Computational particle physics is a branch of physics that uses computational methods and algorithms to study and simulate the behavior of fundamental particles and their interactions. This field plays a crucial role in understanding the fundamental forces of nature, such as the electromagnetic, weak, and strong forces, as well as the phenomena predicted by particle physics theories, including the Standard Model and beyond.
Computational physicists are scientists who use computer simulations and numerical methods to solve complex problems in physics. They apply computational techniques to model physical systems, analyze data, and predict the behavior of systems that may be difficult or impossible to study analytically or experimentally. Key aspects of the work of computational physicists include: 1. **Modeling Physical Systems**: They create mathematical models to represent physical systems, which can range from subatomic particles to planetary dynamics.
In the context of programming and software development, particularly in large codebases or frameworks, a "stub" typically refers to a placeholder or a simplified implementation of a function or method that does not provide full functionality. The concept is widely used in various fields, including computational physics. Here are some key points about computational physics stubs: 1. **Purpose**: Stubs are often used during the early stages of development to outline the structure of a program or system.
Monte Carlo methods are a class of computational algorithms that rely on random sampling to obtain numerical results. They are used to solve problems that might be deterministic in principle but are often intractable due to complexity. The name "Monte Carlo" is derived from the famous Monte Carlo Casino in Monaco, highlighting the element of randomness involved in these methods.
Look at this. You beat cancer, and then you went back to work at the carpet store? Booooh.
Video 1.
Roy: A Life Well Lived | Rick and Morty | Adult Swim by Adult Swim (2015)
Source.
A third trimester baby can survive outside the womb with medical help nowadays, so aborting it could be considered wrong for that reason, but assume a time period or situation where this isn't the case. The bodily autonomy argument would mean that a (hypothetical) 9th month abortion is okay in the above situation.
This involves killing an intelligent human, and as mentioned before, almost no one would morally agree with this, except in situations where the mother’s life is at risk. And an argument which leads to a disagreeable conclusion, is itself disagreeable. So this argument for abortion isn't very good, but that doesn't mean other arguments for it aren't.
The owners of roads are incentivized to set reasonable rules so that people want to use their roads.
We have to distinguish between two types of creations. We'll discuss how the cost of coming up with both can be recouped without intellectual property and its awfulness.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact