The model is extremely simple, but has been proven to be able to solve all the problems that any reasonable computer model can solve, thus its adoption as the "default model".
The smallest known Turing machine that cannot be proven to halt or not as of 2019 is 7,918-states: www.scottaaronson.com/blog/?p=2725. Shtetl-Optimized by Scott Aaronson is just the best website.
A bunch of non-reasonable-looking computers have also been proven to be Turing complete for fun, e.g. Magic: The Gathering.
Set of all decision problems solvable by a Turing machine, i.e. that decide if a string belongs to a recursive language.
Or in other words: there is no Turing machine that always halts for every input with the yes/no output.
Every undecidable problem must obviously have an infinite number of "possibilities of stuff you can try": if there is only a finite number, then you can brute-force it.
Lists of undecidable problems.
Coolest ones besides the obvious boring halting problem:
One of the most simple to state undecidable problems.
Used for example:
- by Monero to hide the input of a transaction
- anonymous electronic voting
A:
- decidable problem is to a decision problem
- like a computable problem is to a function problem
Computational problem where the solution is either yes or no.
When there are more than two possible answers, it is called a function problem.
Decision problems come up often in computer science because many important problems are often stated in terms of "decide if a given string belongs to given formal language".
The canonical undecidable problem.
Of course, because what we know about the halting problem, there cannot exist a single decider that decides all Turing machines.
E.g. The Busy Beaver Challenge has a set of deciders clearly published, which decide a large part of BB(5). Their proposed deciders are listed at: discuss.bbchallenge.org/c/deciders/5 and actually applied ones at: bbchallenge.org.
But there are deciders that can decide large classes of turing machines.
Many (all/most?) deciders are based on simulation of machines with arbitrary cutoff hyperparameters, e.g. the cutoff space/time of a Turing machine cycler decider.
The simplest and most obvious example is the Turing machine cycler decider
The busy beaver game consists in finding, for a given , the turing machine with states that writes the largest possible number of 1's on a tape initially filled with 0's. In other words, computing the busy beaver function for a given .
There are only finitely many Turing machines with states, so we are certain that there exists such a maximum. Computing the Busy beaver function for a given then comes down to solving the halting problem for every single machine with states.
Some variant definitions define it as the number of time steps taken by the machine instead. Wikipedia talks about their relationship, but no patience right now.
The Busy Beaver problem is cool because it puts the halting problem in a more precise numerical light, e.g.:
- the Busy beaver function is the most obvious uncomputable function one can come up with starting from the halting problem
- the Busy beaver scale allows us to gauge the difficulty of proving certain (yet unproven!) mathematical conjectures
The last value we will likely every know for the busy beaver function! BB(6) is likely completely out of reach forever.
By 2023, it had basically been decided by the The Busy Beaver Challenge as mentioned at: discuss.bbchallenge.org/t/the-30-to-34-ctl-holdouts-from-bb-5/141, pending only further verification. It is going to be one of those highly computational proofs that will be needed to be formally verified for people to finally settle.
As that project beautifully puts it, as of 2023 prior to full resolution, this can be considered the:on the Busy beaver scale.
simplest open problem in mathematics
The exact same problem appears over and over, e.g.:
- transportaion: the last mile of the trip when everyone leaves the train and goes to their different respective offices is the most expensive
- telecommunications: the last mile of wire linking local hubs to actual homes is the most expensive
- electrical grid: same as telecommunications
Ciro Santilli also identified knowledge version of this problem: the missing link between basic and advanced.
The only perfect cryptosystem!
Systems like advanced Encryption Standard allow us to encrypt things larger than the key, but the tradeoff is that they could be possibly broken, as don't have any provably secure symmetric-key algorithms as of 2020.
Answers suggest hat you basically pick a random large odd number, and add 2 to it until your selected primality test passes.
The prime number theorem tells us that the probability that a number between 1 and is a prime number is .
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 2. You can publish local OurBigBook lightweight markup files to either OurBigBook.com or as a static website.Figure 3. Visual Studio Code extension installation.Figure 5. . You can also edit articles on the Web editor without installing anything locally. Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact