Rydberg atom by Ciro Santilli 37 Updated +Created
Cavendish Laboratory by Ciro Santilli 37 Updated +Created
M,n,k game by Ciro Santilli 37 Updated +Created
Alpha Investments by Ciro Santilli 37 Updated +Created
Very good channel that gives some idea of the behind the scenes of working with card stores and secondary market trading.
Such lessons can have applicability in business and investment outside of the Magic The Gathering context as well. Yet another example that usefulness can come out of uselessness.
Video 1.
The Process of Opening a MTG Store by Alpha Investments (2016)
Source.
Video 2.
Spending $500,000 per month on Pokemon & Magic by Alpha Investments (2021)
Source.
Proper time by Ciro Santilli 37 Updated +Created
General relativity by Ciro Santilli 37 Updated +Created
Unifies both special relativity and gravity.
Not compatible with the Standard Model, and the 2020 unification attempts are called theory of everything.
One of the main motivations for it was likely having forces not be instantaneous, but rather mediated by field to maintain the principle of locality, just like electromagnetism did earlier.
Ciro's Edict #5 / ourbigbook.com by Ciro Santilli 37 Updated +Created
f-orbital by Ciro Santilli 37 Updated +Created
Nintendo hard by Ciro Santilli 37 Updated +Created
Meta breaking glitch by Ciro Santilli 37 Updated +Created
A meta breaking glitch of a video game is a glitch that when discovered significantly breaks the meta.
In non-video game-game, it does sometimes happen that a meta is broken as well, but these events tend to be rarer and less dramatic than meta-breaking due to computer program glitches.
In PvP games, those glitches are generally forbidden by existing rules, and quickly patched after discovered.
In speedrunning however, they are either incorporated in the existing strategy, or may lead to the creation of a new run category for particularly significant glitches.
Video 1.
The Controversial Olofboost by theScore esports (2018)
Source. Descries the boost used by CS:GO pro-team Fnatic during the DreamHack Winter 2014 quarterfinals.
Player versus environment by Ciro Santilli 37 Updated +Created
Real-time attack speedrun by Ciro Santilli 37 Updated +Created
Ciro Santilli views humans as biological robots, and therefore RTA videos can be thought of as probabilistic TAS with human achievable reflex constraints.
This aspect is especially highlighted in "speed run record evolution videos", which can be quite fun, e.g. www.youtube.com/watch?v=pmS9e7kzgS4 Ocarina of Time - World Record History and Progression (Any% Speedrun, 1990s-2017) by retro (2017)
From a similar point of view, Ciro also sometimes watches/learns a bit about competitive PvP games from a "could a computer play this better than a human" point of view.
Ciro also likes to watch commented manual speedruns of games as a way of experiencing the game at a high level without spending too much time on it, often from Games Done Quick. Their format is good because it generally showcases one player focusing more on the gameplay, and three couch commentators to give context, that's a good setup.
It is a
Nintendo by Ciro Santilli 37 Updated +Created

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact