This game was mind blowing to Ciro Santilli and all kids. It felt so real. The perfect contrast between peaceful town work and saving the world. OMG.
Commented and labelled disassembly: gist.github.com/1wErt3r/4048722
Decompilation project: github.com/MitchellSternke/SuperMarioBros-C. That project does not produce the ROM however, it reimplements an emulator + game in a single binary.
Video 1.
Small Fire Mario glitch by Kosmic (2022)
Source.
Video 2.
Beating Super Mario Bros. as SLOWLY as Possible by Kosmic (2020)
Source.
Final Fantasy VI by Ciro Santilli 37 Updated 2025-07-16
OMG, the second half of the game where the world becomes quite open and all backstories are revealed, is one of the best gaming moments ever.
Nintendo 64 by Ciro Santilli 37 Updated 2025-07-16
This is the one that hit Ciro Santilli the hardest, coming in at the point in which he started to discern between games and the real world a little better. His parents bought it for him during a trip to Disney World in Florida in 1996 (?), since electronics were much cheaper in the USA.
So as Ciro became older, and turned into a software engineer, he started to become more and more morbidly curious about "N64 internals": tool-assisted speedrun, how the devkit looks like, how games were developed for it, hardware leaks, etc.
Luckily Ciro's mind is not interested enough by that useless shit for Ciro to seriously study it himself. But that's what YouTube is for, right? Why do useless stuff when other more useless people can do it for you?
The console has only 4 MB of RAM memory. It is quite incredible what can be done with 8 MB, from the point of view of a 2020 worls where 16 GB laptops are the norm.
Eta (letter) by Ciro Santilli 37 Updated 2025-07-16
Lowercase looks like a lowercase letter N for some reason.
Super Mario 64 by Ciro Santilli 37 Updated 2025-07-16
And as a result, adult Ciro really enjoys tool-assisted speedruns of the game.
It is interesting how the Egyptian level, Shifting Sand Land, clearly has Indian classical music, with sitar, tanpura and tabla:Apparenty we don't know what Egyptian music would have sounded like exactly.
Video 1.
The Music of Super Mario 64 by James Covenant (2017)
Source.
OMG, both of those just fucking work on Ubuntu 20.04 with README instructions, it is unbelievable, those people don't have lives. And it builds the ROM byte by byte equal from source!
There are a few different versions:
Tested with the USA ROM at sha1sum 9bef1128717f958171a4afac3ed78ee2bb4e86ce (you need a ROM to extract assets, which the project automates), which is also documented in the project itself: github.com/sm64-port/sm64-port/blob/6b47859f757a40096fedd6237f2bc3573d0bc2a4/sm64.us.sha1. Disclaimer: Ciro Santilli owns a copy of Super Mario 64.
The only dependency missing from Ubuntu packages is the IRIX QEMU user mode which they need for their tooling. The project also has a QEMU fork for that, and provide a working deb.
From this project it was also noticed that certain ROM releases were not compiled with optimizations enabled, presumably because as a release title the compiler had optimization bugs! www.resetera.com/threads/so-apparently-the-ntsc-build-of-mario-64-didnt-use-any-compiler-optimizations.166277/ But now they do have a working compiler, and by turning that switch FPS increases in certain levels!!!
It is good to know that this game will "never die".
Some quick stupid patches:
  • jump really high:
    diff --git a/src/game/mario.c b/src/game/mario.c
    index 5b103fa..83c9f40 100644
    --- a/src/game/mario.c
    +++ b/src/game/mario.c
    @@ -826,7 +826,7 @@ static u32 set_mario_action_airborne(struct MarioState *m, u32 action, u32 actio
             case ACT_JUMP:
             case ACT_HOLD_JUMP:
                 m->marioObj->header.gfx.unk38.animID = -1;
    -            set_mario_y_vel_based_on_fspeed(m, 42.0f, 0.25f);
    +            set_mario_y_vel_based_on_fspeed(m, 200.0f, 0.25f);
                 m->forwardVel *= 0.8f;
                 break;
Interesting entry points:
  • src/game/game_init.c
TODO: enable the level select debug feature! tcrf.net/Super_Mario_64_(Nintendo_64)/Debug_Content#Classic_Debug_Display They actually shipped quite a few debug features into the retail game, and they have been reversed too. I tried this but it didn't work (or I don't know how to enable the level select menu):
diff --git a/src/game/main.c b/src/game/main.c
index 9e53e50..b7443a8 100644
--- a/src/game/main.c
+++ b/src/game/main.c
@@ -65,7 +65,7 @@ s8 sAudioEnabled = 1;
 u32 sNumVblanks = 0;
 s8 gResetTimer = 0;
 s8 D_8032C648 = 0;
-s8 gDebugLevelSelect = 0;
+s8 gDebugLevelSelect = 1;
 s8 D_8032C650 = 0;

 s8 gShowProfiler = FALSE;
The enhancements/ folder contains a few sample patches.
Figure 1.
Screenshot of mupen64Plus running on Ubuntu 20.04 emulating Super Mario 64 with the title screen hacked by Ciro Santilli based on the Super Mario 64 reverse engineering project
. The title was on a string, so the hack was trivial! The patch used was:
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index 749179b..626f87e 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -131,7 +131,7 @@
  */
 // Main Screens
 #define TEXT_MARIO _("MARIO") // View Score Menu
-#define TEXT_SELECT_FILE _("SELECT FILE")
+#define TEXT_SELECT_FILE _("HACKED BY CIRO")
 #define TEXT_CHECK_FILE _("CHECK FILE")
 #define TEXT_COPY_FILE _("COPY FILE")
 #define TEXT_ERASE_FILE _("ERASE FILE")
Some tutorials of hacking it:
Video 1.
FIXING the ENTIRE SM64 Source Code by Kaze Emanuar (2022)
Source. Now that we have the source, modders like this are going nuts.
Mario Kart 64 by Ciro Santilli 37 Updated 2025-07-16
Ciro Santilli really liked the battle mode on this.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact