"Games People Play" is a seminal book written by psychiatrist Eric Berne, published in 1964. The book is a foundational text in the field of transactional analysis, a theory of social psychology that examines interactions between individuals. In it, Berne introduces the concept of "games" — patterned, predictable, and often unconscious behaviors that people engage in during their interactions with others.
"Impunity" is a narrative-driven video game that blends elements of adventure and thriller genres. The game typically revolves around a gripping story that involves themes of justice, moral choices, and the consequences of actions. Players often assume the role of a character facing a series of challenges, making choices that impact the story's outcome. In "Impunity," players may navigate through various environments, engage in dialogue with different characters, gather clues, and solve puzzles.
The term "Peace War Game" typically refers to a type of simulation or strategic game that explores themes of conflict resolution, diplomacy, and the management of peacekeeping efforts. These games can take various forms, such as tabletop games, video games, or role-playing scenarios, and they often involve players taking on different roles -- such as diplomats, military leaders, or civilian representatives -- to navigate and resolve conflicts peacefully.
Chess tactics refer to short-term calculated sequences of moves that players use to gain an advantage over their opponent. Tactics typically involve direct combinations that can lead to a material advantage, checkmate, or a more favorable position. Unlike strategies, which involve long-term planning and overall principles of play, tactics are more immediate and often arise from specific positions during a game.
A chess diagram is a visual representation of a chess position on the board. It uses a grid to depict the eight ranks (1 to 8) and eight files (a to h) of a standard chessboard. Each piece is usually represented by a symbol or an image, which indicates its type (like a pawn, knight, bishop, etc.) and color (typically light or dark).
"Key Square" could refer to different concepts depending on the context in which it is used. Here are a few possibilities: 1. **Mathematics and Geometry**: In some mathematical contexts, a "key square" could refer to a significant square in a mathematical grid or puzzle, like in a magic square.
A Keith number is a type of integer that relates to sequences derived from the digits of a number. Given a positive integer \( n \), it is represented in its decimal form. The digits of \( n \) are used to create a sequence where the first terms are derived from the digits of \( n \) and each subsequent term is the sum of the last \( d \) terms, where \( d \) is the number of digits in \( n \).
Conic sections, or conics, are the curves obtained by intersecting a right circular cone with a plane. The type of curve produced depends on the angle at which the plane intersects the cone. There are four primary types of conic sections: 1. **Circle**: Formed when the intersecting plane is perpendicular to the axis of the cone. A circle is the set of all points that are equidistant from a fixed center point.
"Destroyers II" is likely a reference to a type of video game, specifically a casual game or a shooter game. However, as of my last knowledge update in October 2023, there is no widely known game called "Destroyers II." It's possible that it could be a sequel to a game called "Destroyers" or a similar title.
Super envy-freeness is a concept in the field of fair division, which is a branch of mathematics and economics focused on how to divide resources among several parties in a way that is considered fair. In traditional envy-freeness, a division of goods is considered envy-free if no individual prefers another individual's allocation over their own. In other words, each person feels satisfied with what they have, such that they do not envy anyone else's share.
Cake Theory, often referred to in the context of economics and social sciences, is a metaphor used to illustrate the complexities of resource distribution and allocation among different entities, such as individuals or groups. The concept can be exemplified through various scenarios where a "cake" represents a limited resource that is to be divided among parties with possibly conflicting interests.
The moving-knife procedure is a method used in economics, particularly in the context of fair division problems. It is a way to allocate resources or goods among individuals in a manner that is considered fair based on their preferences. The method is often applied in situations where indivisible goods are involved, or where parties have different valuations of the items being divided.
Proportional cake-cutting refers to a method of fairly dividing a resource—often represented as a "cake"—among multiple parties (or "players"), such that each player receives a piece they consider to be at least a certain fraction of the total value of the cake. The aim is to ensure that each participant is satisfied with their share and feels that it is a fair division according to their own preferences.
The "price of fairness" is a concept derived from economics and game theory that refers to the potential costs that individuals or groups incur when they prioritize fairness or equity in decision-making processes over their own self-interest or the most efficient outcomes. In various scenarios, particularly in negotiations, business settings, or resource allocation, the pursuit of fairness can lead to suboptimal results or inefficiencies.
The term "house rule" can refer to different concepts depending on the context: 1. **In Gaming**: House rules are informal rules adopted by a group of players that modify or replace the official rules of a game. These rules can help tailor the game experience to better fit the preferences of the group, addressing specific issues or enhancing enjoyment.
The term "lusory attitude" refers to the mindset or approach that individuals adopt when engaging in games or play. It was popularized by philosopher Bernard Suits in his work on the philosophy of games. The lusory attitude involves accepting the rules of a game and pursuing the goals defined by those rules, all while acknowledging that these rules may be artificial or arbitrary. In essence, the lusory attitude allows players to immerse themselves in a game despite knowing that the game's context is separate from reality.
A coordinate system is a mathematical framework used to define the position of points in a space. It allows for the representation of geometric objects and their relationships in a consistent way. Depending on the dimensionality of the space, different types of coordinate systems can be used.
Helmholtz decomposition is a theorem in vector calculus that states that any sufficiently smooth, rapidly decaying vector field in three-dimensional space can be uniquely expressed as the sum of two components: a gradient of a scalar potential (irrotational part) and the curl of a vector potential (solenoidal part).
Spherical geometry is a branch of mathematics that deals with geometric shapes and figures on the surface of a sphere, as opposed to the flat surfaces typically studied in Euclidean geometry. It is a non-Euclidean geometry, meaning that it does not abide by some of the postulates of Euclidean geometry, particularly the parallel postulate.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact