Break the meta by Ciro Santilli 40 Updated 2025-07-16
To break the meta means to find a new strategy that offers a significant advantage over the existing meta.
Video 1.
How One Man Changed the High Jump Forever by Olympics (2018)
Source. Dick Fosbury created and implemented the Fosbury Flop jump style in 1968.
Video 2.
Akiyo Noguchi asks the rules while climbing! | Beta Break Ep.1 by Albert Ok (2020)
Source. Happened at the 2015 IFSC Climbing World Cup during the Haiyang, China, bouldering event. The author has a playlist of such climbing meta breaks. In climbing, the meta is called "the beta". Climbing competitions are perhaps the sport in which the meta is broken the most often, since each stage is unique.
Video 3.
Lukas Hofer's Revolutionary Technique by IBU TV (2019)
Source. Lukas created a new technique to pack up his rifle during biathlon competitions.
Meta breaking glitch by Ciro Santilli 40 Updated 2025-07-16
A meta breaking glitch of a video game is a glitch that when discovered significantly breaks the meta.
In non-video game-game, it does sometimes happen that a meta is broken as well, but these events tend to be rarer and less dramatic than meta-breaking due to computer program glitches.
In PvP games, those glitches are generally forbidden by existing rules, and quickly patched after discovered.
In speedrunning however, they are either incorporated in the existing strategy, or may lead to the creation of a new run category for particularly significant glitches.
Video 1.
The Controversial Olofboost by theScore esports (2018)
Source. Descries the boost used by CS:GO pro-team Fnatic during the DreamHack Winter 2014 quarterfinals.
Tool-assisted speedrun by Ciro Santilli 40 Updated 2025-07-16
To some extent, the ultimate achievement of a TAS is to achieve arbitrary code execution (ACE) on a game, although this has been becoming rarer and rarer in newer consoles. The Nintendo 64 is the current interesting ACE discovery frontier as of 2020.
Post ACE, you then get into more subtle categories which tend to be more geometric clipping through wall glitches, but those can still be fun.
The most beautiful TAS content ever made are:
It is also amusing to see console verification of emulations, e.g.: Video 1. "Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)".
Video 1.
Super Mario 64 '120 Stars' in 1:20:41.52 Console Verified by Soul Umbreon (2012)
Source.
Software toy by Ciro Santilli 40 Updated 2025-07-16
Ciro Santilli's TODO there:
Nintendo 64 by Ciro Santilli 40 Updated 2025-07-16
This is the one that hit Ciro Santilli the hardest, coming in at the point in which he started to discern between games and the real world a little better. His parents bought it for him during a trip to Disney World in Florida in 1996 (?), since electronics were much cheaper in the USA.
So as Ciro became older, and turned into a software engineer, he started to become more and more morbidly curious about "N64 internals": tool-assisted speedrun, how the devkit looks like, how games were developed for it, hardware leaks, etc.
Luckily Ciro's mind is not interested enough by that useless shit for Ciro to seriously study it himself. But that's what YouTube is for, right? Why do useless stuff when other more useless people can do it for you?
The console has only 4 MB of RAM memory. It is quite incredible what can be done with 8 MB, from the point of view of a 2020 worls where 16 GB laptops are the norm.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact