Patrick Grim is a philosopher known for his work in areas such as philosophy of mind, philosophy of language, and logic. He is particularly recognized for his contributions to discussions on issues like the nature of consciousness, concepts of cognitive science, and the implications of artificial intelligence. In addition to his academic work, Grim has engaged in public philosophy and debates surrounding the implications of philosophical thought for real-world issues.
As of my last knowledge update in October 2021, there is no widely recognized individual or concept named Yair Tauman. It’s possible that Yair Tauman could be a private individual or a name that has gained prominence after that date.
Double origin topology (also referred to in some contexts as the "double point" space) is a concept in topology that involves a space in which there are two indistinguishable points that serve as 'origins' of the space. This idea can be constructed using set theory and is often used in discussions about defining equivalence classes and understanding the properties of topological spaces, particularly with respect to their connectivity and properties of separation.
Mertens-stable equilibrium is a concept from game theory, particularly in the context of non-cooperative games. It refers to a way of identifying equilibria in games that is robust under the consideration of deviations by players. In a game, a strategy profile (a set of strategies chosen by players) can be considered an equilibrium if no player has an incentive to unilaterally deviate from their strategy, given the strategies of the others.
Correlated equilibrium is a concept in game theory that extends the idea of Nash equilibrium. It was introduced by Robert Aumann in the 1970s. The key idea behind correlated equilibrium is that players can achieve better outcomes by coordinating their strategies based on some form of common signal or correlation, rather than choosing their strategies independently. ### Definition: In a correlated equilibrium, a mediator (or correlation device) sends signals to the players, suggesting which strategies they should play.
Risk dominance is a concept from game theory that helps determine which of several potential strategies or equilibria in a game is more likely to be chosen by players when they are unsure of the actions of others. It is particularly useful in coordination games, where players have to make decisions without knowing what others will choose.
Stochastically stable equilibrium is a concept used in the field of evolutionary game theory and dynamic systems to describe a state of a system that remains stable over time under stochastic (random) influences. It represents an equilibrium point that is not only stable in a deterministic sense but also resilient to small random fluctuations or perturbations that may occur in the system.
An extensive-form game is a type of game used in game theory to model situations where players make decisions sequentially over time. It represents the structure of a game in a tree-like format, illustrating the various possible moves, strategies, and outcomes that can arise in the game. Each node of the tree represents a decision point for a player, and branches represent the possible actions that can be taken from that point.
A hedonic game is a concept in cooperative game theory, where the preferences of players are based on their individual utilities derived from the coalition they form with others. In a hedonic game, players derive satisfaction or "hedonic value" from being in groups with certain other players, while their utility is typically not affected by the group's size or the overall wealth of the coalition.
An **adherent point** is a concept in topology, a branch of mathematics. In the context of a topological space, an adherent point (or limit point) of a set refers to a point that is either in the set itself or is a limit point of that set.
In topology, the concept of a boundary is associated with the idea of the closure and interior of a set in a topological space.
Either-or topology, also known as the "discrete topology," is a simple kind of topology that can be defined on a set. In this topology, every subset of the set is considered an open set. The discrete topology is characterized by the following properties: 1. **Open Sets**: Every subset of the set is in the topology. This includes the empty set and the entire set itself.
A **sequential game** is a type of game in game theory where players make decisions one after another, rather than simultaneously. This structure allows players to observe previous actions before making their own decisions, which can influence their strategies and outcomes. ### Key Characteristics of Sequential Games: 1. **Order of Moves**: Players take turns making decisions. The order in which players move can affect the strategies they choose.
A **Cauchy space** is a concept from the field of topology and analysis, named after the mathematician Augustin-Louis Cauchy. It generalizes certain properties of sequences and convergence in metric spaces, allowing for a more abstract setting in which to study convergence and completeness. In more formal terms, a **Cauchy space** is defined in the following way: 1. **Set and Filter**: Start with a set \( X \).
A signaling game is a concept from game theory that involves two players: a sender and a receiver. The sender has some information that the receiver does not have, and the sender can choose to send a signal to convey that information. The receiver, in turn, interprets the signal to make a decision or form a belief about the sender's type or the state of the world.
A symmetric game is a type of game in game theory where the payoffs for each player depend only on the strategies chosen and not on the specific identity of the players. In other words, the game remains unchanged when the players' roles are switched. This means that if player 1's strategy results in a certain outcome, the same strategy used by player 2 will lead to the same outcome, provided their roles are reversed.
Cofiniteness is a concept often discussed in the context of model theory and formal languages, particularly related to the properties of certain mathematical structures. In general, a property or structure is said to exhibit cofiniteness when the complement set (or the set of elements that do not belong to it) is finite.
Thinning in the context of mathematical morphology is a morphological operation used primarily in image processing and computer vision. It is a technique that reduces the thickness of objects in a binary image while preserving their connectivity and shape. The goal of thinning is to simplify the representation of features in an image, often used for tasks like shape analysis, object recognition, or preprocessing for further analysis.
The term "neighbourhood system" can have different meanings depending on the context. Here are a few interpretations: 1. **Urban Planning and Geography**: In urban planning, a neighbourhood system refers to the arrangement and organization of communities within a larger city or metropolitan area. It encompasses residential areas, commercial zones, parks, and public spaces, and focuses on the interactions and relationships between these components.
In topology, a connected space is a fundamental concept that refers to a topological space that cannot be divided into two disjoint, non-empty open sets. More formally, a topological space \( X \) is called connected if there do not exist two open sets \( U \) and \( V \) such that: 1. \( U \cap V = \emptyset \) 2. \( U \cup V = X \) 3.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact