Check out: OurBigBook.com, the best way to publish your scientific knowledge. It's an open source note taking system that can publish from lightweight markup files in your computer both to a multi-user mind melding dynamic website, or as a static website. It's like Wikipedia + GitHub + Stack Overflow + Obsidian mashed up. Source code: github.com/ourbigbook/ourbigbook.
Sponsor me to work on this project: 100k USD = I quit me job and work on it one year full time. Status: ~144k / 200k USD reached: 1st year locked-in, 2nd year stretch goal open at 200k USD. 1M USD = I retire and do it forever. How to donate: Section "Sponsor Ciro Santilli's work on OurBigBook.com".
I reached 100k USD after a 1000 Monero donation, so I quit my job for 1 year starting 1st June 2024 to solve as many STEM courses as I can from a world leading university to try and kickstart The Higher Education Revolution. If I reach 200k USD, then I'll do it for two years instead. A second year greatly improve chances of success: year one I solve a bunch of courses, year two I come guns blazing with the content and expand further.
Mission: to live in a world where you can learn university-level mathematics, physics, chemistry, biology and engineering from perfect free open source books that anyone can write to get famous. More rationale: Section "OurBigBook.com"
Explaining things is my superpower, e.g. I was top user #39 on Stack Overflow in 2023[ref][ref] and I have a few 1k+ star educational GitHub repositories[ref][ref][ref][ref]. Now I want to bring that level of awesomeness to masters level Mathematics and Physics. But I can't do it alone! So I created OurBigBook.com to allow everyone to work together towards the perfect book of everything.
My life's goal is to bring hardcore university-level STEM open educational content to all ages. Sponsor me at github.com/sponsors/cirosantilli starting from 1$/month so I can work full time on it. Further information: Section "Sponsor Ciro Santilli's work on OurBigBook.com". Achieving what I call "free gifted education" is my Nirvana.
This website is written in OurBigBook Markup, and it is published on both cirosantilli.com (static website) and outbigbook.om/cirosantilli (multi-user OurBigBook Web instance). Its source code is located at: github.com/cirosantilli/cirosantilli.github.io and also at
cirosantilli.com/_dir
and it is licensed under CC BY-SA 4.0 unless otherwise noted.To contact Ciro, see: Section "How to contact Ciro Santilli". He likes to talk with random people of the Internet.
GitHub | Stack Overflow | LinkedIn | YouTube | Twitter | Wikipedia | Zhihu 知乎 | Weibo 微博 | Other accounts
Besides that, I'm also a freedom of speech slacktivist and recreational cyclist. I like Chinese traditional music and classic Brazilian pop. Opinions are my own, but they could be yours too. Tax the rich.
Let's create an educational system with:
- no distinction between university and high school, students just go as fast as they can to what they really want without stupid university entry exams
- fully open source learning material
- on-demand examinations that anyone can easily take without prerequisites
- granular entry selection only for space in specific laboratories or participation in specific novel research projects
I offer:
- online private tutoring for:
- any STEM university course
- passionate younger STEM students (any age) who want to learn university level material and beyond. Can your kid be the next Fields Medalist or Nobel Prize winner? I'm here to help, especially if you are filthy rich! I focus moving students forward as fast as they want on and on producing useful novel tutorials and results
Let your child be my Emile, and me be their Adolfo Amidei, and let's see how far they can go! I will help take your child:and achieve their ambitious STEM goals!- into the best universities
- into the best PhD programs
- educational consulting for institutions looking to improve their STEM courses
- do you know that course or teacher that consistently gets bad reviews every year? I'll work with the teacher to turn the problem around!
- are you looking to create a consistent open educational resources offering to increase your institutions internationally visibility? I can help with that too.
My approach is to:For minors, parents are welcome to join video calls, and all interactions with the student will be recorded and made available to parents.
- propose interesting research projects. The starting point is always deciding the end goal: Section "Backward design"
- learn what is needed to do the project together with the student(s)
- publish any novel results or tutorials/tools produced freely licensed online, and encourage the student to do the same (Section "Let students learn by teaching", digital garden)
I have a proven track of explaining complex concepts in an interesting and useful way. I work for the learner. Teaching statement at: Section "How to teach". Pricing to be discussed. Contact details at: Section "How to contact Ciro Santilli".
I am particularly excited about pointing people to the potential next big things, my top picks these days are:I am also generally interested in:
- 20th century physics, notably AMO and condensed matter
- the history of science, and in particular trying to look at seminal papers of a field
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| Force of Will 3 U U |
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| | ) \ / / / / | |
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| | ) \ ( ( / / / / \ | |
| | / ) ( ) / ( )/( ) \ | |
| | \(_)/(_)/ /UUUU \ \\\/ | | |
| .---------------------------------. |
| Interrupt |
| ,---------------------------------, |
| | You may pay 1 life and remove a | |
| | blue card in your hand from the | |
| | game instead of paying Force of | |
| | Will's casting cost. Effects | |
| | that prevent or redirect damage | |
| | cannot be used to counter this | |
| | loss of life. | |
| | Counter target spell. | |
| `---------------------------------` |
| l
| Illus. Terese Nelsen |
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A quick 2D continuous AI game prototype for reinforcement learning written in Matter.js, you can view it on a separate page at cirosantilli.com/_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport. This is a for-fun-only prototype for Ciro's 2D reinforcement learning games, C++ or maybe Python (for the deep learning ecosystem) seems inevitable for a serious version of such a project. But it is cute how much you can do with a few lines of Matter.js!
HTML snippet:
<iframe src="_raw/js/matterjs/examples.html#top-down-asdw-fixed-viewport" width="1000" height="850"></iframe>
Prototype: github.com/cirosantilli/Urho3D-cheat
Prior art research: github.com/cirosantilli/awesome-reinforcement-learning-games
Less good discrete prototype: github.com/cirosantilli/rl-game-2d-grid YouTube demo: Video 1. "Top Down 2D Continuous Game with Urho3D C++ SDL and Box2D for Reinforcement learning by Ciro Santilli (2018)".
The goal of this project is to reach artificial general intelligence.
A few initiatives have created reasonable sets of robotics-like games for the purposes of AI development, most notably: OpenAI and DeepMind.
However, all projects so far have only created sets of unrelated games, or worse: focused on closed games designed for humans!
What is really needed is to create a single cohesive game world, designed specifically for this purpose, and with a very large number of game mechanics.
Notably, by "game mechanic" is meant "a magic aspect of the game world, which cannot be explained by object's location and inertia alone" in order to test the the missing link between continuous and discrete AI.
Much in the spirit of gvgai, we have to do the following loop:
- create an initial game that a human can solve
- find an AI that beats it well
- study the AI, and add a new mechanic that breaks the AI, but does not break a human!
The question then becomes: do we have enough computational power to simulation a game worlds that is analogous enough to the real world, so that our AI algorithms will also apply to the real world?
To reduce computation requirements, it is better to focus on a 2D world at first. Such world with the right mechanics can break any AI, while still being faster to simulate than a 3D world.
The initial prototype uses the Urho3D open source game engine, and that is a reasonable project, but a raw Simple DirectMedia Layer + Box2D + OpenGL solution from scratch would be faster to develop for this use case, since Urho3D has a lot of human-gaming features that are not needed, and because 2019 Urho3D lead developers disagree with the China censored keyword attack.
Simulations such as these can be viewed as a form of synthetic data generation procedure, where the goal is to use computer worlds to reduce the costs of experiments and to improve reproducibility.
Ciro has always had a feeling that AI research in the 2020's is too unambitious. How many teams are actually aiming for AGI? When he then read Superintelligence by Nick Bostrom (2014) it said the same. AGI research has become a taboo in the early 21st century.
Related projects:
- github.com/deepmind/lab2d: 2D gridworld games, C++ with Lua bindings
Related ideas:
- www.youtube.com/watch?v=MHFrhIAj0ME?t=4183 Can't get you out of my head by Adam Curtis (2021) Part 1: Bloodshed on Wolf Mountain :)
- www.youtube.com/watch?v=EUjc1WuyPT8 AI alignment: Why It's Hard, and Where to Start by Eliezer Yudkowsky (2016)
Bibliograpy:
- agents.inf.ed.ac.uk/blog/multiagent-learning-environments/ Multi-Agent Learning Environments (2021) by Lukas Schäfer from the Autonomous agents research group of the University of Edinburgh. One of their games actually uses apples as visual represntation of rewards, exactly like Ciro's game. So funny. They also have a 2d continuous game: agents.inf.ed.ac.uk/blog/multiagent-learning-environments/#mpe
- humanoid robot simulation
- Section "AI training game"
- Section "Software-based artificial life"