Semi-global matching (SGM) is a technique used in computer vision, particularly for stereo vision and depth estimation. It is designed to compute disparity maps efficiently and accurately from stereo image pairs. The goal of SGM is to find corresponding points in two images taken from different viewpoints, allowing for the estimation of depth by measuring the disparity between these points.
A Texture Mapping Unit (TMU) is a component in a graphics processing unit (GPU) that is responsible for handling texture mapping operations. Texture mapping is a technique used in 3D computer graphics to add detail, surface texture, and color to 3D models.
Triangulation in computer vision refers to the method of determining the position of a point in 3D space by using the geometric principles derived from two or more observations of that point from different camera viewpoints. It is a fundamental technique used in various applications such as 3D reconstruction, camera calibration, and depth estimation. ### How Triangulation Works 1. **Multiple Camera Views**: Triangulation typically uses two or more cameras capturing images of the same scene from different angles.
The Eight-point algorithm is a method used in computer vision, specifically in the context of estimating the fundamental matrix from a set of corresponding points between two images. The fundamental matrix encodes the intrinsic geometric relationships between two views of a scene, which is crucial for tasks like stereo vision, 3D reconstruction, and camera motion estimation. ### Key Aspects of the Eight-point Algorithm: 1. **Input**: The algorithm takes in at least eight corresponding point pairs from two images.
Epipolar geometry by Wikipedia Bot 0
Epipolar geometry is a fundamental concept in computer vision and stereo imaging, referring to the geometric relationship between two or more views of the same three-dimensional scene. It plays a critical role in reconstructing 3D structures from 2D images and is extensively used in applications like 3D reconstruction, stereo vision, and motion tracking.
Free-form deformation (FFD) is a powerful technique in computer graphics and geometric modeling used to manipulate the shape of objects in a flexible and intuitive way. It allows users to deform 3D shapes by controlling a lattice or grid that surrounds or encloses the object. Here are some key aspects of free-form deformation: 1. **Lattice Structure**: FFD begins with a control lattice, which is often a simple grid or mesh of control points (vertices).
In computer vision, the **fundamental matrix** is a key concept used in the context of stereo vision and 3D reconstruction. It is a \(3 \times 3\) matrix that captures the intrinsic geometric relationships between two views (images) of the same scene taken from different viewpoints. ### Key Points about the Fundamental Matrix: 1. **Epipolar Geometry**: The fundamental matrix encapsulates the epipolar geometry between two camera views.
The Iterative Closest Point (ICP) algorithm is a widely used method in the field of computer vision and 3D geometry for aligning two shapes or point clouds. It is particularly common in applications involving 3D reconstruction, computer-aided design, robotics, and medical imaging, where the goal is to determine a transformation that best aligns a target shape (or point cloud) with a source shape (or point cloud).
Laguerre formula by Wikipedia Bot 0
The Laguerre formula, commonly referred to in the context of numerical methods, is associated with the Laguerre's method for finding roots of polynomial equations.
The pinhole camera model is a simple physical model used in optics and computer vision to describe how light travels through a small aperture (the pinhole) to form an image. This model simplifies the process of imaging by using geometrical optics principles, and it is often used to illustrate fundamental concepts in photography, imaging systems, and camera design.
Reprojection error is a commonly used metric in computer vision, particularly in the context of camera calibration, 3D reconstruction, and stereo vision. It essentially quantifies the difference between the observed image points and the projected points obtained from a 3D model or scene representation. ### How It Works: 1. **3D Model and Camera Projection**: In a typical scenario, you have a 3D point in space and a camera model defined by intrinsic (e.g.
Polyhedron stubs by Wikipedia Bot 0
In the context of Wikipedia and other online collaborative projects, "polyhedron stubs" refer to short or incomplete articles that provide minimal information about polyhedra, which are three-dimensional geometric shapes with flat faces, straight edges, and vertices. A stub is essentially a starting point for more comprehensive articles, and it marks content that needs expansion and additional detail.
The 120-cell honeycomb, also known as the 120-cell tessellation or the 120-cell arrangement, is a highly symmetrical geometric structure in four-dimensional space. To understand it better, it's helpful to know some background on polytopes and honeycombs: 1. **Polytopes:** In geometry, a polytope is a generalization of a polygon (in two dimensions) and a polyhedron (in three dimensions) to higher dimensions.
The Great 120-cell honeycomb is a fascinating structure in the realm of higher-dimensional geometry, specifically in four-dimensional space (4D). It is a type of space-filling tessellation made up of 120-cell polytopes, also known as 120-cells or hyperdimensional cells. **Basic Characteristics:** 1. **Dimension**: The Great 120-cell exists in four-dimensional space, which means it comprises entities that extend beyond our usual three-dimensional perception.
A harmonic quadrilateral is a specific type of quadrilateral in the realm of projective geometry, characterized by a particular relationship between its vertices. A quadrilateral is considered harmonic if the pairs of opposite sides are divided proportionally by the intersection of the diagonals.
A Beltrami vector field is a type of vector field that satisfies a specific mathematical condition related to the curl operator.
The Berry-Robbins problem is a classic problem in the field of probability theory and combinatorial optimization, particularly in the study of random processes and decision making under uncertainty. It involves a scenario where a player must decide whether to continue drawing from a box containing an unknown number of balls of a certain color or to stop and claim a reward.
The Butterfly curve is a well-known example of a transcendental curve in mathematics, characterized by its intricate, butterfly-like shape. It is defined using a set of parametric equations in the Cartesian coordinate system.
Cabri Geometry by Wikipedia Bot 0
Cabri Geometry is a dynamic geometry software program designed for the interactive exploration and construction of geometric figures. Developed by Michel Beauduin and his team at the French company Cabri, it is widely used in education to facilitate learning and teaching of geometry concepts. Key features of Cabri Geometry include: 1. **Dynamic Construction**: Users can create geometric shapes and figures by placing points, lines, circles, and other geometric objects.
Bevan point by Wikipedia Bot 0
The Bevan Point is a concept in the field of economics and public policy, particularly in relation to healthcare. It is named after Aneurin Bevan, the British politician who was the Minister of Health and a key architect of the National Health Service (NHS) in the UK. The term typically refers to the principles or ideals associated with Bevan's vision for a fair and equitable healthcare system.

Pinned article: ourbigbook/introduction-to-the-ourbigbook-project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 5. . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact