a hierarchy of clusters by progressively merging or splitting existing clusters based on some distance metric. Here’s a brief overview of how HCS operates: 1. **Distance Matrix**: The algorithm starts by calculating the pairwise distances between all data points, usually using a metric like Euclidean distance or Manhattan distance. This forms a distance matrix.
Initial attractiveness refers to the immediate appeal or allure that a person, object, or idea holds for an individual upon first encounter. In the context of interpersonal relationships, it often pertains to the physical appearance or charisma of a person that can create an instant attraction. This can be influenced by various factors, including physical traits, body language, grooming, and even social signals such as confidence and warmth.
PageRank is an algorithm used by Google Search to rank web pages in their search engine results. It was developed by Larry Page and Sergey Brin, the founders of Google, while they were students at Stanford University in the late 1990s. The key idea behind PageRank is to measure the importance and relevance of web pages based on the links between them.
The Parallel All-Pairs Shortest Path (APSP) algorithm is designed to compute the shortest paths between all pairs of nodes in a weighted graph more efficiently by leveraging parallel computation resources. It is particularly useful for large graphs where the number of nodes is significant, and traditional sequential algorithms may be too slow. ### Key Concepts: 1. **All-Pairs Shortest Path**: The problem involves finding the shortest paths between every pair of nodes in a graph.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact