A context-sensitive user interface (UI) is a type of user interface that adapts its presentation and functionality based on the current context in which it is being used. This means that the options, tools, and interactions available to the user change according to various factors such as: 1. **User Role:** Different users may have different permissions or responsibilities, so the UI can display features relevant to their role.
"Game Design Workshop" typically refers to a practical and educational setting where individuals come together to learn about and create video games or tabletop games. This concept can be applied in various contexts, including: 1. **Educational Courses**: Many universities and educational institutions offer game design workshops as part of their curriculum. These courses often cover topics such as game mechanics, storytelling, prototyping, playtesting, and the use of game design software.
Game art design refers to the process of creating visual elements for video games, encompassing a wide range of artistic and technical skills. This field is essential in shaping the overall look and feel of a game, as it contributes to the game's atmosphere, aesthetics, and user experience. Game art design can be divided into several key components: 1. **Concept Art**: This is the initial phase where artists create sketches and illustrations to visualize characters, environments, and objects in the game.
Hexany Audio is a sound design and music production company known for creating high-quality audio assets for various media, including video games, films, and other interactive applications. They offer a range of services, including sound design, music composition, and audio implementation. Hexany Audio aims to enhance the overall experience of media projects by providing immersive and engaging soundscapes.
Matchmaking in video games refers to the process of pairing players together in multiplayer scenarios, typically to ensure balanced and competitive gameplay. This can apply to various game modes, including ranked matches, casual play, and team-based competitions. Here are some key aspects of matchmaking: 1. **Fairness and Balance**: The primary goal of matchmaking is to create games that are fair and enjoyable for all players.
The KBD algorithm typically refers to the **Kruskal–Wallis test by ranks** (often abbreviated as KBD) or may also refer to other specific algorithms or methods depending on the context in which it’s discussed. Here’s a brief overview of the most common usage: 1. **Kruskal-Wallis H Test**: A non-parametric statistical test used to determine if there are statistically significant differences between two or more independent groups.
A **QA & UX Manager** blends two distinct but complementary fields: Quality Assurance (QA) and User Experience (UX). Each of these roles focuses on user satisfaction and product quality, but from different perspectives. Here’s a breakdown of both aspects: ### Quality Assurance (QA) Manager A QA Manager is responsible for ensuring that a product meets specific quality standards before it’s released.
Scrolling refers to the action of moving text or images vertically or horizontally on a display screen. This can be done using various input methods, such as using a mouse wheel, trackpad, touchscreen, or keyboard. Scrolling is a common interface feature in software applications, websites, and mobile apps, allowing users to navigate through content that extends beyond the visible area of the screen.
"Warp" in the context of video games can refer to different concepts depending on the context. One common interpretation is the action of "warping" within games, which typically involves teleporting a character or object from one location to another instantly. This mechanic is often used to facilitate fast travel across large maps, solve puzzles, or as part of game mechanics that enhance mobility or strategy.
Video game terminology encompasses the specialized vocabulary, jargon, and phrases used within the gaming community to describe gameplay mechanics, genres, technology, and culture. Below are some key terms commonly used in the context of video games: ### General Terms - **Game Mechanics**: The rules and systems that dictate how a game operates and how players interact with it. - **Gameplay**: The experience of playing a game, including the mechanics, rules, and interactions.
A "build order" typically refers to a specific sequence of actions or steps followed in a game, particularly in real-time strategy (RTS) games, to efficiently develop a player's economy, military, or technology. Build orders are crucial for maximizing efficiency and gaining strategic advantages over opponents.
Character creation is the process of developing and defining a fictional character for a story, video game, role-playing game (RPG), or any other form of narrative art. It involves several key elements: 1. **Backstory**: The character’s history, including their upbringing, significant life events, and experiences that shape who they are. 2. **Personality**: The traits, behaviors, and characteristics that define how the character thinks, feels, and interacts with others.
Deathmatch is a popular multiplayer game mode commonly found in first-person shooters (FPS) and other competitive video games. In a deathmatch, players compete against each other with the primary objective of scoring as many kills as possible within a set time limit or until a predetermined number of kills is reached. ### Key Features of Deathmatch: 1. **Objective**: The main goal is to eliminate other players to earn points.
Free-to-play (F2P) refers to a business model commonly used in the gaming industry where a game is available to play at no initial cost. Players can download and play the game for free, but the game often includes optional in-game purchases, advertisements, or microtransactions that enhance the gaming experience or provide additional content.
Cooperative video games are designed to be played by multiple players working together towards a common goal. Here's a list of some popular cooperative video games across various platforms and genres: ### Action/Adventure 1. **Overcooked!** series - A fun cooking simulation game where players work together to prepare and serve meals. 2. **Borderlands** series - A loot-driven shooter with RPG elements that emphasizes teamwork.
"King of the Hill" is a popular multiplayer game mode found in various video games, as well as a traditional playground game. The basic premise involves players trying to take control of a specified area (the "hill") and maintain their hold on it for a certain amount of time or until a specific objective is met. Here are a few key aspects of the game: 1. **Objective**: The main goal is to occupy a designated area usually marked as the "hill.
A "time sink" refers to an activity, task, or behavior that consumes a significant amount of time, often disproportionately to the value or productivity it provides. Time sinks can be distractions or inefficient practices that detract from more important or productive activities. Common examples include: 1. **Social Media**: Browsing through social media feeds can easily consume hours without any meaningful engagement or productivity.
A player character (often abbreviated as "PC") is a character in a game, particularly in role-playing games (RPGs), that is controlled by a player rather than by the game's AI or a game master (in tabletop settings). The player character serves as the avatar through which the player interacts with the game world, experiences the story, and makes decisions that affect gameplay and narrative outcomes. Player characters typically have specific attributes, skills, abilities, and often a backstory that players can customize.
Ancient Roman virtues, known as "virtutes," were a set of moral qualities and ethical ideals that were highly valued in Roman society. These virtues played a crucial role in shaping the character of individuals, the community, and the state. Here are some of the key Roman virtues: 1. **Virtus**: Often translated as "manliness" or "courage," it referred to qualities such as bravery, honor, and moral integrity.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact