What a legendary place.
The example under verilog/interactive showcases how to create a simple interactive visual Verilog example using Verilator and SDL.
You could e.g. expand such an example to create a simple (or complex) video game for example if you were insane enough. But please don't waste your time doing that, Ciro Santilli begs you.
The example is also described at: stackoverflow.com/questions/38108243/is-it-possible-to-do-interactive-user-input-and-output-simulation-in-vhdl-or-ver/38174654#38174654
Usage: install dependencies:then run as either:Tested on Verilator 4.038, Ubuntu 22.04.
sudo apt install libsdl2-dev verilatormake run RUN=and2
make run RUN=moveFile overview:
The algorithmically minded will have noticed that paging requires associative array (like Java
Map of Python dict()) abstract data structure where:The single level paging scheme uses a simple array implementation of the associative array:and in C pseudo-code it looks like this:
- the keys are the array index
- this implementation is very fast in time
- but it is too inefficient in memory
linear_address[0] = physical_address_0
linear_address[1] = physical_address_1
linear_address[2] = physical_address_2
...
linear_address[2^20-1] = physical_address_NBut there another simple associative array implementation that overcomes the memory problem: an (unbalanced) k-ary tree.
Using a K-ary tree instead of an array implementation has the following trade-offs:
In C-pseudo code, a 2-level K-ary tree with and we have the following arrays:
K = 2^10 looks like this:level0[0] = &level1_0[0]
level1_0[0] = physical_address_0_0
level1_0[1] = physical_address_0_1
...
level1_0[2^10-1] = physical_address_0_N
level0[1] = &level1_1[0]
level1_1[0] = physical_address_1_0
level1_1[1] = physical_address_1_1
...
level1_1[2^10-1] = physical_address_1_N
...
level0[N] = &level1_N[0]
level1_N[0] = physical_address_N_0
level1_N[1] = physical_address_N_1
...
level1_N[2^10-1] = physical_address_N_Nand it still contains
2^10 * 2^10 = 2^20 possible keys.K-ary trees can save up a lot of space, because if we only have one key, then we only need the following arrays:
If either PAE and PSE are active, different paging level schemes are used:
- no PAE and no PSE:
10 | 10 | 12 - no PAE and PSE:
10 | 22.22 is the offset within the 4Mb page, since 22 bits address 4Mb. - PAE and no PSE:
2 | 9 | 9 | 12The design reason why 9 is used twice instead of 10 is that now entries cannot fit anymore into 32 bits, which were all filled up by 20 address bits and 12 meaningful or reserved flag bits.The reason is that 20 bits are not enough anymore to represent the address of page tables: 24 bits are now needed because of the 4 extra wires added to the processor.Therefore, the designers decided to increase entry size to 64 bits, and to make them fit into a single page table it is necessary reduce the number of entries to 2^9 instead of 2^10. - PAE and PSE:
2 | 9 | 21
The Linux Kernel reserves two zones of virtual memory:
- one for kernel memory
- one for programs
The exact split is configured by
CONFIG_VMSPLIT_.... By default:- on 32-bit:
- on 64-bit: currently only 48-bits are actually used, split into two equally sized disjoint spaces. The Linux kernel just assigns:
- the bottom part to processes
00000000 00000000to008FFFFF FFFFFFFF - the top part to the kernel:
FFFF8000 00000000toFFFFFFFF FFFFFFFF, like this:------------------ FFFFFFFF Kernel ------------------ C0000000 (not addressable) ------------------ BFFFFFFF Process ------------------ 00000000
- the bottom part to processes
Kernel memory is also paged.
In previous versions, the paging was continuous, but with HIGHMEM this changed.
There is no clear physical memory split: stackoverflow.com/questions/30471742/physical-memory-userspace-kernel-split-on-linux-x86-64
How to Design a Total Synthesis by Mike Christiansen (2013)
Source. Just a ultra quick hello world with some very basic ideas, but worth watching.SuperPro Designer: Fermentation Simulation by LearnChemE (2012)
Source. Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact






