PDIFF, short for "partial differential operator," is often used in the context of differential equations and mathematical analysis. In general, the term may refer to different concepts depending on the specific context in which it is used. 1. **Mathematics**: In a mathematical setting, partial differentiation involves taking the derivative of a multivariable function with respect to one of its variables while holding the others constant.
Geometric shapes are figures or forms that have specific properties and can be defined by mathematical principles. They can be categorized based on their dimensions and the characteristics that distinguish them. Here are some common types of geometric shapes: 1. **Two-Dimensional Shapes (2D)**: These shapes have width and height but no depth. - **Triangles**: Three-sided shapes with various types (equilateral, isosceles, scalene).
The Gieseking manifold is a specific type of 3-dimensional hyperbolic manifold that is notable in the study of topology and geometry, particularly in relation to hyperbolic 3-manifolds and their properties. It can be constructed as a quotient of hyperbolic 3-space \( \mathbb{H}^3 \) by the action of a group of isometries.
The term "boundary parallel" can refer to different concepts depending on the context in which it is used. Generally, it relates to the idea of being aligned or closely associated with the boundaries of a particular system, area, or set of parameters. 1. **In Mathematics and Geometry**: Boundary parallel could describe lines, planes, or surfaces that run parallel to the edges or boundaries of a geometric shape or figure.
Boy's surface is a non-orientable surface that is an example of a mathematical structure in topology. It is a kind of 2-dimensional manifold that cannot be embedded in three-dimensional Euclidean space without self-intersections. Specifically, it can be constructed as a quotient of the 2-dimensional disk, and it can be visualized as a specific kind of "twisted" surface.
The Side-Approximation Theorem is a result in non-Euclidean geometry, particularly in the context of hyperbolic geometry. It relates to the conditions under which a triangle can be constructed in hyperbolic space given lengths of the sides.
In differential topology, the intersection form of a 4-manifold is an important algebraic invariant that captures information about how surfaces intersect within the manifold. Specifically, consider a smooth, closed, oriented 4-manifold \( M \). The intersection form is defined using the homology of \( M \).
Kirby calculus is a mathematical technique used in the field of low-dimensional topology, particularly in the study of 3-manifolds. It is named after Rob Kirby, who introduced this concept in a series of papers in the 1970s. The main focus of Kirby calculus is on the manipulation and understanding of 3-manifolds via the use of specific types of diagrams called Kirby diagrams or handlebody diagrams.
Moise's Theorem, named after the mathematician Edwin Moise, is a result in the field of topology, specifically dealing with the characterization of certain types of surfaces. The theorem states that any triangle in Euclidean space can be decomposed into a finite number of pieces that can then be rearranged to form any other triangle, under a particular condition. In a more general sense, it also relates to the idea of "triangulation" of surfaces.
The Spherical Space Form Conjecture is a mathematical conjecture in the field of topology, specifically concerning the classification of certain types of geometric shapes known as "manifolds." More precisely, it addresses the nature of closed manifolds that are homotopy equivalent to spherical manifolds, which are manifolds that can be deformed into a sphere.
Free-form deformation (FFD) is a powerful technique in computer graphics and geometric modeling used to manipulate the shape of objects in a flexible and intuitive way. It allows users to deform 3D shapes by controlling a lattice or grid that surrounds or encloses the object. Here are some key aspects of free-form deformation: 1. **Lattice Structure**: FFD begins with a control lattice, which is often a simple grid or mesh of control points (vertices).
Computer stereo vision is a technique in computer vision that involves the use of two or more images of the same scene captured from different viewpoints to extract depth information and perceive three-dimensional structures. This process is similar to how humans use their two eyes to gauge depth and distance through binocular vision. Here's a breakdown of the key concepts involved in computer stereo vision: 1. **Image Acquisition**: Two images are taken from slightly different angles, typically using two cameras positioned a set distance apart (rigidly aligned).
Semi-global matching (SGM) is a technique used in computer vision, particularly for stereo vision and depth estimation. It is designed to compute disparity maps efficiently and accurately from stereo image pairs. The goal of SGM is to find corresponding points in two images taken from different viewpoints, allowing for the estimation of depth by measuring the disparity between these points.
A Texture Mapping Unit (TMU) is a component in a graphics processing unit (GPU) that is responsible for handling texture mapping operations. Texture mapping is a technique used in 3D computer graphics to add detail, surface texture, and color to 3D models.
The pinhole camera model is a simple physical model used in optics and computer vision to describe how light travels through a small aperture (the pinhole) to form an image. This model simplifies the process of imaging by using geometrical optics principles, and it is often used to illustrate fundamental concepts in photography, imaging systems, and camera design.
In the context of Wikipedia and other online collaborative projects, "polyhedron stubs" refer to short or incomplete articles that provide minimal information about polyhedra, which are three-dimensional geometric shapes with flat faces, straight edges, and vertices. A stub is essentially a starting point for more comprehensive articles, and it marks content that needs expansion and additional detail.
A harmonic quadrilateral is a specific type of quadrilateral in the realm of projective geometry, characterized by a particular relationship between its vertices. A quadrilateral is considered harmonic if the pairs of opposite sides are divided proportionally by the intersection of the diagonals.
A Beltrami vector field is a type of vector field that satisfies a specific mathematical condition related to the curl operator.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact





