Oskar Morgenstern was a prominent economist and a key figure in the development of game theory. Born on January 24, 1902, in Germany and later moving to the United States, he is best known for co-authoring the influential book "Theory of Games and Economic Behavior" with John von Neumann in 1944. This work laid the foundation for game theory, providing a mathematical framework for analyzing strategic interactions among rational decision-makers.
Stephen Morris is an American economist known for his contributions to the fields of game theory, information economics, and mechanism design. He has made significant contributions to understanding how agents with private information interact in economic settings, particularly in terms of strategic communication and decision-making. Morris has held academic positions at several prestigious institutions and has published numerous influential papers in top economic journals.
Roger Myerson is an American economist known for his contributions to game theory and mechanism design. He was awarded the Nobel Prize in Economic Sciences in 2007, shared with Leonid Hurwicz and Eric Maskin, for their work on mechanism design theory, which studies how to create rules or systems that lead to desired outcomes in strategic situations where participants have incentives to act in their own interests. Myerson's research has had significant implications in various fields, including economics, political science, and mathematics.
Rock, Paper, Scissors is a simple hand game typically played between two people. Each player simultaneously forms one of three shapes with their hand: 1. **Rock** (a fist) 2. **Paper** (an open hand) 3.
Rohit Jivanlal Parikh is a notable Indian-American mathematician known for his contributions to the fields of mathematical logic, computer science, and artificial intelligence. He is particularly recognized for his work in set theory and its applications, as well as his involvement in various theoretical aspects of computer science.
A self-confirming equilibrium is a concept in game theory that refers to a type of equilibrium in which players' beliefs about the strategies and types of other players are consistent with the observed actions of those players, but not necessarily with the entire strategy profile of the game. This means that players form beliefs based on the limited information they have observed, which influences their strategic choices. In a typical Nash equilibrium, all players' strategies are mutual best responses, given their beliefs about the other players' strategies.
Steve Alpern is a mathematician and computer scientist known for his work in various areas including operations research, game theory, and applied mathematics. He has made significant contributions to the understanding of decision-making processes, optimization, and the development of algorithms. Alpern is also known for his research on multi-agent systems and strategic behavior in competitive environments.
Equilibrium selection is a concept in game theory and economics that refers to the process of choosing among multiple equilibria in a strategic setting. In many games, especially those with multiple equilibria, different outcomes can exist, and it may not be clear which equilibrium will be reached in practice. Equilibrium selection seeks to identify which of these equilibria is more likely to be observed based on certain criteria or frameworks.
A multi-stage game is a type of strategic game that takes place over several stages or periods, where players make decisions at each stage that impact the payoffs and strategies of subsequent stages. These games are often analyzed in the context of game theory, and they can be used to model various situations in economics, political science, biology, and other fields where decision-making involves a sequence of actions and reactions.
Quasi-perfect equilibrium is a concept from game theory, specifically related to dynamic games and extensive form games (games represented by trees with nodes and branches indicating possible moves by players). It is an extension of the idea of subgame perfect equilibrium, which requires that players' strategies constitute a Nash equilibrium in every subgame of the original game.
Subgame Perfect Equilibrium (SPE) is a refinement of Nash Equilibrium used in game theory, specifically in the context of extensive-form games, which can be represented by a tree-like structure. In an SPE, the strategy profile is not only a Nash Equilibrium in the game as a whole but also remains a Nash Equilibrium in every subgame of that game.
The Bandwidth-sharing game is a concept used in the field of networking and resource allocation, and it often appears within the context of game theory. In this scenario, a number of users or agents compete for limited bandwidth resources in a network. The central idea is that each user must decide how much of the available bandwidth to utilize, with each user’s decision affecting not only their own performance but also the overall performance of others in the network.
A finite game is a concept chiefly derived from game theory and is often contrasted with infinite games. Finite games have specific characteristics: 1. **Defined Rules:** Finite games have clear and fixed rules that determine how the game is played. 2. **Clear Objectives:** Players in a finite game have specific goals that they strive to achieve, such as winning or reaching a certain score.
Induction puzzles, often referred to as inductive reasoning puzzles, are a type of problem-solving exercise that requires individuals to identify a pattern or rule based on a series of observations or examples. The goal is to deduce a general principle or conclusion from specific instances. This type of reasoning involves making broad generalizations based on limited information.
In topology, a set is called **clopen** if it is both **closed** and **open**. To understand this concept, we need to clarify what it means for a set to be open and closed: 1. A set \( U \) in a topological space is **open** if, for every point \( x \) in \( U \), there exists a neighborhood of \( x \) that is entirely contained within \( U \).
Cocountable topology is a specific type of topology defined on a set where a subset is considered open if it is either empty or its complement is a countable set. More formally, let \( X \) be a set. The cocountable topology on \( X \) is defined by specifying that the open sets are of the form \( U \subseteq X \) such that either: 1. \( U = \emptyset \), or 2.
Finite topology, often referred to in the context of finite topological spaces, typically involves the study of topological spaces that have a finite number of points. In a finite topological space, the set of points is limited, which leads to simplified structures and properties compared to infinite topological spaces. ### Key Concepts of Finite Topology: 1. **Finite Set**: A finite topological space has a finite number of elements.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact