Dieter Matthaei is a German biologist and neuroscientist known for his contributions to the field of molecular biology and genetics, particularly concerning the study of neural processes and mental health. He has been involved in research related to neurobiological models of behavior and the genetic underpinnings of neurological disorders.
Ewald Wollny appears to refer to a specific individual, but there may not be widely available or notable information on him in public sources.
Herbert Walther is a prominent physicist known for his contributions to the fields of quantum optics and laser physics. He has been involved in significant research related to the development of quantum technologies and has made substantial advancements in understanding the interaction between light and matter. Walther's work has implications for areas such as quantum information, entanglement, and the development of new laser technologies.
Johann Heinrich Jakob Müller, commonly known as J.H. Müller, was a significant figure in the field of physiology and anatomy in the 19th century. He is perhaps best known for his contributions to sensory physiology, particularly his work on the structure and function of the sensory organs and the principles of sensory perception.
Ciro Santilli used to play video games when he was young. But after he reached 18 he got bored of them.
The problem is that no matter how you look at, the how to become famous in the real world game is just always more interesting and fulfilling.
Therefore adult Ciro enjoys only the following types of video game content in video form, so that other people waste their lives playing the games while you only see the highlights:
- speedrunning, including:
- tool-assisted speedrun, Ciro's favorite by far
- real-time attack speedrun
- meta breaking glitches, including in speedrunning and on PvP-games.
- Magic: The Gathering
- Video game reviews
The aspect Ciro enjoys about non-PvP games is atmosphere. Not as conveyed by useless story telling, but as conveyed by music and graphics, and the context deep idea. Legend of Zelda and Metroid come to mind.
And too many games commit the sins of dependency of dexterity, no save states, how do I skip this boring part, or jump straight to the beautiful one?
Another important point is; the perfect video game is an infinitely hard one.
It also doesn't help if you are already typing on a computer all day long on your job. Hands get tired. Eyes have an infinite capacity to consume useless YouTube videos however. Medically proved.
As a result, Ciro just watches videos about video games. Notably games he played when he was a teenager and already understand the rules for.
And things got even worse as after Ciro Santilli's Open Source Enlightenment, and he started to feel bad about playing any game that is not open source.
Supercut of Doug S02E13 "Doug's Lost Weekend" (1992)
Source. Ciro Santilli used to watch Doug as kid. Of all the episodes, only this one stuck to his mind as an adult. It really drove the point home. The pain and joy of being addicted to anything really. Thankfully wheneve Ciro got addicted to a video game, he also quickly got tired of it. His last temporary addiction episode as of 2022 was Cataclysm DDA!
It is also so awesome how the episode pictures Dougs imagination while playing the video game, which is much more realistic than the actual crude graphics. The Nintendo hard reference is also clear.
Another great point of the episode is how good it is to play a single player video game taking turns with a friend on your side. Both people have to be fully engaged, and the game has to be hard. Perhaps those days are over now that everyone has their own computer and can each play together... and that is a huge shame. When playing on the couch with a friend, the one who is not playing can act as a copilot and thing more broadly as the other focuses on more specific details of execution. One is also reminded of pair programming.
Another great point is, partially when you are addicted, to play the video game at night until late, or very early in the morning. Ciro has fantastic memories of playing Zelda on the Nintendo 64 on Sunday mornings, or his emulation experiences from late weekend evenings at university: Video "Samba e Amor by Caetano Veloso (1975)".
The followup lucky hat segment is also amazing: doug.fandom.com/wiki/Doug%27s_Lucky_Hat
Karl Strehl does not appear to be a widely recognized figure or concept in historical or contemporary contexts based on available information up to October 2021. It’s possible that Karl Strehl could refer to a lesser-known individual, a local figure, or a subject outside the mainstream public knowledge.
Peter Armbruster is a notable physicist known for his contributions to nuclear and particle physics. He has been involved in significant research related to the structure of atomic nuclei and the study of exotic nuclei. Armbruster has worked extensively at institutions such as the Gesellschaft für Schwerionenforschung (GSI) in Germany, which focuses on the study of heavy ions.
Juan Pablo Paz is an accomplished Argentine theoretical physicist, known for his work in the fields of quantum information, quantum optics, and condensed matter physics. He has made significant contributions to the understanding of quantum mechanics and its applications, including research in topics like quantum entanglement and the dynamics of open quantum systems.
As of my last knowledge update in October 2021, there is no widely recognized information regarding a person named Tanja Mehlstäubler. It is possible that she may be a private individual, a professional in a specific field, or someone who gained recognition after my last update.
The term "Bologna bottle" may refer to a couple of different things, but it is most commonly associated with a type of glass bottle that originated in Bologna, Italy. These bottles are often characterized by their elegant shape and craftsmanship. In the context of wine, a Bologna bottle typically has a distinctive design that can be used for various types of beverages, not limited to wine. The region's glassmakers were known for their high-quality glass production, and Bologna bottles can sometimes be collectors' items.
The Tanada effect refers to a phenomenon in psychology where individuals interpret complex incidents or stimuli in a disorganized or fragmented manner, often leading to difficulty in processing and understanding the experience fully. This effect can manifest in various contexts, such as how people recall events or how they perceive information, particularly under stress or emotional overload. The term is relatively specialized and may not be widely recognized like other psychological concepts, so it's possible that references to it may be limited or specific to certain studies or discussions.
A **biconnected component** (also known as a biconnected subgraph) is a concept from graph theory that refers to a maximal subgraph in which any two vertices are connected to each other by two disjoint paths. In simpler terms, a biconnected component is a section of a graph where the removal of any single vertex (and the edges incident to it) will not disconnect the component.
In graph theory, a **bridge** (also known as a **cut-edge**) is an edge in a connected graph whose removal increases the number of connected components of the graph. In simpler terms, a bridge is an edge that, when deleted, disconnects the graph, effectively separating it into two or more disjoint parts. Bridges are important in network design and reliability analysis because they represent critical connections whose failure would fragment the network.
In graph theory, a **component** (or connected component) of a graph refers to a maximal subgraph in which any two vertices are connected to each other by paths, and which is connected to no additional vertices in the supergraph. In simpler terms, it is a subset of the graph in which there is a path between every pair of vertices, and any vertex not included in this subset cannot be reached from any vertex in the subset.
In the context of graph theory and network theory, a "giant component" refers to a connected component of a graph that contains a significant fraction of the total number of vertices in that graph, especially as the number of vertices becomes very large. In large networks, like social networks or biological networks, there can be multiple connected components.
A **vertex separator** (or simply "separator") is a concept in graph theory. It is a set of vertices whose removal disconnects the graph, meaning that it separates the graph into two or more disjoint subgraphs. More formally, given a connected graph \( G \) and a subset of vertices \( S \) in \( G \), \( S \) is called a vertex separator if removing \( S \) from \( G \) results in a graph that is not connected.
A **Hamiltonian path** is a specific type of path in a graph that visits each vertex exactly once. In other words, it is a trail in which every node (or vertex) of the graph is included exactly one time. A **Hamiltonian cycle** (or Hamiltonian circuit) is a special case of a Hamiltonian path where the path starts and ends at the same vertex, thus forming a closed loop that visits every vertex once.
Oracle Spatial and Graph is a feature of Oracle Database that provides advanced capabilities for managing, analyzing, and visualizing spatial and graph data. It is designed to handle a wide range of geospatial data types and graph structures, enabling users to perform complex spatial queries, analyses, and visualizations as well as graph analytics on data related to networks and relationships.
Pinned article: Introduction to the OurBigBook Project
Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
Intro to OurBigBook
. Source. We have two killer features:
- topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculusArticles of different users are sorted by upvote within each article page. This feature is a bit like:
- a Wikipedia where each user can have their own version of each article
- a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.Figure 1. Screenshot of the "Derivative" topic page. View it live at: ourbigbook.com/go/topic/derivativeVideo 2. OurBigBook Web topics demo. Source. - local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
- to OurBigBook.com to get awesome multi-user features like topics and likes
- as HTML files to a static website, which you can host yourself for free on many external providers like GitHub Pages, and remain in full control
Figure 3. Visual Studio Code extension installation.Figure 4. Visual Studio Code extension tree navigation.Figure 5. Web editor. You can also edit articles on the Web editor without installing anything locally.Video 3. Edit locally and publish demo. Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.Video 4. OurBigBook Visual Studio Code extension editing and navigation demo. Source. - Infinitely deep tables of contents:
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact






