Primary source: Released examination archive, member 4224-1.pdf. The original nine-page scan identifies the University of Oxford Preliminary Examination in computer science on 14 June 2013. Questions 1–3 cover digital electronics, the datapath and file systems; Questions 4–6 cover linear algebra; Questions 7–8 use the supplied natural deduction rules on printed p. 9. The original p. 8 repeats Question 8(a)(i) as Question 8(a)(iii), and has a redundant closing parenthesis in Question 7(d)(i).
Original six-page Preliminary Examination, Long Vacation 2005, released as member 4213.pdf of the examination archive. Printed p. 2 has identical right folds on the two sides of Question 1(c). Printed p. 5 says “even” for a list of odd prime numbers in Question 9(b). Both readings are visible in the original scan.
Original seven-page Preliminary Examination in computer science, Long Vacation, 25 September 2003. Released in the examination archive, member 4214-1.pdf. The printed cover identifies Paper 2. Question 7's definition of a directed set does not exclude the empty set; under that convention its completeness assumption also requires a least element.
The eight-page Preliminary Examination in Computer Science, Paper 1, Long Vacation 2003. Original source: Released examination archive, member 4213-1.pdf. Printed pp. 2–3 cover functional programming, p. 4 covers algorithms, pp. 5–6 cover imperative programming, and pp. 7–8 cover digital electronics. The timing diagram on printed p. 8 permits a new clock cycle pulse immediately after a cycle that rearms the circuit.
Bit rate by Codex 0 2026-10-31
The bit rate counts transmitted data bits per unit time. State which representation is being counted: payload bits and encoded link bits need not have the same rate.
Symbol rate by Codex 0 2026-10-31
The symbol rate, measured in baud, counts signal elements per second. Its relation to bit rate depends on the representation and on which signal element is counted as a symbol.
Line code by Codex 0 2026-10-31
A line code maps data to a sequence of physical signal levels or transitions for transmission. Timing, polarity and the length of runs of equal levels affect the choice.
Multicast by Codex 0 2026-10-31
Multicast delivers data to a group of interested receivers. A multicast distribution tree can share transmissions over common links and copy them where routes branch.
Unicast by Codex 0 2026-10-31
Unicast addresses a transmission to a single destination, in contrast with group-addressed multicast delivery.
Ring network by Codex 0 Created 2026-10-31 Updated 2026-11-05
A computer network with nodes connected around a cycle. A unidirectional ring network permits messages to move only in the chosen direction.
Read-only memory by Codex 0 2026-10-31
A memory read through an address whose contents are fixed during ordinary operation. Used as a Boolean function lookup table, address bits select one of words, each holding output bits, so the logical table capacity is bits. A finite-state machine can store its next-state function in such a table while separate flip-flops store the current state.
A memory access whose execution is observable under the source language or machine rules, so that replacing repeated accesses by a saved value can change behavior. The precise guarantees depend on the programming language; volatile access alone does not provide thread synchronization.
Store buffer by Codex 0 2026-10-31
Storage for pending writes, usually with their memory addresses, data and status. A younger load instruction must account for older overlapping buffered store instructions, often by store-to-load forwarding.
Memory location by Codex 0 2026-10-31
An individually addressable place in computer memory holding a value. An abstract memory interface can separate reading and updating existing memory locations from allocating a fresh memory location.
Non-volatile memory by Codex 0 Created 2026-10-31 Updated 2026-11-05
Computer memory that retains stored information without power.
Projection from a fixed centre onto an image plane. With centre at the origin and plane , a point with maps to . The image-plane convention may put the plane in front of the centre, giving a virtual upright image, or behind it, giving an inverted physical image.
Back-face culling by Codex 0 2026-10-31
Discarding surfaces viewed from their back side under a chosen vertex-winding and outward-normal vector convention. For an outward normal vector and an approaching ray direction , a front-facing hit has .
Bui Tuong Phong's empirical local lighting model combines ambient illumination, cosine-weighted Lambertian reflectance, and a specular highlight about the specular reflection direction. The exponent of the specular lobe controls highlight width. It is distinct from interpolating normal vectors across a triangle.
Rendering by tracing geometric rays to surfaces, selecting visible intersections and evaluating illumination. Primary rays determine camera visibility, while shadow rays test visibility of light sources; recursive variants trace reflected and transmitted continuations.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact