Break the meta Updated +Created
To break the meta means to find a new strategy that offers a significant advantage over the existing meta.
For the specific of video game glitch breaks see: Section "Meta breaking glitch".
Due to Ciro Santilli's self perceived creative personality, Ciro Santilli is very attracted to meta breaks.
Video 1.
How One Man Changed the High Jump Forever by Olympics (2018)
Source. Dick Fosbury created and implemented the Fosbury Flop jump style in 1968.
Video 2.
Akiyo Noguchi asks the rules while climbing! | Beta Break Ep.1 by Albert Ok (2020)
Source. Happened at the 2015 IFSC Climbing World Cup during the Haiyang, China, bouldering event. The author has a playlist of such climbing meta breaks. In climbing, the meta is called "the beta". Climbing competitions are perhaps the sport in which the meta is broken the most often, since each stage is unique.
Video 3.
Lukas Hofer's Revolutionary Technique by IBU TV (2019)
Source. Lukas created a new technique to pack up his rifle during biathlon competitions.
ChatGPT is killing gStack Overflow Updated +Created
ChatGPT and other LLMs have significantly reduced Stack Overflow usage.
Ciro Santilli believes that these tools basically solve all the brain-dead problems which newbies would ask, and easy rep seekers would reply to.
Also, because Ciro Santilli only goes for long term reputation, which often means hard questions, this shot his yearly reputation rankings up without him doing anything, because all the guys who answered easy questions were decimated.
This was followed by Stack Overflow attempting to immorally and likely illegally trying to restrict free access to its previously commendable data dumps:which people were using to train LLMs.
This can be very clearly seen by several metrics on Stack Exchange Data Explorer, e.g. Ciro Santilli noticed that very clearly at: Total reputation in Stack Overflow over time how activity has been steadily falling since 2020.
Related posts:
Video 1.
ChatGPT Vs. Stack Overflow Be Like by Mr. P Solver
. Source.
Ciro Santilli's cheapness Updated +Created
When Ciro was a teenager, he was extremely cheap e.g. for clothes, food and video games even tough his family didn't have bad financial conditions.
This was mostly to save the world by not wasting resources that other people in need could use, and to save money so he could have more money to do more of whatever he wanted without the obligation to work.
But Ciro admits that shocking people with the incredible level of low quality goods was also fun.
Ciro changed after he came to Europe, especially in regards to food, perhaps corrupted by the fact that now the best chocolates, cheeses and breads in the world were not much more expensive than the cheapest brand you could buy. He still hates clothes that are just to look good like costumes though.
Living close to a small favela, São Remo, the favela next to USP, helped Ciro get frighteningly cheap goods on the shop frequented by the favela neighbours.
One legendary story is that of when his flatmate dropped some past on the kitchen floor, and the bowl broke, but Ciro prevented the flatmate from throwing it away and ate some of it nevertheless. What spooked them out the most was Ciro's statement that the pasta now had a crunchy glass shard texture to it.
Evil Updated +Created
Things that are not nice such as:
Games young Ciro Santilli played Updated +Created
Mostly video games of course.
First when he was really young, about 5, Ciro played a lot of NES, but he doesn't remember things from that era very well. Contra, Ninja Turtles, Battle Tanks, Duck Hunt, and some modern "real world jet" top to bottom rail shooter (TODO identify) are definitely some of the games he clearly remembers playing, see also: Figure "Five year old Ciro Santilli playing NES on a joystick". Nintendo hard was truly a thing back then.
As an honorable mention, Ciro remembers his teenage/young adult neighbours in Jundiaí playing some DOS games on their computer, notably there was a 3D racing one. This must have been around 1995/1997, so using some of the very earliest GPUs. Those games felt so incredibly advanced, including the required setup to play them, which required some command-line commands. It felt like some kind of black magic! But Ciro didn't really play them however.
Ciro then skipped the SNES and handhelds, which he played only through friends because he was cheap (but also because Brazil is a poor country remember, and imports are pretty expensive). He clearly remembers playing Super Mario World for the SNES and Pokemon on friends' Gameboys of course.
Ciro then went straight to 5th generation with the Nintendo 64 in 1994 which his parents bought for him during a trip to the United States. Once again, because he was cheap, the only game he bought was Super Mario 64, which likely came with the console? He played that game to death.
Then came Ocarina of Time, which blew everyone's minds, and Ciro would go to Blockbuster to rent it for the weekend, and again play to death with his friends. You had to arrive early at Blockbuster to rent it, otherwise other people would rent all copies!!!
The only time Ciro got robbed as of 2020 was when an older teenager stopped his bicycle in front of Ciro and took his rented Golden Eye 64 copy away from his hand, and run off. Poor drug addict.
Ciro always felt that the PS1 had a much uglier aesthetics than the N64, and didn't like the console. Playing a bit of Final Fantasy VI on his memory did stick deeply to his mind however. Ciro later played all good PS1 RPGs on emulation during University of São Paulo during amazing solitary nights.
And on the PC, Ciro was particularly touched by Age of Empires II and Diablo II.
As a young teenager Ciro would also play Counter-Strike with his friends at LAN houses. Playing that game would make Ciro extremely anxious, his hands got all cold, and it was a lot of fun.
After this Ciro grew up and notice that the only fun game is that of becoming become rich and famous in the real world.
This explains however Ciro's tool-assisted speedrun interests.
Outside of video games, Ciro got midly addicted to Magic: The Gathering in his early teens.
Good video game to watch Updated +Created
This is a list of video games that are good to watch other people playing, even if you don't play yourself. And often they are better to watch than to play as you don't have to waste your time as much!
"Hello, World!" program Updated +Created
The most important program ever written!!!
Other programs that can be considered "hello worlds" in different contexts:
Let students learn by teaching Updated +Created
Tell students to:
  • make suggestions to the course material themselves, since you have used text and published your source.Review their suggestions, and accept the best ones.
  • answer the questions of other students on your online forum. Let them work instead of you.
Praise those that do this very highly, and give them better grades if you have that superpower.
This is part of a larger concept Ciro Santilli holds dear: don't just consume, but also produce.
Whatever you do, even if it is playing video games: if you manage to produce related content that will interest other people, and possibly allow you to get paid, it will much much fun to do that thing.
Human game used for AI training Updated +Created
This section is about games initially designed for humans, but which ended up being used in AI development as well, e.g.:
Meta breaking glitch Updated +Created
A meta breaking glitch of a video game is a glitch that when discovered significantly breaks the meta.
In non-video game-game, it does sometimes happen that a meta is broken as well, but these events tend to be rarer and less dramatic than meta-breaking due to computer program glitches.
In PvP games, those glitches are generally forbidden by existing rules, and quickly patched after discovered.
In speedrunning however, they are either incorporated in the existing strategy, or may lead to the creation of a new run category for particularly significant glitches.
Video 1.
The Controversial Olofboost by theScore esports (2018)
Source. Descries the boost used by CS:GO pro-team Fnatic during the DreamHack Winter 2014 quarterfinals.
Physics engine Updated +Created
There is no clear distinction between "serious simulations" and "physics engines", it's just that "physics engine" have a "for video game" connotation.
And especially, in the context of gaming, it usually means "rigid body dynamics simulation" in particular.
The missing link between basic and advanced Updated +Created
Video 1.
Being valued as a lab technician interview with Norman Greenwood by Web of Stories (2017)
Source.
Universal basic income Updated +Created
Unconditional basic income is Ciro Santilli's ultimate non-transhumanist technological dream: to reach a state of technological advancement and distribution of resources so high that everyone gets money for doing nothing, enough for:
  • basic survival needs: food, housing, clothes, hygiene, etc.
  • two children to keep the world going. Or immortality tech, but is harder and borderline transhumanist :-)
  • high speed computer and Internet
Once a person has that, they can "learn, teach" and create whatever they want. Or play video games all day long if they wish.
Ciro Santilli will not live to see this, and is content with helping it happen faster by increasing the efficiency of the world as. And having at least two well educated kids to carry on the project after he dies :-)
Technologies which would help a lot towards unconditional basic income, and might be strictly required required are:
So in the worst case we can just grow brainless bodies and replace the cavity hole with a computer that controls the body, possibly with high level decisions coming from a remote building-sized genetically engineered biological AGI brain.
Of course, it is all about costs. A human costs about 130k 2010 USD/year. So how cheap can we make the AGI / robot human equivalent / year for a given task?
AGI + humanoid robots likely implies AI takeover though. It would then come down to human loving bots vs human hating bots fighting it out. It will be both terrifying and fun to watch.
AGI alone would be very dangerous, in case it can get control of our nuclear arsenals through software zero days or social engineering. Although some claim that is unlikely.
Humanity's best bet to achieve silicon AGI today is to work on: Ciro's 2D reinforcement learning games.
By Charles Bukowski mentioned e.g. at tatyanany.medium.com/slavery-was-never-abolished-it-was-only-extended-to-include-all-the-colors-6ca21d586e7e:
Slavery was never abolished, it was only extended to include all the colors.
Bibliography:
Video 1.
Easy street by Stan Kenton and June Christy (1945)
Source. TODO exact lyrics for copy paste? There seem to be several variants, and I don't have the patience to transcribe. Close enough: lyricsplayground.com/alpha/songs/e/easystreet.html. Except that with UBI there won't be a:
guy that you can hire to plant trees so you can have shade
because most people will have something better to do. That's where artificial general intelligence comes in!
Verilator interactive example Updated +Created
The example under verilog/interactive showcases how to create a simple interactive visual Verilog example using Verilator and SDL.
https://raw.githubusercontent.com/cirosantilli/media/master/verilog-interactive.gif
You could e.g. expand such an example to create a simple (or complex) video game for example if you were insane enough. But please don't waste your time doing that, Ciro Santilli begs you.
Usage: install dependencies:
sudo apt install libsdl2-dev verilator
then run as either:
make run RUN=and2
make run RUN=move
Tested on Verilator 4.038, Ubuntu 22.04.
In those examples, the more interesting application specific logic is delegated to Verilog (e.g.: move game character on map), while boring timing and display matters can be handled by SDL and C++.
YouTube Updated +Created
Ciro Santilli publishes videos of this not-so-common visual programming experiments on his YouTube channel occasionally: www.youtube.com/c/CiroSantilli. Ciro should however not be lazy and also upload each video produced to Wikimedia Commons, since YouTube does not offer a download option even for videos marked with a Creative Commons license: www.quora.com/Can-I-download-Creative-Commons-licensed-YouTube-videos-to-edit-them-and-use-them/answer/Tarmo-Toikkanen!
This is also where Ciro's downtime converged to in his early 30's, since he long lost patience for stupid video games and television series.
Ciro developed one interesting technique: while scrolling through YouTube's useless recommendations, when he understands what a channel is about, he either immediately:
  • subscribes if it is amazing and then "Don't recommend channel"
  • otherwise just "Don't recommend channel" immediately
This helps to keep this feed clean of boring stuff he already knows about. There is unfortunately an infinite amount of useless videos out there however on the topics of:
  • sports
  • music, mostly idiotic top of the charts
  • news and political commentary
  • food
  • programming tutorials. Meh, got Stack Overflow.
  • stuff that is not in English, and notably languages that Ciro does not even speak!
  • motorcycles
  • ASMR
  • cute animals
  • gaming and movie commentary. Ciro is interested only in a very specific number of video games
  • nature life, e.g. hiking, cycling, or living in isolation, this Ciro enjoys
  • science for kids (popular science)
and no matter how much you say you don't want to hear about them, YouTube juts keeps on sending more.
Things Ciro hates about YouTube:
  • you can't follow or ignore a subject, only indirectly tell the algorithm about that. Once you click a popular cat video, you will be forced to watch cat videos for all eternity.
Bought by Google in 2006.
Video 1.
YouTube: From Concept to Hypergrowth Jawed Karim (2006)
Source. YouTube co-founder explains that the key enabling technology for YouTube was the addition of video capabilities to Macromedia Flash 7.

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