City of Light: The Story of Fiber Optics by
Ciro Santilli 35 Updated 2025-04-24 +Created 1970-01-01
Deterministic perfect information board game by
Ciro Santilli 35 Updated 2025-04-24 +Created 1970-01-01
Quantum numbers appear directly in the Schrödinger equation solution for the hydrogen atom.
However, it very cool that they are actually discovered before the Schrödinger equation, and are present in the Bohr model (principal quantum number) and the Bohr-Sommerfeld model (azimuthal quantum number and magnetic quantum number) of the atom. This must be because they observed direct effects of those numbers in some experiments. TODO which experiments.
E.g. The Quantum Story by Jim Baggott (2011) page 34 mentions:This refers to forbidden mechanism. TODO concrete example, ideally the first one to be noticed. How can you notice this if the energy depends only on the principal quantum number?
As the various lines in the spectrum were identified with different quantum jumps between different orbits, it was soon discovered that not all the possible jumps were appearing. Some lines were missing. For some reason certain jumps were forbidden. An elaborate scheme of ‘selection rules’ was established by Bohr and Sommerfeld to account for those jumps that were allowed and those that were forbidden.
Quantum logic gates are needed for physical implementation by
Ciro Santilli 35 Updated 2025-04-24 +Created 1970-01-01
One direct practical reason is that we need to map the matrix to real quantum hardware somehow, and all quantum hardware designs so far and likely in the future are gate-based: you manipulate a small number of qubits at a time (2) and add more and more of such operations.
While there are "quantum compilers" to increase the portability of quantum programs, it is to be expected that programs manually crafted for a specific hardware will be more efficient just like in classic computers.
TODO: is there any clear reason why computers can't beat humans in approximating any unitary matrix with a gate set?
This is analogous to what classic circuit programmers will do, by using smaller logic gates to create complex circuits, rather than directly creating one huge truth table.
The gates themselves are just unitary matrices that operate on the input qubits and produce the same number of output qubits.
For example, the matrix for the CNOT gate, which takes 2 qubits as input is:
1 0 0 0
0 1 0 0
0 0 0 1
0 0 1 0
The final question is then: if I have a 2 qubit gate but an input with more qubits, say 3 qubits, then what does the 2 qubit gate (4x4 matrix) do for the final big 3 qubit matrix (8x8)? In order words, how do we scale quantum gates up to match the total number of qubits?
The intuitive answer is simple: we "just" extend the small matrix with a larger identity matrix so that the sum of the probabilities third bit is unaffected.
More precisely, we likely have to extend the matrix in a way such that the partial measurement of the original small gate qubits leaves all other qubits unaffected.
For example, if the circuit were made up of a CNOT gate operating on the first and second qubits as in:
0 ----+----- 0
|
1 ---CNOT--- 1
2 ---------- 2
TODO lazy to properly learn right now. Apparently you have to use the Kronecker product by the identity matrix. Also, zX-calculus appears to provide a powerful alternative method in some/all cases.
At Section "Quantum computing is just matrix multiplication" we saw that making a quantum circuit actually comes down to designing one big unitary matrix.
Instead, they use quantum logic gates.
Pinned article: ourbigbook/introduction-to-the-ourbigbook-project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact