John Forbes Nash Jr. (1928–2015) was an American mathematician renowned for his contributions to game theory, differential geometry, and partial differential equations. He is perhaps best known for the Nash equilibrium, a concept in game theory that describes a situation in which no player can benefit from changing their strategy while the other players keep theirs unchanged. This concept has far-reaching implications in economics, evolutionary biology, and other fields.
Kenneth Binmore is a British mathematician and economist, well known for his work in game theory, economic theory, and mathematical education. His contributions have significantly impacted the fields of economics, particularly in the understanding of strategic interactions among rational agents. Binmore has written several influential books and papers on game theory, often focusing on its applications to economics and social sciences. He has also been involved in mathematical education and has advocated for reforms in how mathematics is taught.
The "List of game theorists" typically refers to a compilation of individuals who have made significant contributions to the field of game theory. Game theory is a mathematical framework for modeling scenarios in which players make decisions that are interdependent, meaning the outcome for each player depends on the actions of others.
Moshe Tennenholtz is a prominent figure in the field of computer science, particularly known for his work in areas such as artificial intelligence, game theory, and decision-making. He has contributed to various aspects of these fields, including algorithms, mechanism design, and social choice theory. Tennenholtz has associated research published in esteemed journals and has been involved in academic collaborations and projects that explore the intersection of technology and social systems.
Sergiu Hart is a prominent Romanian-American mathematician known for his contributions to game theory, economics, and combinatorial optimization. He has made significant advancements in the study of dynamic programming, decision theory, and other areas of applied mathematics. Hart is also recognized for his work on the Nash equilibrium and various concepts within cooperative and non-cooperative games.
The concept of "Manipulated Nash Equilibrium" is not a standard term in game theory literature but can pertain to scenarios where players in a game can strategize to influence or manipulate the outcome to their advantage while still adhering to the principles of Nash equilibrium. In a typical Nash equilibrium, each player’s strategy is optimal given the strategy chosen by all other players. In other words, no player can benefit by unilaterally changing their strategy if the other players' strategies remain unchanged.
A Strong Nash Equilibrium is a concept in game theory that extends the traditional notion of Nash equilibrium. In a typical Nash equilibrium, a set of strategies is considered stable if no single player can unilaterally change their strategy to achieve a better payoff, given the strategies of the other players. In contrast, a Strong Nash Equilibrium requires that no group of players can improve their payoff by jointly deviating from their current strategies.
A Bayesian game is a type of game in game theory that incorporates incomplete information about certain aspects of the game, particularly the preferences or types of the players. In a Bayesian game, players have private information that is not known to the other players, and this information can affect their strategies and payoffs. Key features of Bayesian games include: 1. **Types**: Each player has a type, typically representing their preferences or payoffs.
The term "Market Game" can refer to different concepts depending on the context. Here are a few interpretations: 1. **Economic Simulation Games**: These are online or video games that simulate market dynamics, allowing players to engage in trading, investment, and resource management. Players might face challenges related to supply and demand, pricing strategies, and competition. 2. **Market Theory Games**: In economics, market games are theoretical frameworks used to analyze how individuals or firms interact within a market environment.
A potential game is a type of game in game theory that has certain properties making it easier to analyze the behavior of players within it. Specifically, a potential game has a potential function that captures the incentives of all players. Here’s a more detailed breakdown: 1. **Players and Strategies**: In a potential game, there are multiple players who make decisions or choose strategies. Each player aims to maximize their own payoff.
A two-player game is a type of game in which two players compete against each other. These games can be found in various formats, including board games, card games, video games, sports, and more. In two-player games, each player typically has their own set of strategies, resources, or pieces, and the outcome is determined by their decisions and actions.
"Games People Play" is a seminal book written by psychiatrist Eric Berne, published in 1964. The book is a foundational text in the field of transactional analysis, a theory of social psychology that examines interactions between individuals. In it, Berne introduces the concept of "games" — patterned, predictable, and often unconscious behaviors that people engage in during their interactions with others.
"Impunity" is a narrative-driven video game that blends elements of adventure and thriller genres. The game typically revolves around a gripping story that involves themes of justice, moral choices, and the consequences of actions. Players often assume the role of a character facing a series of challenges, making choices that impact the story's outcome. In "Impunity," players may navigate through various environments, engage in dialogue with different characters, gather clues, and solve puzzles.
The term "Peace War Game" typically refers to a type of simulation or strategic game that explores themes of conflict resolution, diplomacy, and the management of peacekeeping efforts. These games can take various forms, such as tabletop games, video games, or role-playing scenarios, and they often involve players taking on different roles -- such as diplomats, military leaders, or civilian representatives -- to navigate and resolve conflicts peacefully.
Chess tactics refer to short-term calculated sequences of moves that players use to gain an advantage over their opponent. Tactics typically involve direct combinations that can lead to a material advantage, checkmate, or a more favorable position. Unlike strategies, which involve long-term planning and overall principles of play, tactics are more immediate and often arise from specific positions during a game.
A chess diagram is a visual representation of a chess position on the board. It uses a grid to depict the eight ranks (1 to 8) and eight files (a to h) of a standard chessboard. Each piece is usually represented by a symbol or an image, which indicates its type (like a pawn, knight, bishop, etc.) and color (typically light or dark).
"Key Square" could refer to different concepts depending on the context in which it is used. Here are a few possibilities: 1. **Mathematics and Geometry**: In some mathematical contexts, a "key square" could refer to a significant square in a mathematical grid or puzzle, like in a magic square.
A Keith number is a type of integer that relates to sequences derived from the digits of a number. Given a positive integer \( n \), it is represented in its decimal form. The digits of \( n \) are used to create a sequence where the first terms are derived from the digits of \( n \) and each subsequent term is the sum of the last \( d \) terms, where \( d \) is the number of digits in \( n \).
Conic sections, or conics, are the curves obtained by intersecting a right circular cone with a plane. The type of curve produced depends on the angle at which the plane intersects the cone. There are four primary types of conic sections: 1. **Circle**: Formed when the intersecting plane is perpendicular to the axis of the cone. A circle is the set of all points that are equidistant from a fixed center point.
"Destroyers II" is likely a reference to a type of video game, specifically a casual game or a shooter game. However, as of my last knowledge update in October 2023, there is no widely known game called "Destroyers II." It's possible that it could be a sequel to a game called "Destroyers" or a similar title.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact