XPath by Ciro Santilli 40 Updated 2025-07-16
XPath kind of died with the rise of CSS selectors around the beginnning of the 2010's. But that is a shame. XPath is a good standard, and was generally more powerful than CSS selectors for many many years.
DeepMind Lab by Ciro Santilli 40 Updated 2025-07-16
TODO get one of the games running. Instructions: github.com/deepmind/lab/blob/master/docs/users/build.md. This may helpgithub.com/deepmind/lab/issues/242: "Complete installation script for Ubuntu 20.04".
It is interesting how much overlap some of those have with Ciro's 2D reinforcement learning games
The games are 3D, but most of them are purely flat, and the 3D is just a waste of resources.
Video 1.
Human player test of DMLab-30 Collect Good Objects task by DeepMind (2018)
Source.
Video 2.
Human player test of DMLab-30 Exploit Deferred Effects task by DeepMind (2018)
Source.
Video 3.
Human player test of DMLab-30 Select Described Object task by DeepMind (2018)
Source. Some of their games involve language instructions from the use to determine the desired task, cool concept.
Video 4.
Human player test of DMLab-30 Fixed Large Map task by DeepMind (2018)
Source. They also have some maps with more natural environments.
Raster graphics by Ciro Santilli 40 Updated 2025-07-16
Represents image pixel by pixel, rather than by mathematical primitives such as done in vector graphics:
Vector graphics by Ciro Santilli 40 Updated 2025-07-16
Smaller files, scalable image size, and editability. Why would you use anything else for programmatically generated images?!?!
Companies have been really slow to support SVG features in their browsers, and that is very saddening: medium.com/@michaelmangial1/introduction-to-scalable-vector-graphics-6450c03e8d2e
You can't drop SVG support for canvas until there's a way to run untrusted JavaScript on the browser!
SVG does have some compatibility annoyances, notably SVG fonts. But we should as a society work to standardize and implement a fix those, the benefits of SVG are just too great!
Examples:
SVG fonts by Ciro Santilli 40 Updated 2025-07-16
The major problem with SVG is text computer fonts. If you make an image with text that depends on one computer font and it is not present in the viewer's machine, it will use some other font, which may overlap with other elements of the image. Some libraries Matplotlib solve this by writing characters as curves, but this produces large files and unsearchable text. The inability of different computer platforms to standardize fonts that must always be present is a major issue.
GIF by Ciro Santilli 40 Updated 2025-07-16
Video 1.
It's pronounced GIF by Jehtt (2022)
Source.
Jacquard machine by Ciro Santilli 40 Updated 2025-07-16
Video 1.
A Jacquard loom in action by NationalMuseumsScotland (2016)
Source. The lack of audio is unsettling!
GIMP by Ciro Santilli 40 Updated 2025-07-16
It's not super easy to use at first.
And it sometimes says that the basic drawing thing you want to do is off the project's scope.
But as you learn more about it and further generalize the concepts, there are often reasonable reasons for those design choices.
And the UI looks good :-)
Examples:
Inkscape by Ciro Santilli 40 Updated 2025-11-05
Inkscape is a a good software for editing/creating SVG files.
Its functionality is fundamental for as a software for drawing geometry diagrams, as it is a good middle ground between algorithmic generation, and raster graphics.
At 1.0.2, its UI is a bit terrible:
  • the way the menus open on the right with title below the window...
  • several defaults are atrocious, e.g. export drawing rather than page
And it crashes from time to time on Ubuntu 21.04. And it has some glaring bugs, e.g.:
But still, it is a very good initiative.

Pinned article: Introduction to the OurBigBook Project

Welcome to the OurBigBook Project! Our goal is to create the perfect publishing platform for STEM subjects, and get university-level students to write the best free STEM tutorials ever.
Everyone is welcome to create an account and play with the site: ourbigbook.com/go/register. We belive that students themselves can write amazing tutorials, but teachers are welcome too. You can write about anything you want, it doesn't have to be STEM or even educational. Silly test content is very welcome and you won't be penalized in any way. Just keep it legal!
We have two killer features:
  1. topics: topics group articles by different users with the same title, e.g. here is the topic for the "Fundamental Theorem of Calculus" ourbigbook.com/go/topic/fundamental-theorem-of-calculus
    Articles of different users are sorted by upvote within each article page. This feature is a bit like:
    • a Wikipedia where each user can have their own version of each article
    • a Q&A website like Stack Overflow, where multiple people can give their views on a given topic, and the best ones are sorted by upvote. Except you don't need to wait for someone to ask first, and any topic goes, no matter how narrow or broad
    This feature makes it possible for readers to find better explanations of any topic created by other writers. And it allows writers to create an explanation in a place that readers might actually find it.
    Figure 1.
    Screenshot of the "Derivative" topic page
    . View it live at: ourbigbook.com/go/topic/derivative
  2. local editing: you can store all your personal knowledge base content locally in a plaintext markup format that can be edited locally and published either:
    This way you can be sure that even if OurBigBook.com were to go down one day (which we have no plans to do as it is quite cheap to host!), your content will still be perfectly readable as a static site.
    Figure 2.
    You can publish local OurBigBook lightweight markup files to either https://OurBigBook.com or as a static website
    .
    Figure 3.
    Visual Studio Code extension installation
    .
    Figure 4.
    Visual Studio Code extension tree navigation
    .
    Figure 5.
    Web editor
    . You can also edit articles on the Web editor without installing anything locally.
    Video 3.
    Edit locally and publish demo
    . Source. This shows editing OurBigBook Markup and publishing it using the Visual Studio Code extension.
    Video 4.
    OurBigBook Visual Studio Code extension editing and navigation demo
    . Source.
  3. https://raw.githubusercontent.com/ourbigbook/ourbigbook-media/master/feature/x/hilbert-space-arrow.png
  4. Infinitely deep tables of contents:
    Figure 6.
    Dynamic article tree with infinitely deep table of contents
    .
    Descendant pages can also show up as toplevel e.g.: ourbigbook.com/cirosantilli/chordate-subclade
All our software is open source and hosted at: github.com/ourbigbook/ourbigbook
Further documentation can be found at: docs.ourbigbook.com
Feel free to reach our to us for any help or suggestions: docs.ourbigbook.com/#contact