kitone/subtitleeditor by Ciro Santilli 40 Updated 2025-07-16
Not to be confused with Subtitle Edit.
As of 0.54.0 this feels featureful, but extremely buggy or lacking UI obvious enhancements that would be simple to implement, and offer huge value:
It is hard to understand how that project reached this weird featureful but crappy state. Feels like they just gave push permission to a bunch of random people.
Video 1.
Video outlining the 18 unique A presses missing for 120-stars at the time. This was superseded later. with many other discoveries.
Source. The 23 Remaining A Presses by Pannenkoek2012 (2018)
Video 2.
Watch for Rolling Rocks 0.5x A Presses by Pannenkoek2012 (2016)
Source. This is one of the most elaborate explained videos.
SsethTzeentach by Ciro Santilli 40 Updated 2025-07-16
Reviews mostly old RPG and strategy games. And hentai games when it is possible to hide the porn from YouTube. He also sponsors Hentai and uploads it on his website: www.ssethtzeentach.com/nsfw
Ciro Santilli really likes his sense of humor, always going into "politically incorrect" areas, and often making fun of both dictatorships and the USA. He actually knows a bit about politics. Due to the nature of his humour, many of his earlier videos have been taken down from YouTube apparently, www.ssethtzeentach.com/videos mentions:
Ever since going full time, I'm usually very clean and stay out of trouble, but in the past a fair number of my videos were taken down.
The videos are also incredibly packed full of well selected edited-in "memes jokes". He particularly likes very short snippets of gay porn which cannot actually be taken down as porn, even though the obviously are porn excerpts, like the buffed dude blowing a kiss to his tit.
www.youtube.com/watch?v=sw8v5__Ytf4 Heroes of Might and Magic III (2018) is one of the best reviews. Sseth likes to find and make fun of game breaking imbalances, something that Ciro likes due to his Ciro Santilli's self perceived creative personality.
www.youtube.com/watch?v=rOJdDvf-tUs The Sseth Streaming Experience (2019), being a live stream, likely shows more realistically how Seth actually talks in real life.
www.youtube.com/watch?v=yG9g2byXR2c Might and Magic VI (Re)Review is another good video (2021)
Sseth has a certain vaporwave aesthetic, which Ciro also enjoys.
youtu.be/se6Y2o3OqJQ?t=2 shows what could actually be outside of his real window.
AGI blues by Ciro Santilli 40 Updated 2025-07-16
Term invented by Ciro Santilli, similar to "nuclear blues", and used to describe the feeling that every little shitty job you are doing (that does not considerably help achieving AGI) is completely pointless given that we are likely close to AGI as of 2023.
AI People by Ciro Santilli 40 Updated 2025-07-16
Video 1.
AI Game - LLM-driven NPCs that can talk by Marek Rosa (2023)
. Source. Not the most amazing demo, but the idea is there. Seems to be a preview for AI People. The previous working title seems to have been AI Odyssey.
AGI-complete by Ciro Santilli 40 Updated 2025-07-16
Term invented by Ciro Santilli to refer to problems that can only be solved once we have AGI.
It is somewhat of a flawed analogy to NP-complete.
Cycler Turing machine by Ciro Santilli 40 Updated 2025-07-16
These are very simple, they just check for exact state repetitions, which obviously imply that they will run forever.
Unfortunately, cyclers may need to run through an initial setup phase before reaching the initial cycle point, which is not very elegant.
Also, we have no way of knowing the initial setup length of the actual cycle length, so we just need an arbitrary cutoff value.
And unfortunately, this can lead to misses, e.g. Skelet machine #1, a 5 state machine, has a (translated) cycle that starts at around 50-200M steps, and takes 8 trillion steps to repeat.
This section is about games initially designed for humans, but which ended up being used in AI development as well, e.g.:

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact