Approximate Competitive Equilibrium from Equal Incomes (ACEEI) is a concept in economic theory that pertains to the distribution of resources and wealth across individuals in a market. The idea is based on the assumption that if all individuals have the same income level, it can lead to a market equilibrium that approximates a competitive equilibrium in an economy.
Random priority item allocation is a method used to distribute items or resources among individuals or groups based on randomly assigned priorities. The approach is often used in scenarios where fairness is desired, and it seeks to mitigate biases or inequalities that might arise from other allocation methods. Here are some key points about this concept: 1. **Randomization**: In this method, individuals are assigned a random priority or a rank, which determines the order in which they can select or receive items.
As of my last knowledge update in October 2021, "Rental Harmony" isn't a widely recognized term or concept in the public domain, but it could potentially refer to a variety of ideas related to rental properties or systems that promote balance and ease in rental agreements. If "Rental Harmony" has emerged as a specific concept, service, or platform since then, it would be advisable to check the latest online resources, news, or specific websites that might have detailed information on that term.
The Selfridge–Conway procedure is a method used in number theory, specifically related to the generation of prime numbers. Named after mathematicians John Selfridge and John Horton Conway, this procedure is a systematic approach to finding prime numbers by generating sequences or applying transformations to known numbers. The procedure is often discussed in the context of generating prime factors or understanding the properties of composite numbers.
Alex Pentland is a prominent researcher and professor in the field of computer science and artificial intelligence, known for his work in social physics, big data, and wearable computing. He is a professor at the Massachusetts Institute of Technology (MIT) and has made significant contributions to understanding social networks, human behavior, and the use of data for decision-making. Pentland has been involved in various interdisciplinary projects that explore the intersection of technology and social science.
The term "social machine" typically refers to a system or framework that combines human social interactions with computational processes, resulting in a collaborative mechanism that can harness social behavior and output useful computational results or insights. It often implies the integration of social networks, online platforms, and algorithms to create a dynamic interplay between human contributions and automated systems. Here are a few key aspects of social machines: 1. **Human Contribution**: Social machines leverage the thoughts, opinions, and actions of individuals.
Edmonds' algorithm, also known as the Edmonds-Karp algorithm when referring to its application in finding maximum flows in networks, is a method used to solve the maximum cardinality matching problem in a bipartite graph. The algorithm is significant in combinatorial optimization and has applications in various fields such as operations research, computer science, and economics.
Extremal Ensemble Learning is an advanced approach in the field of machine learning and ensemble methods, focusing on combining multiple models to achieve better predictive performance. While traditional ensemble methods like bagging and boosting aim to reduce variance and bias by averaging predictions or focusing on harder examples, Extremal Ensemble Learning takes a somewhat different approach. In general, the term "extremal" might refer to the idea of emphasizing or leveraging models that operate at the extremes of certain performance measures or decision boundaries.
A Gomory–Hu tree is a data structure that represents the minimum cuts of a weighted undirected graph. It is named after mathematicians Ralph Gomory and Thomas Hu, who introduced the concept in the early 1960s. The Gomory–Hu tree provides a compact representation of all maximum flow and minimum cut pairs in the graph. ### Key Features: 1. **Structure**: The Gomory–Hu tree is a binary tree.
Prim's algorithm is a greedy algorithm used to find the Minimum Spanning Tree (MST) of a weighted, undirected graph. A Minimum Spanning Tree is a subset of edges that connects all vertices in the graph without any cycles and with the minimum possible total edge weight. ### How Prim's Algorithm Works: 1. **Initialization**: Start with an arbitrary vertex and mark it as part of the MST.
The Junction Tree Algorithm is a method used in probabilistic graphical models, notably in Bayesian networks and Markov networks, to perform exact inference. The algorithm is designed to compute the marginal probabilities of a subset of variables given some evidence. It operates by transforming a graphical model into a junction tree, which is a specific type of data structure that facilitates efficient computation. ### Key Concepts 1. **Graphical Models**: These are representations of the structure of probability distributions over a set of random variables.
Knowledge graph embedding is a technique used to represent entities and relationships within a knowledge graph in a continuous vector space. A knowledge graph is a structured representation of knowledge where entities (such as people, places, or concepts) are represented as nodes and relationships between them are represented as edges. The primary goal of knowledge graph embedding is to capture the semantics of this information in a way that can be effectively utilized for various machine learning and natural language processing tasks.
Minimax is a decision-making algorithm often used in game theory, artificial intelligence, and computer science for minimizing the possible loss for a worst-case scenario while maximizing potential gain. It is primarily applied in two-player games, such as chess or tic-tac-toe, where one player seeks to maximize their score (the maximizing player) and the other to minimize the score of the opponent (the minimizing player). ### The Core Concepts of Minimax 1.
The Shortest Path Faster Algorithm (SPFA) is an algorithm used for finding the shortest path in a graph. It is an optimization of the Bellman-Ford algorithm and is particularly effective for graphs with non-negative edge weights. SPFA is often used in scenarios where the graph is dense or when edge weights can be both positive and negative, excluding negative weight cycles.
Tarjan's off-line lowest common ancestors (LCA) algorithm is a method used to efficiently find the lowest common ancestor of multiple pairs of nodes in a tree. The algorithm is named after Robert Tarjan, who developed it based on union-find data structures.
The Zero-weight cycle problem refers to scenarios in graph theory and algorithms, particularly in the context of finding paths in a weighted directed graph. Specifically, it is often associated with the Bellman-Ford algorithm, which is used to find the shortest paths from a source vertex to all other vertices in a graph that may contain negative weight edges. ### Key Points: 1. **Cycle Definition**: A cycle in a graph is a path that starts and ends at the same vertex.
An **Iteratee** is a design pattern used in functional programming and data processing, particularly in the context of handling streams of data. The concept is focused on safely and efficiently processing potentially unbounded or large data sources, such as files, network streams, or other sequences, while avoiding issues like memory overconsumption and resource leaks.
In functional programming, a "map" is a higher-order function that applies a given function to each element of a collection (like a list or an array) and produces a new collection containing the results. The original collection remains unchanged, as map typically adheres to the principles of immutability. ### Key Characteristics of Map: 1. **Higher-Order Function**: Map takes another function as an argument and operates on each element of the collection.
The Cyrus–Beck algorithm is a method used in computer graphics for line clipping against convex polygonal regions. It is particularly effective for clipping lines against convex polygons, such as rectangles or any other simple polygons. The algorithm was introduced by John Cyrus and Barbara Beck in 1979 as an extension of the Liang–Barsky algorithm, which is primarily used for line clipping against axis-aligned rectangles.
A Logic Learning Machine (LLM) is a type of artificial intelligence tool or software designed to analyze data and automatically generate logical rules or models based on that data. These machines utilize logic programming and various algorithms to create interpretable models that can describe relationships and patterns within the data.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





